CAShapeLayer 填充另一个 CAShapeLayer 作为遮罩

CAShapeLayer filling with another CAShapeLayer as a mask

我的问题是关于用另一个 CAShapeLayer 填充动画 CAShapeLayer。所以,我写了一些代码,几乎实现了我的目标。

我创建了一个基础层并用另一个填充它。代码如下:

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    _shapeLayer = [CAShapeLayer layer];
    [self drawBackgroundLayer];
}
// my main/backgound layer
- (void)drawBackgroundLayer {
    _shapeLayer.frame = CGRectMake(0, 0, 250, 250);
    _shapeLayer.lineWidth = 3;
    _shapeLayer.strokeColor = [UIColor blackColor].CGColor;
    _shapeLayer.fillColor = UIColor.whiteColor.CGColor;
    _shapeLayer.path = [UIBezierPath bezierPathWithRect:_shapeLayer.bounds].CGPath;

    [self.view.layer addSublayer:_shapeLayer];

    [self createCircleLayer];

}

创建一个带圆圈的遮罩层用于填充:

- (void)createCircleLayer {

    _shapeLayer.fillColor = UIColor.greenColor.CGColor;

    CAShapeLayer *layer = [CAShapeLayer layer];

    CGFloat radius = _shapeLayer.bounds.size.width*sqrt(2)/2;

    layer.bounds = CGRectMake(0, 0, 2*radius, 2*radius);

    layer.position = CGPointMake(_shapeLayer.bounds.size.width/2, _shapeLayer.bounds.size.height/2);

    UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:layer.bounds cornerRadius:radius];
    layer.path = path.CGPath;

    layer.transform = CATransform3DMakeScale(0.1, 0.1, 1);
    _shapeLayer.mask = layer;

}

//我们的结果是下一个]

所以,让我们为它制作动画。我只是变换图层以填充整个“_shapeLayer”。

- (void)animateMaskLayer:(CAShapeLayer *)maskLayer {

    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];

    animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(1, 1, 1.0)];
    animation.duration = 1;
    animation.removedOnCompletion = NO;
    animation.fillMode = kCAFillModeForwards;
    [newLayer addAnimation:animation forKey:@"transform"];
}

现在,我想对这个绿色层做同样的事情(用红色填充)。 但是当我使用蒙版时,我有明显的红色圆圈和白色背景。 我的目标是有红色圆圈和绿色背景。就像正常填充另一种颜色一样。 使用反掩码也无济于事。 所以,我只是不知道该怎么做。

如果您建议使用:

[_shapeLayer addSublayer:layer];

它不会起作用,因为不仅会有正方形,还会有不同的路径,而且 clipToBounds 不是一个选项。

感谢您的帮助!

所以,解决方法很简单。我只用了两层和一层遮罩层。

第一层:红色层我要用绿色层填充;

- (void)drawBackgroundLayer {
    _shapeLayer.frame = CGRectMake(20, 20, 250, 250);
    _shapeLayer.lineWidth = 3;
    _shapeLayer.strokeColor = [UIColor blackColor].CGColor;
    _shapeLayer.lineWidth = 3;
    _shapeLayer.fillColor = UIColor.redColor.CGColor;
    _shapeLayer.path = [UIBezierPath bezierPathWithRect:_shapeLayer.bounds].CGPath;

    [self.view.layer addSublayer:_shapeLayer];
    [self drawUpperLayer];
}

第二层:我用来填充的绿色层。

- (void)drawUpperLayer {

    _upperLayer = [CAShapeLayer layer];
    _upperLayer.frame = _shapeLayer.frame;
    _upperLayer.lineWidth = 3;
    _upperLayer.strokeColor = [UIColor blackColor].CGColor;
    _upperLayer.fillColor = UIColor.greenColor.CGColor;
    _upperLayer.path = [UIBezierPath bezierPathWithRect:_shapeLayer.bounds].CGPath;

    [_shapeLayer.superlayer addSublayer:_upperLayer];

}

遮罩层:

- (void)createMaskLayer {

    CAShapeLayer *layer = [CAShapeLayer layer];
    CGFloat radius = _upperLayer.bounds.size.width*sqrt(2)/2;

    layer.bounds = CGRectMake(0, 0, 2*radius, 2*radius);
    layer.fillColor = UIColor.blackColor.CGColor;

    layer.position = CGPointMake(_upperLayer.bounds.size.width/2, _upperLayer.bounds.size.height/2);

    UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:layer.bounds cornerRadius:radius];
    layer.path = path.CGPath;

    layer.transform = CATransform3DMakeScale(0.1, 0.1, 1);

    _upperLayer.mask = layer;
}

动画遮罩层:

- (void)animateMaskLayer:(CAShapeLayer *)maskLayer {
    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
    animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(1, 1, 1.0)];
    animation.duration = 2;
    animation.removedOnCompletion = NO;
    animation.fillMode = kCAFillModeForwards;
    [maskLayer addAnimation:animation forKey:@"transform"];
}

因此,生成的动画: