调用 EndReceive 和 BeginReceive 时出现 TcpClient 异常
TcpClient exceptions when calling EndReceive and BeginReceive
我正在尝试实现包装器 class,它将简单地连接到 TCP 服务器并等待数据。一旦数据从服务器提交 - 我将收到此数据并将其传递给我的 class.
的订阅者
这一切都有效。现在我想在计时器上向 "reset" 添加外部功能 class(每隔一段时间强制重新连接)以保持连接有效。我的想法是,可以根据需要多次调用 Init
方法来重置套接字。但是,我确实遇到了各种例外情况。
Class代码:
namespace Ditat.GateControl.Service.InputListener
{
using System;
using System.ComponentModel;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class BaseTCPSocketListener : IInputListener
{
#region Events/Properties
public event EventHandler<Exception> OnError;
public event EventHandler<string> OnDataReceived;
private string host;
private int port;
private int delayToClearBufferSeconds = 5;
private TcpClient client;
private readonly byte[] buffer = new byte[1024];
/// <summary>
/// Will accumulate data as it's received
/// </summary>
private string DataBuffer { get; set; }
/// <summary>
/// Store time of last data receipt. Need this in order to purge data after delay
/// </summary>
private DateTime LastDataReceivedOn { get; set; }
#endregion
public BaseTCPSocketListener()
{
// Preset all entries
this.LastDataReceivedOn = DateTime.UtcNow;
this.DataBuffer = string.Empty;
}
public void Init(string config)
{
// Parse info
var bits = config.Split(new[] { '|' }, StringSplitOptions.RemoveEmptyEntries);
this.host = bits[0];
var hostBytes = this.host.Split(new[] { '.' }, StringSplitOptions.RemoveEmptyEntries);
var hostIp = new IPAddress(new[] { byte.Parse(hostBytes[0]), byte.Parse(hostBytes[1]), byte.Parse(hostBytes[2]), byte.Parse(hostBytes[3]) });
this.port = int.Parse(bits[1]);
this.delayToClearBufferSeconds = int.Parse(bits[2]);
// Close open client
if (this.client?.Client != null)
{
this.client.Client.Disconnect(true);
this.client = null;
}
// Connect to client
this.client = new TcpClient();
if (!this.client.ConnectAsync(hostIp, this.port).Wait(2500))
throw new Exception($"Failed to connect to {this.host}:{this.port} in allotted time");
this.EstablishReceiver();
}
protected void DataReceived(IAsyncResult result)
{
// End the data receiving that the socket has done and get the number of bytes read.
var bytesCount = 0;
try
{
bytesCount = this.client.Client.EndReceive(result);
}
catch (Exception ex)
{
this.RaiseOnErrorToClient(new Exception(nameof(this.DataReceived)));
this.RaiseOnErrorToClient(ex);
}
// No data received, establish receiver and return
if (bytesCount == 0)
{
this.EstablishReceiver();
return;
}
// Convert the data we have to a string.
this.DataBuffer += Encoding.UTF8.GetString(this.buffer, 0, bytesCount);
// Record last time data received
this.LastDataReceivedOn = DateTime.UtcNow;
this.RaiseOnDataReceivedToClient(this.DataBuffer);
this.DataBuffer = string.Empty;
this.EstablishReceiver();
}
private void EstablishReceiver()
{
try
{
// Set up again to get the next chunk of data.
this.client.Client.BeginReceive(this.buffer, 0, this.buffer.Length, SocketFlags.None, this.DataReceived, this.buffer);
}
catch (Exception ex)
{
this.RaiseOnErrorToClient(new Exception(nameof(this.EstablishReceiver)));
this.RaiseOnErrorToClient(ex);
}
}
private void RaiseOnErrorToClient(Exception ex)
{
if (this.OnError == null) return;
foreach (Delegate d in this.OnError.GetInvocationList())
{
var syncer = d.Target as ISynchronizeInvoke;
if (syncer == null)
{
d.DynamicInvoke(this, ex);
}
else
{
syncer.BeginInvoke(d, new object[] { this, ex });
}
}
}
private void RaiseOnDataReceivedToClient(string data)
{
if (this.OnDataReceived == null) return;
foreach (Delegate d in this.OnDataReceived.GetInvocationList())
{
var syncer = d.Target as ISynchronizeInvoke;
if (syncer == null)
{
d.DynamicInvoke(this, data);
}
else
{
syncer.BeginInvoke(d, new object[] { this, data });
}
}
}
}
}
客户端代码(在点击表单的按钮下方)
private void ListenBaseButton_Click(object sender, EventArgs e)
{
if (this.bsl == null)
{
this.bsl = new BaseTCPSocketListener();
this.bsl.OnDataReceived += delegate (object o, string s)
{
this.DataTextBox.Text += $"Base: {DateTime.Now} - {s}" + Environment.NewLine;
};
this.bsl.OnError += delegate (object o, Exception x)
{
this.DataTextBox.Text += $"Base TCP receiver error: {DateTime.Now} - {x.Message}" + Environment.NewLine;
};
}
try
{
this.bsl.Init("192.168.33.70|10001|10");
this.DataTextBox.Text += "BEGIN RECEIVING BSL data --------------------------" + Environment.NewLine;
}
catch (Exception exception)
{
this.DataTextBox.Text += $"ERROR CONNECTING TO BSL ------------{exception.Message}" + Environment.NewLine;
}
}
我得到例外。在 DataReceived
中的处理程序中第二次单击按钮时的第一个异常
The IAsyncResult object was not returned from the corresponding
asynchronous method on this class.
在接下来的点击中,我从 EstablishReceiver
中的处理程序中得到异常
A request to send or receive data was disallowed because the socket is
not connected and (when sending on a datagram socket using a sendto
call) no address was supplied
如何正确确保套接字关闭并重新打开?
首先,您将关闭 TcpClient 持有的套接字,但不会处置客户端本身。请尝试以下操作:
// Close open client
this.client?.Close(); // Disposes and releases resources
this.client = null;
The IAsyncResult object was not returned from the corresponding
asynchronous method on this class.
这是一个众所周知的问题,在为先前的套接字调用数据回调 (DataReceived()
) 时发生。在这种情况下,您将使用 IAsyncResult
的不正确实例调用 Socket.EndReceive()
,这会抛出上述异常。
Asynchronous Client Socket Example 包含此问题的可能解决方法:将调用 BeginReceive()
的套接字存储在状态对象中,然后传递给 DataReceived
回调:
StateObject class
public class StateObject
{
public Socket Socket { get; set; }
public byte[] Buffer { get; } = new byte[1024];
public StateObject(Socket socket)
{
Socket = socket;
}
}
EstablishReceiver() 方法:
private void EstablishReceiver()
{
try
{
var state = new StateObject(client.Client);
// Set up again to get the next chunk of data.
this.client.Client.BeginReceive(state.Buffer, 0, state.Buffer.Length, SocketFlags.None, this.DataReceived, state);
}
catch (Exception ex)
{
this.RaiseOnErrorToClient(new Exception(nameof(this.EstablishReceiver)));
this.RaiseOnErrorToClient(ex);
}
}
DataReceived() 方法:
protected void DataReceived(IAsyncResult result)
{
var state = (StateObject) result.AsyncState;
// End the data receiving that the socket has done and get the number of bytes read.
var bytesCount = 0;
try
{
SocketError errorCode;
bytesCount = state.Socket.EndReceive(result, out errorCode);
if (errorCode != SocketError.Success)
{
bytesCount = 0;
}
}
catch (Exception ex)
{
this.RaiseOnErrorToClient(new Exception(nameof(this.DataReceived)));
this.RaiseOnErrorToClient(ex);
}
if (bytesCount > 0)
{
// Convert the data we have to a string.
this.DataBuffer += Encoding.UTF8.GetString(state.Buffer, 0, bytesCount);
// Record last time data received
this.LastDataReceivedOn = DateTime.UtcNow;
this.RaiseOnDataReceivedToClient(this.DataBuffer);
this.DataBuffer = string.Empty;
this.EstablishReceiver();
}
}
A request to send or receive data was disallowed because the socket is
not connected and (when sending on a datagram socket using a sendto
call) no address was supplied
以上 DataReceived()
方法还包含对第二个异常的修复。异常是由在断开连接的套接字上调用 BeginReceive()
(来自 EstablishReceiver()
)引起的。如果先前的读取带来了 0 个字节,则不应在套接字上调用 BeginReceive()
。
问题是当您关闭客户端时将调用 DataReceived。您只需要确定该方法不应该做任何事情,因为您已经故意结束了该过程。你可以只添加一个布尔值:
private bool ignoreCallback;
public void Init(string config)
{
// Parse info
var bits = config.Split(new[] { '|' }, StringSplitOptions.RemoveEmptyEntries);
this.host = bits[0];
var hostBytes = this.host.Split(new[] { '.' }, StringSplitOptions.RemoveEmptyEntries);
var hostIp = new IPAddress(new[] { byte.Parse(hostBytes[0]), byte.Parse(hostBytes[1]), byte.Parse(hostBytes[2]), byte.Parse(hostBytes[3]) });
this.port = int.Parse(bits[1]);
this.delayToClearBufferSeconds = int.Parse(bits[2]);
// Close open client
if (this.client?.Client != null)
{
ignoreCallback = true;
this.client.Client.Disconnect(true);
this.client = null;
}
// Connect to client
this.client = new TcpClient();
if (!this.client.ConnectAsync(hostIp, this.port).Wait(2500))
throw new Exception($"Failed to connect to {this.host}:{this.port} in allotted time");
this.EstablishReceiver();
}
protected void DataReceived(IAsyncResult result)
{
if (ignoreCallback)
{
ignoreCallback = false;
return;
}
...
我正在尝试实现包装器 class,它将简单地连接到 TCP 服务器并等待数据。一旦数据从服务器提交 - 我将收到此数据并将其传递给我的 class.
的订阅者这一切都有效。现在我想在计时器上向 "reset" 添加外部功能 class(每隔一段时间强制重新连接)以保持连接有效。我的想法是,可以根据需要多次调用 Init
方法来重置套接字。但是,我确实遇到了各种例外情况。
Class代码:
namespace Ditat.GateControl.Service.InputListener
{
using System;
using System.ComponentModel;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class BaseTCPSocketListener : IInputListener
{
#region Events/Properties
public event EventHandler<Exception> OnError;
public event EventHandler<string> OnDataReceived;
private string host;
private int port;
private int delayToClearBufferSeconds = 5;
private TcpClient client;
private readonly byte[] buffer = new byte[1024];
/// <summary>
/// Will accumulate data as it's received
/// </summary>
private string DataBuffer { get; set; }
/// <summary>
/// Store time of last data receipt. Need this in order to purge data after delay
/// </summary>
private DateTime LastDataReceivedOn { get; set; }
#endregion
public BaseTCPSocketListener()
{
// Preset all entries
this.LastDataReceivedOn = DateTime.UtcNow;
this.DataBuffer = string.Empty;
}
public void Init(string config)
{
// Parse info
var bits = config.Split(new[] { '|' }, StringSplitOptions.RemoveEmptyEntries);
this.host = bits[0];
var hostBytes = this.host.Split(new[] { '.' }, StringSplitOptions.RemoveEmptyEntries);
var hostIp = new IPAddress(new[] { byte.Parse(hostBytes[0]), byte.Parse(hostBytes[1]), byte.Parse(hostBytes[2]), byte.Parse(hostBytes[3]) });
this.port = int.Parse(bits[1]);
this.delayToClearBufferSeconds = int.Parse(bits[2]);
// Close open client
if (this.client?.Client != null)
{
this.client.Client.Disconnect(true);
this.client = null;
}
// Connect to client
this.client = new TcpClient();
if (!this.client.ConnectAsync(hostIp, this.port).Wait(2500))
throw new Exception($"Failed to connect to {this.host}:{this.port} in allotted time");
this.EstablishReceiver();
}
protected void DataReceived(IAsyncResult result)
{
// End the data receiving that the socket has done and get the number of bytes read.
var bytesCount = 0;
try
{
bytesCount = this.client.Client.EndReceive(result);
}
catch (Exception ex)
{
this.RaiseOnErrorToClient(new Exception(nameof(this.DataReceived)));
this.RaiseOnErrorToClient(ex);
}
// No data received, establish receiver and return
if (bytesCount == 0)
{
this.EstablishReceiver();
return;
}
// Convert the data we have to a string.
this.DataBuffer += Encoding.UTF8.GetString(this.buffer, 0, bytesCount);
// Record last time data received
this.LastDataReceivedOn = DateTime.UtcNow;
this.RaiseOnDataReceivedToClient(this.DataBuffer);
this.DataBuffer = string.Empty;
this.EstablishReceiver();
}
private void EstablishReceiver()
{
try
{
// Set up again to get the next chunk of data.
this.client.Client.BeginReceive(this.buffer, 0, this.buffer.Length, SocketFlags.None, this.DataReceived, this.buffer);
}
catch (Exception ex)
{
this.RaiseOnErrorToClient(new Exception(nameof(this.EstablishReceiver)));
this.RaiseOnErrorToClient(ex);
}
}
private void RaiseOnErrorToClient(Exception ex)
{
if (this.OnError == null) return;
foreach (Delegate d in this.OnError.GetInvocationList())
{
var syncer = d.Target as ISynchronizeInvoke;
if (syncer == null)
{
d.DynamicInvoke(this, ex);
}
else
{
syncer.BeginInvoke(d, new object[] { this, ex });
}
}
}
private void RaiseOnDataReceivedToClient(string data)
{
if (this.OnDataReceived == null) return;
foreach (Delegate d in this.OnDataReceived.GetInvocationList())
{
var syncer = d.Target as ISynchronizeInvoke;
if (syncer == null)
{
d.DynamicInvoke(this, data);
}
else
{
syncer.BeginInvoke(d, new object[] { this, data });
}
}
}
}
}
客户端代码(在点击表单的按钮下方)
private void ListenBaseButton_Click(object sender, EventArgs e)
{
if (this.bsl == null)
{
this.bsl = new BaseTCPSocketListener();
this.bsl.OnDataReceived += delegate (object o, string s)
{
this.DataTextBox.Text += $"Base: {DateTime.Now} - {s}" + Environment.NewLine;
};
this.bsl.OnError += delegate (object o, Exception x)
{
this.DataTextBox.Text += $"Base TCP receiver error: {DateTime.Now} - {x.Message}" + Environment.NewLine;
};
}
try
{
this.bsl.Init("192.168.33.70|10001|10");
this.DataTextBox.Text += "BEGIN RECEIVING BSL data --------------------------" + Environment.NewLine;
}
catch (Exception exception)
{
this.DataTextBox.Text += $"ERROR CONNECTING TO BSL ------------{exception.Message}" + Environment.NewLine;
}
}
我得到例外。在 DataReceived
The IAsyncResult object was not returned from the corresponding asynchronous method on this class.
在接下来的点击中,我从 EstablishReceiver
A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied
如何正确确保套接字关闭并重新打开?
首先,您将关闭 TcpClient 持有的套接字,但不会处置客户端本身。请尝试以下操作:
// Close open client
this.client?.Close(); // Disposes and releases resources
this.client = null;
The IAsyncResult object was not returned from the corresponding asynchronous method on this class.
这是一个众所周知的问题,在为先前的套接字调用数据回调 (DataReceived()
) 时发生。在这种情况下,您将使用 IAsyncResult
的不正确实例调用 Socket.EndReceive()
,这会抛出上述异常。
Asynchronous Client Socket Example 包含此问题的可能解决方法:将调用 BeginReceive()
的套接字存储在状态对象中,然后传递给 DataReceived
回调:
StateObject class
public class StateObject
{
public Socket Socket { get; set; }
public byte[] Buffer { get; } = new byte[1024];
public StateObject(Socket socket)
{
Socket = socket;
}
}
EstablishReceiver() 方法:
private void EstablishReceiver()
{
try
{
var state = new StateObject(client.Client);
// Set up again to get the next chunk of data.
this.client.Client.BeginReceive(state.Buffer, 0, state.Buffer.Length, SocketFlags.None, this.DataReceived, state);
}
catch (Exception ex)
{
this.RaiseOnErrorToClient(new Exception(nameof(this.EstablishReceiver)));
this.RaiseOnErrorToClient(ex);
}
}
DataReceived() 方法:
protected void DataReceived(IAsyncResult result)
{
var state = (StateObject) result.AsyncState;
// End the data receiving that the socket has done and get the number of bytes read.
var bytesCount = 0;
try
{
SocketError errorCode;
bytesCount = state.Socket.EndReceive(result, out errorCode);
if (errorCode != SocketError.Success)
{
bytesCount = 0;
}
}
catch (Exception ex)
{
this.RaiseOnErrorToClient(new Exception(nameof(this.DataReceived)));
this.RaiseOnErrorToClient(ex);
}
if (bytesCount > 0)
{
// Convert the data we have to a string.
this.DataBuffer += Encoding.UTF8.GetString(state.Buffer, 0, bytesCount);
// Record last time data received
this.LastDataReceivedOn = DateTime.UtcNow;
this.RaiseOnDataReceivedToClient(this.DataBuffer);
this.DataBuffer = string.Empty;
this.EstablishReceiver();
}
}
A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied
以上 DataReceived()
方法还包含对第二个异常的修复。异常是由在断开连接的套接字上调用 BeginReceive()
(来自 EstablishReceiver()
)引起的。如果先前的读取带来了 0 个字节,则不应在套接字上调用 BeginReceive()
。
问题是当您关闭客户端时将调用 DataReceived。您只需要确定该方法不应该做任何事情,因为您已经故意结束了该过程。你可以只添加一个布尔值:
private bool ignoreCallback;
public void Init(string config)
{
// Parse info
var bits = config.Split(new[] { '|' }, StringSplitOptions.RemoveEmptyEntries);
this.host = bits[0];
var hostBytes = this.host.Split(new[] { '.' }, StringSplitOptions.RemoveEmptyEntries);
var hostIp = new IPAddress(new[] { byte.Parse(hostBytes[0]), byte.Parse(hostBytes[1]), byte.Parse(hostBytes[2]), byte.Parse(hostBytes[3]) });
this.port = int.Parse(bits[1]);
this.delayToClearBufferSeconds = int.Parse(bits[2]);
// Close open client
if (this.client?.Client != null)
{
ignoreCallback = true;
this.client.Client.Disconnect(true);
this.client = null;
}
// Connect to client
this.client = new TcpClient();
if (!this.client.ConnectAsync(hostIp, this.port).Wait(2500))
throw new Exception($"Failed to connect to {this.host}:{this.port} in allotted time");
this.EstablishReceiver();
}
protected void DataReceived(IAsyncResult result)
{
if (ignoreCallback)
{
ignoreCallback = false;
return;
}
...