VS15: error LNK2001: 未解析的外部符号

VS15: error LNK2001: unresolved external symbol

在声明代码时,我遇到了两个错误 - 未解析的外部符号和 1 个未解析的外部符号。我看到第一个导致第二个。 'graphics' 文件夹位于项目位置: C:\Users\cpp_shared\documents\visual工作室2015\Projects\TIMBER\graphics

在项目->属性->调试->链接器->输入中声明的 SFML 库: sfml-graphics-d.lib;sfml-window-d.lib;sfml-system-d.lib;sfml-network-d.lib;sfml-audio-d.lib;

如果有人能帮助我,我会很高兴:)

代码:

#include "stdafx.h"
#include <SFML/Graphics.hpp>
//Using SFML namespace
using namespace sf;

int main()
{
 //Create VideoMode object 'vm'
 VideoMode vm(1920, 1080);

 //Create RenderWindow object 'window'
 //render 'window' with params
 RenderWindow window(vm, "TIMBER", Style::Default);

 //Create Texture object 'textureBackground'
 Texture textureBackground;

 //Load image into the object 'textureBackground'
 textureBackground.loadFromFile("graphics/background.png");

 //Sprite needs a texture to display itself as an image
 //Create Sprite object 'spriteBackground'
 Sprite spriteBackground;

 //Attach the texture to the Sprite
 spriteBackground.setTexture(textureBackground);

 //Set spriteBackground to 0x0 position
 spriteBackground.setPosition(0, 0);

 //Close the window by pressing ESC
 while (window.isOpen())
 {
     if (Keyboard::isKeyPressed(Keyboard::Escape)) {
         window.close();
     }
 }

 //Clear the window before rendering new frame
 window.clear();

 //Draw spriteBackground
 window.draw(spriteBackground);

 //End current frame and display it
 window.display();

 return 0;
}

错误:

Error LNK2001 unresolved external symbol "public: static class sf::RenderStates const sf::RenderStates::Default" (?Default@RenderStates@sf@@2V12@B)

Error LNK1120 1 unresolved externals TIMBER C:\Users\cpp_shared\documents\visual studio 2015\Projects\TIMBER\Debug\TIMBER.exe

好吧,解决方案很明显 - WIN10 Enterprise 上的 VS15 使用主机用户凭据来执行程序。一旦 ConnectionString 更改为 AD,程序就能够从存储中读取。