优化本次活动系统

Optimizing this event system

所以我正在重新设计我的事件系统,我想尽可能地优化它。我把这个减少到大约 82 毫秒来触发 100 万个事件。我想问一下你是否有什么不同的做法以及如何进一步优化这一点?目前,当一个事件被触发到该方法时,只有一些基本逻辑正在完成,当我计划将它用于即将到来的项目时,它会更高级一些,这可能会使执行时间加倍。

package me.xerces.eventbus;

import me.xerces.eventbus.annotation.EventHandler;
import me.xerces.eventbus.event.Event;

import java.lang.invoke.MethodHandle;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.util.AbstractMap;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.Map;

public class EventManager {

    private ArrayList<Map.Entry<Class, EventHandle>> eventHandlerList = new ArrayList<Map.Entry<Class, EventHandle>>();

    public void addEventListener(Object object)
    {
        for(Method method : object.getClass().getDeclaredMethods())
        {
            if(method.isAnnotationPresent(EventHandler.class))
            {
                Map.Entry<Class, EventHandle> eventHandleEntry = new AbstractMap.SimpleEntry<Class, EventHandle>(method.getParameterTypes()[0], new EventHandle(method, object));
                method.setAccessible(true);
                eventHandlerList.add(eventHandleEntry);
            }
        }
    }

    public void addSpecificEventListener(Object object, Class eventClass)
    {
        for(Method method : object.getClass().getDeclaredMethods())
        {
            if(method.isAnnotationPresent(EventHandler.class) && method.getParameterTypes().length > 0 && method.getParameterTypes()[0].equals(eventClass))
            {
                Map.Entry<Class, EventHandle> eventHandleEntry = new AbstractMap.SimpleEntry<Class, EventHandle>(method.getParameterTypes()[0], new EventHandle(method, object));
                method.setAccessible(true);
                eventHandlerList.add(eventHandleEntry);
            }
        }
    }

    public void removeEventListener(Object object)
    {
        Iterator<Map.Entry<Class, EventHandle>> iterator = eventHandlerList.iterator();
        while(iterator.hasNext())
        {
            Map.Entry<Class, EventHandle> entry = iterator.next();
            if(entry.getValue().getMethodClass().equals(object))
                iterator.remove();
        }
    }

    public void fireEvent(Event event)
    {
        Iterator<Map.Entry<Class, EventHandle>> iterator = eventHandlerList.iterator();
        while(iterator.hasNext())
        {
            Map.Entry<Class, EventHandle> entry = iterator.next();
            if(entry.getKey().equals(event.getClass())) {
                try {
                    EventHandle eventHandle = entry.getValue();
                    eventHandle.getMethod().invoke(eventHandle.getMethodClass(), event);
                } catch (IllegalAccessException | InvocationTargetException e)
                {
                    e.printStackTrace();
                }
            }
        }
    }
}

Github link: https://github.com/X3rces/EventBus 编辑:当 JVM 将调用转换为直接方法调用而不是使用 JNI 时,有没有办法加快速度?

你可以避免

 if(entry.getKey().equals(event.getClass())) {

通过使用

private final Map<Class<?>, List<EventHandle>> eventHandlerMap = new HashMap<>();

查看我有问题的 EventSystem 代码