D3-Tile 不是所有的瓷砖加载
D3-Tile Not All Tiles Load
我正在尝试重现 this example with D3 v4 and d3-tile v0.0.4 (as noted in ,需要进行一些小的调整)。为简单起见,我删除了栅格矢量并将 window 大小设置为 960x500。
在多个缩放和平移点,左上图不会加载。关于为什么的任何想法?我需要选择不同的 window 维度吗?我建议全屏展开代码片段以查看问题。
当我 运行 基本相同的示例但使用 d3-tile v0.0 时,问题就消失了,所以更新中一定发生了一些变化。
<!DOCTYPE html>
<meta charset="utf-8">
<style>
body {
margin: 0;
}
path {
fill: none;
stroke: red;
stroke-linejoin: round;
stroke-width: 1.5px;
}
</style>
<svg></svg>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script src="https://unpkg.com/d3-tile@0.0.4/build/d3-tile.js"></script>
<script>
var pi = Math.PI,
tau = 2 * pi;
var width = 960;
height = 500;
// Initialize the projection to fit the world in a 1×1 square centered at the origin.
var projection = d3.geoMercator()
.scale(1 / tau)
.translate([0, 0]);
var path = d3.geoPath()
.projection(projection);
var tile = d3.tile()
.size([width, height]);
var zoom = d3.zoom()
.scaleExtent([1 << 11, 1 << 14])
.on("zoom", zoomed);
var svg = d3.select("svg")
.attr("width", width)
.attr("height", height);
var raster = svg.append("g");
// Compute the projected initial center.
var center = projection([-98.5, 39.5]);
// Apply a zoom transform equivalent to projection.{scale,translate,center}.
svg
.call(zoom)
.call(zoom.transform, d3.zoomIdentity
.translate(width / 2, height / 2)
.scale(1 << 12)
.translate(-center[0], -center[1]));
function zoomed() {
var transform = d3.event.transform;
var tiles = tile
.scale(transform.k)
.translate([transform.x, transform.y])
();
projection
.scale(transform.k / tau)
.translate([transform.x, transform.y]);
var image = raster
.attr("transform", stringify(tiles.scale, tiles.translate))
.selectAll("image")
.data(tiles, function(d) {
return d;
});
image.exit().remove();
image.enter().append("image")
.attr('xlink:href', function(d) {
return 'http://' + 'abc' [d.y % 3] + '.tile.openstreetmap.org/' +
d.z + '/' + d.x + '/' + d.y + '.png';
})
.attr('x', function(d) {
return d.x * 256;
})
.attr('y', function(d) {
return d.y * 256;
})
.attr("width", 256)
.attr("height", 256);
}
function stringify(scale, translate) {
var k = scale / 256,
r = scale % 1 ? Number : Math.round;
return "translate(" + r(translate[0] * scale) + "," + r(translate[1] * scale) + ") scale(" + k + ")";
}
</script>
所有图块都是我所见所闻。如果您查看 DOM,则有适当数量的图块,只是第一个图块看起来好像永远不会正确退出(应该如此);尽管如此,它还是被分配了新的数据。但是,由于您不使用更新选择,因此它永远不会更新首次绘制的剩余部分。如果向西滚动,这会导致图像重叠,如果向东滚动,则图像会隐藏在屏幕外。
一个解决方案是使用一个完整的 exit/enter/merge/update 循环,但这会留下令人不满意的结果,因为不知道为什么首先会发生意外行为:
<!DOCTYPE html>
<meta charset="utf-8">
<style>
body {
margin: 0;
}
path {
fill: none;
stroke: red;
stroke-linejoin: round;
stroke-width: 1.5px;
}
</style>
<svg></svg>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script src="https://unpkg.com/d3-tile@0.0.4/build/d3-tile.js"></script>
<script>
var pi = Math.PI,
tau = 2 * pi;
var width = 960;
height = 500;
// Initialize the projection to fit the world in a 1×1 square centered at the origin.
var projection = d3.geoMercator()
.scale(1 / tau)
.translate([0, 0]);
var path = d3.geoPath()
.projection(projection);
var tile = d3.tile()
.size([width, height]);
var zoom = d3.zoom()
.scaleExtent([1 << 11, 1 << 14])
.on("zoom", zoomed);
var svg = d3.select("svg")
.attr("width", width)
.attr("height", height);
var raster = svg.append("g");
// Compute the projected initial center.
var center = projection([-98.5, 39.5]);
// Apply a zoom transform equivalent to projection.{scale,translate,center}.
svg
.call(zoom)
.call(zoom.transform, d3.zoomIdentity
.translate(width / 2, height / 2)
.scale(1 << 12)
.translate(-center[0], -center[1]));
function zoomed() {
var transform = d3.event.transform;
var tiles = tile
.scale(transform.k)
.translate([transform.x, transform.y])
();
projection
.scale(transform.k / tau)
.translate([transform.x, transform.y]);
var image = raster
.attr("transform", stringify(tiles.scale, tiles.translate))
.selectAll("image")
.data(tiles, function(d) {
return d;
});
image.exit().remove();
// enter:
var entered = image.enter().append("image");
// update:
image = entered.merge(image)
.attr('xlink:href', function(d) {
return 'http://' + 'abc' [d.y % 3] + '.tile.openstreetmap.org/' +
d.z + '/' + d.x + '/' + d.y + '.png';
})
.attr('x', function(d) {
return d.x * 256;
})
.attr('y', function(d) {
return d.y * 256;
})
.attr("width", 256)
.attr("height", 256);
}
function stringify(scale, translate) {
var k = scale / 256,
r = scale % 1 ? Number : Math.round;
return "translate(" + r(translate[0] * scale) + "," + r(translate[1] * scale) + ") scale(" + k + ")";
}
</script>
我正在尝试重现 this example with D3 v4 and d3-tile v0.0.4 (as noted in
在多个缩放和平移点,左上图不会加载。关于为什么的任何想法?我需要选择不同的 window 维度吗?我建议全屏展开代码片段以查看问题。
当我 运行 基本相同的示例但使用 d3-tile v0.0 时,问题就消失了,所以更新中一定发生了一些变化。
<!DOCTYPE html>
<meta charset="utf-8">
<style>
body {
margin: 0;
}
path {
fill: none;
stroke: red;
stroke-linejoin: round;
stroke-width: 1.5px;
}
</style>
<svg></svg>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script src="https://unpkg.com/d3-tile@0.0.4/build/d3-tile.js"></script>
<script>
var pi = Math.PI,
tau = 2 * pi;
var width = 960;
height = 500;
// Initialize the projection to fit the world in a 1×1 square centered at the origin.
var projection = d3.geoMercator()
.scale(1 / tau)
.translate([0, 0]);
var path = d3.geoPath()
.projection(projection);
var tile = d3.tile()
.size([width, height]);
var zoom = d3.zoom()
.scaleExtent([1 << 11, 1 << 14])
.on("zoom", zoomed);
var svg = d3.select("svg")
.attr("width", width)
.attr("height", height);
var raster = svg.append("g");
// Compute the projected initial center.
var center = projection([-98.5, 39.5]);
// Apply a zoom transform equivalent to projection.{scale,translate,center}.
svg
.call(zoom)
.call(zoom.transform, d3.zoomIdentity
.translate(width / 2, height / 2)
.scale(1 << 12)
.translate(-center[0], -center[1]));
function zoomed() {
var transform = d3.event.transform;
var tiles = tile
.scale(transform.k)
.translate([transform.x, transform.y])
();
projection
.scale(transform.k / tau)
.translate([transform.x, transform.y]);
var image = raster
.attr("transform", stringify(tiles.scale, tiles.translate))
.selectAll("image")
.data(tiles, function(d) {
return d;
});
image.exit().remove();
image.enter().append("image")
.attr('xlink:href', function(d) {
return 'http://' + 'abc' [d.y % 3] + '.tile.openstreetmap.org/' +
d.z + '/' + d.x + '/' + d.y + '.png';
})
.attr('x', function(d) {
return d.x * 256;
})
.attr('y', function(d) {
return d.y * 256;
})
.attr("width", 256)
.attr("height", 256);
}
function stringify(scale, translate) {
var k = scale / 256,
r = scale % 1 ? Number : Math.round;
return "translate(" + r(translate[0] * scale) + "," + r(translate[1] * scale) + ") scale(" + k + ")";
}
</script>
所有图块都是我所见所闻。如果您查看 DOM,则有适当数量的图块,只是第一个图块看起来好像永远不会正确退出(应该如此);尽管如此,它还是被分配了新的数据。但是,由于您不使用更新选择,因此它永远不会更新首次绘制的剩余部分。如果向西滚动,这会导致图像重叠,如果向东滚动,则图像会隐藏在屏幕外。
一个解决方案是使用一个完整的 exit/enter/merge/update 循环,但这会留下令人不满意的结果,因为不知道为什么首先会发生意外行为:
<!DOCTYPE html>
<meta charset="utf-8">
<style>
body {
margin: 0;
}
path {
fill: none;
stroke: red;
stroke-linejoin: round;
stroke-width: 1.5px;
}
</style>
<svg></svg>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script src="https://unpkg.com/d3-tile@0.0.4/build/d3-tile.js"></script>
<script>
var pi = Math.PI,
tau = 2 * pi;
var width = 960;
height = 500;
// Initialize the projection to fit the world in a 1×1 square centered at the origin.
var projection = d3.geoMercator()
.scale(1 / tau)
.translate([0, 0]);
var path = d3.geoPath()
.projection(projection);
var tile = d3.tile()
.size([width, height]);
var zoom = d3.zoom()
.scaleExtent([1 << 11, 1 << 14])
.on("zoom", zoomed);
var svg = d3.select("svg")
.attr("width", width)
.attr("height", height);
var raster = svg.append("g");
// Compute the projected initial center.
var center = projection([-98.5, 39.5]);
// Apply a zoom transform equivalent to projection.{scale,translate,center}.
svg
.call(zoom)
.call(zoom.transform, d3.zoomIdentity
.translate(width / 2, height / 2)
.scale(1 << 12)
.translate(-center[0], -center[1]));
function zoomed() {
var transform = d3.event.transform;
var tiles = tile
.scale(transform.k)
.translate([transform.x, transform.y])
();
projection
.scale(transform.k / tau)
.translate([transform.x, transform.y]);
var image = raster
.attr("transform", stringify(tiles.scale, tiles.translate))
.selectAll("image")
.data(tiles, function(d) {
return d;
});
image.exit().remove();
// enter:
var entered = image.enter().append("image");
// update:
image = entered.merge(image)
.attr('xlink:href', function(d) {
return 'http://' + 'abc' [d.y % 3] + '.tile.openstreetmap.org/' +
d.z + '/' + d.x + '/' + d.y + '.png';
})
.attr('x', function(d) {
return d.x * 256;
})
.attr('y', function(d) {
return d.y * 256;
})
.attr("width", 256)
.attr("height", 256);
}
function stringify(scale, translate) {
var k = scale / 256,
r = scale % 1 ? Number : Math.round;
return "translate(" + r(translate[0] * scale) + "," + r(translate[1] * scale) + ") scale(" + k + ")";
}
</script>