Swift 如何检查 API 是否不可用

Swift how to check if API is NOT available

我仅将圆角半径应用于视图的左上角和右上角。在 viewDidLoad() 我有:

if #available(iOS 11.0, *) {
    view.layer.cornerRadius = 20.0
    view.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
} 

如果 iOS 11 不可用,最好的方法似乎是 draw(_ rect:)。由于我必须在 viewDidLoad() 之外覆盖它,所以我想执行以下操作

if NOT #available(iOS 11.0, *) {
    override func draw(_ rect: CGRect) {
        let maskPath = UIBezierPath(roundedRect: self.contentView.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: 20.0, height: 20.0))
        let shapeLayer = CAShapeLayer()
        shapeLayer.frame = self.bounds
        shapeLayer.path = maskPath.cgPath
        view.layer.mask = shapeLayer
    }
}

当然在语法上是不正确的。我该怎么办?

如果您需要支持早于 iOS 11 的版本,则在函数 draw(rect:) 中使用 #available 并使用其他部分在早期版本上应用逻辑

override func draw(_ rect: CGRect) {
    if #available(iOS 11, *) {} else {
      let maskPath = UIBezierPath(roundedRect: self.contentView.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: 20.0, height: 20.0))
      let shapeLayer = CAShapeLayer()
      shapeLayer.frame = self.bounds
      shapeLayer.path = maskPath.cgPath
      view.layer.mask = shapeLayer
    }
 }

更新Swift 5.6:使用#unavailable

override func draw(_ rect: CGRect) {
        if #unavailable(iOS 11, *) {
          let maskPath = UIBezierPath(roundedRect: self.contentView.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: 20.0, height: 20.0))
          let shapeLayer = CAShapeLayer()
          shapeLayer.frame = self.bounds
          shapeLayer.path = maskPath.cgPath
          view.layer.mask = shapeLayer
        }
     }