Swift AudioKit:如何构建音高由 AR 包络控制的 VCO?
Swift AudioKit: How to build an VCO who's pitch is controlled by an AR-envelope?
我是 AudioKit 新手。我想构建一个音高由可重新触发的 A(H)R 包络(衰减可调)控制的 VCO,我正在寻找最好或最常见的方法来实现它。
经过一些研究 () 在我看来,我必须使用 AKOperationGenerator 和 AKOperation。
最好的例子是操场上的 Filter Envelope example。
我试过了:
enum PitchEnvVCOSynthParameter: Int {
case frequency, decayTime, gate
}
struct PitchEnvVCO {
static var frequency: AKOperation {
return AKOperation.parameters[PitchEnvVCOSynthParameter.frequency.rawValue]
}
static var decayTime: AKOperation {
return AKOperation.parameters[PitchEnvVCOSynthParameter.decayTime.rawValue]
}
static var gate: AKOperation {
return AKOperation.parameters[PitchEnvVCOSynthParameter.gate.rawValue]
}
}
extension AKOperationGenerator {
var frequency: Double {
get { return self.parameters[PitchEnvVCOSynthParameter.frequency.rawValue] }
set(newValue) { self.parameters[PitchEnvVCOSynthParameter.frequency.rawValue] = newValue }
}
var decayTime: Double {
get { return self.parameters[PitchEnvVCOSynthParameter.decayTime.rawValue] }
set(newValue) { self.parameters[PitchEnvVCOSynthParameter.decayTime.rawValue] = newValue }
}
var gate: Double {
get { return self.parameters[PitchEnvVCOSynthParameter.gate.rawValue] }
set(newValue) { self.parameters[PitchEnvVCOSynthParameter.gate.rawValue] = newValue }
}
}
和
class SimpleGenerator: AKNode {
var generator = AKOperationGenerator { parameters in
var oscillator = AKOperation.squareWave(frequency: PitchEnvVCO.frequency.triggeredWithEnvelope(
trigger: PitchEnvVCO.gate,
attack: 0.01,
hold: 0.01,
release: 0.2
)).triggeredWithEnvelope(trigger: PitchEnvVCO.gate, attack: 0.1, hold: 0.01, release: 0.5)
return oscillator
}
var vco1Freq: Double = 440.0 {
didSet {
generator.parameters[PitchEnvVCOSynthParameter.frequency.rawValue] = vco1Freq
}
}
var pitchDecay: Double = 0.1 {
didSet {
generator.parameters[PitchEnvVCOSynthParameter.decayTime.rawValue] = pitchDecay
}
}
var sourceMixer = AKMixer()
func start() {
generator.parameters = [vco1Freq, pitchDecay, 0] // Initialize the array
generator.start()
}
func triggerGate(_ freq: Double) {
vco1FreqOffset = freq
generator.parameters[PitchEnvVCOSynthParameter.gate.rawValue] = 1
// or generator.trigger(1)
}
override init() {
sourceMixer = AKMixer(generator)
super.init()
avAudioNode = sourceMixer.avAudioNode
}
}
我通过音序器轨道触发发生器,触发回调
let seqPositioncallbackTrack = sequencer.newTrack()
seqPositioncallbackTrack?.setMIDIOutput(sequencerCallbackInst.midiIn)
sequencerCallbackInst.callback = { status, noteNumber, velocity in
self.onSequencerStepChange(status: status, noteNumber: noteNumber, velocity: velocity)
}
//...for i in 0 ..< numberOfSteps...etc.
seqPositioncallbackTrack?.add(noteNumber: MIDINoteNumber(i),
velocity: 100,
position: AKDuration(beats: Double(i)),
duration: AKDuration(beats: 0.5)
)
效果很好。但我只听到无尽的声音(频率正确)。只有第一个触发器在音高中膨胀。其他触发器不会重新触发包络。怎么会-我错了什么? THNX
看来我需要找到 gate-on 时间的正确长度(注意音序器步进持续时间的长度),并发送一个 gate-off 事件以将门设置为零。
...duration: AKDuration(seconds: 0.03)
private func onSequencerStepChange(status: AKMIDIStatus, noteNumber: MIDINoteNumber, velocity: MIDIVelocity) {
if status == .noteOn {
core.triggerGateOn(seq1Values[Int(noteNumber)])
}
else if status == .noteOff {
core.triggerGateOff()
}
else { return }
}
...
// splitting func triggerGate(_ freq: Double) into on/off:
func triggerGateOn(_ freq: Double) {
generator.parameters[PitchEnvVCOSynthParameter.gate.rawValue] = 1
}
func triggerGateOff() {
generator.parameters[PitchEnvVCOSynthParameter.gate.rawValue] = 0
}
当持续时间太短时它似乎也不起作用,意味着 < 0.03 - 那么我猜 gate-on 设置为关闭比攻击时间结束更快。
还有我不得不使用释放时间来模拟的衰减时间
let generator = AKOperationGenerator { parameters in
let oscillator = AKOperation.squareWave(
frequency: PitchEnvVCO.frequency.triggeredWithEnvelope(
trigger: PitchEnvVCO.gate,
attack: 0.01,
hold: 0.0,
release: PitchEnvVCO.freqDecayTime
),
amplitude: PitchEnvVCO.amplitude.triggeredWithEnvelope(
trigger: PitchEnvVCO.gate,
attack: 0.01,
hold: 0.0,
release: PitchEnvVCO.ampDecayTime
)
)
return oscillator
}
编辑:好的 - 我找到的正确答案已发布
我是 AudioKit 新手。我想构建一个音高由可重新触发的 A(H)R 包络(衰减可调)控制的 VCO,我正在寻找最好或最常见的方法来实现它。
经过一些研究 (
最好的例子是操场上的 Filter Envelope example。
我试过了:
enum PitchEnvVCOSynthParameter: Int {
case frequency, decayTime, gate
}
struct PitchEnvVCO {
static var frequency: AKOperation {
return AKOperation.parameters[PitchEnvVCOSynthParameter.frequency.rawValue]
}
static var decayTime: AKOperation {
return AKOperation.parameters[PitchEnvVCOSynthParameter.decayTime.rawValue]
}
static var gate: AKOperation {
return AKOperation.parameters[PitchEnvVCOSynthParameter.gate.rawValue]
}
}
extension AKOperationGenerator {
var frequency: Double {
get { return self.parameters[PitchEnvVCOSynthParameter.frequency.rawValue] }
set(newValue) { self.parameters[PitchEnvVCOSynthParameter.frequency.rawValue] = newValue }
}
var decayTime: Double {
get { return self.parameters[PitchEnvVCOSynthParameter.decayTime.rawValue] }
set(newValue) { self.parameters[PitchEnvVCOSynthParameter.decayTime.rawValue] = newValue }
}
var gate: Double {
get { return self.parameters[PitchEnvVCOSynthParameter.gate.rawValue] }
set(newValue) { self.parameters[PitchEnvVCOSynthParameter.gate.rawValue] = newValue }
}
}
和
class SimpleGenerator: AKNode {
var generator = AKOperationGenerator { parameters in
var oscillator = AKOperation.squareWave(frequency: PitchEnvVCO.frequency.triggeredWithEnvelope(
trigger: PitchEnvVCO.gate,
attack: 0.01,
hold: 0.01,
release: 0.2
)).triggeredWithEnvelope(trigger: PitchEnvVCO.gate, attack: 0.1, hold: 0.01, release: 0.5)
return oscillator
}
var vco1Freq: Double = 440.0 {
didSet {
generator.parameters[PitchEnvVCOSynthParameter.frequency.rawValue] = vco1Freq
}
}
var pitchDecay: Double = 0.1 {
didSet {
generator.parameters[PitchEnvVCOSynthParameter.decayTime.rawValue] = pitchDecay
}
}
var sourceMixer = AKMixer()
func start() {
generator.parameters = [vco1Freq, pitchDecay, 0] // Initialize the array
generator.start()
}
func triggerGate(_ freq: Double) {
vco1FreqOffset = freq
generator.parameters[PitchEnvVCOSynthParameter.gate.rawValue] = 1
// or generator.trigger(1)
}
override init() {
sourceMixer = AKMixer(generator)
super.init()
avAudioNode = sourceMixer.avAudioNode
}
}
我通过音序器轨道触发发生器,触发回调
let seqPositioncallbackTrack = sequencer.newTrack()
seqPositioncallbackTrack?.setMIDIOutput(sequencerCallbackInst.midiIn)
sequencerCallbackInst.callback = { status, noteNumber, velocity in
self.onSequencerStepChange(status: status, noteNumber: noteNumber, velocity: velocity)
}
//...for i in 0 ..< numberOfSteps...etc.
seqPositioncallbackTrack?.add(noteNumber: MIDINoteNumber(i),
velocity: 100,
position: AKDuration(beats: Double(i)),
duration: AKDuration(beats: 0.5)
)
效果很好。但我只听到无尽的声音(频率正确)。只有第一个触发器在音高中膨胀。其他触发器不会重新触发包络。怎么会-我错了什么? THNX
看来我需要找到 gate-on 时间的正确长度(注意音序器步进持续时间的长度),并发送一个 gate-off 事件以将门设置为零。
...duration: AKDuration(seconds: 0.03)
private func onSequencerStepChange(status: AKMIDIStatus, noteNumber: MIDINoteNumber, velocity: MIDIVelocity) {
if status == .noteOn {
core.triggerGateOn(seq1Values[Int(noteNumber)])
}
else if status == .noteOff {
core.triggerGateOff()
}
else { return }
}
...
// splitting func triggerGate(_ freq: Double) into on/off:
func triggerGateOn(_ freq: Double) {
generator.parameters[PitchEnvVCOSynthParameter.gate.rawValue] = 1
}
func triggerGateOff() {
generator.parameters[PitchEnvVCOSynthParameter.gate.rawValue] = 0
}
当持续时间太短时它似乎也不起作用,意味着 < 0.03 - 那么我猜 gate-on 设置为关闭比攻击时间结束更快。 还有我不得不使用释放时间来模拟的衰减时间
let generator = AKOperationGenerator { parameters in
let oscillator = AKOperation.squareWave(
frequency: PitchEnvVCO.frequency.triggeredWithEnvelope(
trigger: PitchEnvVCO.gate,
attack: 0.01,
hold: 0.0,
release: PitchEnvVCO.freqDecayTime
),
amplitude: PitchEnvVCO.amplitude.triggeredWithEnvelope(
trigger: PitchEnvVCO.gate,
attack: 0.01,
hold: 0.0,
release: PitchEnvVCO.ampDecayTime
)
)
return oscillator
}
编辑:好的 - 我找到的正确答案已发布