Swift 3 - iOS 11.2 上的 UICollectionview 问题

Swift 3 - UICollectionview Problems on iOS 11.2

UICollectionView 我有两个问题。以下是场景:

Problem 1

我有一个在 Xcode 8 中创建的应用程序。它是在 iOS 10.3 模拟器上构建的,一切都很好。但是当我在我的设备上尝试 iOS 11.2 时,UICollectionView 出现了问题。当一个新数据出现时,它应该出现在底部(这就是我想要的,并且已经在 iOS 10.3 上完成了)。但是 iOS 11.2 让它在新数据出现在底部时滚动到顶部。

Problem 2

然后我从 Xcode 8 迁移到 Xcode 9.2 因为 Xcode 8 没有直接支持 iOS 11。但是现在 Xcode 9.2 iOS 11.2 模拟器,我无法清楚地滚动 collectionview 然后它在 UIAppDelegateThread 1: signal SIGABRT.

中中断

据我所知,每当我的插座断开连接时,就会出现这种错误。但我很确定我所有的网点都已连接。

import UIKit

class cvViewController: UIViewController, UICollectionViewDataSource, UIImagePickerControllerDelegate, UINavigationControllerDelegate, UICollectionViewDelegate {

@IBOutlet var collectionView: UICollectionView!

override func viewDidLoad() {
    super.viewDidLoad()

    collectionView.delegate = self

    collectionView.register(UINib.init(nibName: "Cell", bundle: nil), forCellWithReuseIdentifier: "Cell")
    if let flowLayout = collectionView.collectionViewLayout as? UICollectionViewFlowLayout {
        flowLayout.estimatedItemSize = CGSize(width: 1,height: 1)
    }

    loadAPI(Page: 1) //display data

    scrollDownButton.clipsToBounds = true
    scrollDownButton.layer.cornerRadius = 15

    sendButton.addTarget(self, action: #selector(cvViewController.sendMessage), for: .touchDown) //push a new data

}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
}

override func viewDidAppear(_ animated: Bool) {
    super.viewDidAppear(animated)
    scheduledTimerWithTimeInterval()
    if move == 0{
        scrollToBottomAnimated(animated: true)
    }

    scrollDownButton.addTarget(self, action: #selector(cvchatViewController.scrollToBottomAnimated), for: .touchDown) //it will display last item on screen

    flowLayout.scrollDirection = .vertical

}

func scrollToBottomAnimated(animated: Bool) {
    guard self.collectionView.numberOfSections > 0 else{
        return
    }

    let items = self.collectionView.numberOfItems(inSection: 0)
    if items == 0 { return }

    let collectionViewContentHeight = self.collectionView.collectionViewLayout.collectionViewContentSize.height
    let isContentTooSmall: Bool = (collectionViewContentHeight < self.collectionView.bounds.size.height)

    if isContentTooSmall {
        self.collectionView.scrollRectToVisible(CGRect(x: 0, y: collectionViewContentHeight - 1, width: 1, height: 1), animated: animated)
        return
    }

    self.collectionView.scrollToItem(at: NSIndexPath(item: items - 1, section: 0) as IndexPath, at: .bottom, animated: animated)
}


public func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
    return chatPages.count
}

public func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
    let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "Cell", for: indexPath) as! Cell

     cell.vNameLabel.text = chatPages[indexPath.row].username
     cell.VCDateLabel.text = chatPages[indexPath.row].timeSent
     cell.vImageSend.image = UIImage(named: "1x1px")

    return cell
}


func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
    return true
}

谁能帮我解决这个问题?顺便说一下,我只是 Swift 的初学者。感谢您的所有回复。谢谢!

注意:我简化了代码,因为实际代码真的很复杂。

我用 collectionView.reloadSections(IndexSet(integer: 0)) 替换 collectionView.reloadData() 解决了我的问题 1。我从

那里得到了参考

问题 2 通过删除 collectionView.reloadData()

解决

谢谢。