imagemagick:将 MagickExportImagePixels 的输出 blob 保存到灰度图像文件?
imagemagick : saving MagickExportImagePixels's output blob to gray image file?
zbar 引擎示例源 (zbarimg.c) 显示如下。
https://github.com/ZBar/ZBar/blob/master/zbarimg/zbarimg.c
size_t bloblen = width * height;
unsigned char *blobdata = malloc(bloblen);
MagickExportImagePixels(images, 0, 0, width, height, "I", CharPixel, blobdata);
我想查看 blob 数据。
如何将 blob 数据保存到文件?
我制作了 save_imgdata 函数来保存 blob 数据。
int save_imgdata(char* imgf, int width, int height, char *raw)
{
PixelWand *p_wand = NULL;
PixelIterator *iterator = NULL;
PixelWand **pixels = NULL;
unsigned long x, y;
char hex[128];
//MagickWandGenesis();
p_wand = NewPixelWand();
PixelSetColor(p_wand, "gray");
//PixelSetColor(p_wand, "white");
MagickWand *m_wand = NewMagickWand(); //CORE_RL_wand_.lib;
MagickSetImageDepth(m_wand, 8);
MagickNewImage(m_wand, width, height, p_wand);
// Get a new pixel iterator
iterator = NewPixelIterator(m_wand);
for (y = 0; y<height; y++) {
// Get the next row of the image as an array of PixelWands
pixels = PixelGetNextIteratorRow(iterator, &x);
// Set the row of wands to a simple gray scale gradient
for (x = 0; x<width; x++) {
sprintf(hex, "#%02x", *raw++);
//sprintf(hex, "#%02%x02%x02x", *raw, *raw, *raw); raw++;
PixelSetColor(pixels[x], hex);
}
// Sync writes the pixels back to the m_wand
PixelSyncIterator(iterator);
}
MagickWriteImage(m_wand, imgf);
DestroyMagickWand(m_wand);
return 0;
}
调用save_imgdata("imgw.bmp",width,height,blobdata)
保存 24bpp 图像。
save_imgdata怎么了?
我想要它保存 8bpp 灰度图像文件。
不要费心迭代和构建动态 color/pixel 值 -- 它速度慢且资源密集。如果数据来自 export 方法,则使用 import 方法恢复。
int save_imgdata(char* imgf, int width, int height, void * raw)
{
MagickWand * wand;
PixelWand * bgcolor;
bgcolor = NewPixelWand();
PixelSetColor(bgcolor, "WHITE");
wand = NewMagickWand();
MagickNewImage(wand, width, height, bgcolor);
bgcolor = DestroyPixelWand(bgcolor);
MagickSetImageDepth(wand, 8);
MagickSetImageColorspace(wand, GRAYColorspace);
MagickImportImagePixels(wand, 0, 0, width, height, "I", CharPixel, raw);
MagickQuantizeImage(wand,
256, // Reduce to 8bpp
GRAYColorspace, // Match colorspace
0, // Calculate optimal tree depth
MagickTrue, // Use dither ? This changes in IM-7
MagickFalse); // Messure Error
MagickWriteImage(wand, imgf);
wand = DestroyMagickWand(wand);
return 0;
}
zbar 引擎示例源 (zbarimg.c) 显示如下。
https://github.com/ZBar/ZBar/blob/master/zbarimg/zbarimg.c
size_t bloblen = width * height;
unsigned char *blobdata = malloc(bloblen);
MagickExportImagePixels(images, 0, 0, width, height, "I", CharPixel, blobdata);
我想查看 blob 数据。 如何将 blob 数据保存到文件?
我制作了 save_imgdata 函数来保存 blob 数据。
int save_imgdata(char* imgf, int width, int height, char *raw)
{
PixelWand *p_wand = NULL;
PixelIterator *iterator = NULL;
PixelWand **pixels = NULL;
unsigned long x, y;
char hex[128];
//MagickWandGenesis();
p_wand = NewPixelWand();
PixelSetColor(p_wand, "gray");
//PixelSetColor(p_wand, "white");
MagickWand *m_wand = NewMagickWand(); //CORE_RL_wand_.lib;
MagickSetImageDepth(m_wand, 8);
MagickNewImage(m_wand, width, height, p_wand);
// Get a new pixel iterator
iterator = NewPixelIterator(m_wand);
for (y = 0; y<height; y++) {
// Get the next row of the image as an array of PixelWands
pixels = PixelGetNextIteratorRow(iterator, &x);
// Set the row of wands to a simple gray scale gradient
for (x = 0; x<width; x++) {
sprintf(hex, "#%02x", *raw++);
//sprintf(hex, "#%02%x02%x02x", *raw, *raw, *raw); raw++;
PixelSetColor(pixels[x], hex);
}
// Sync writes the pixels back to the m_wand
PixelSyncIterator(iterator);
}
MagickWriteImage(m_wand, imgf);
DestroyMagickWand(m_wand);
return 0;
}
调用save_imgdata("imgw.bmp",width,height,blobdata) 保存 24bpp 图像。
save_imgdata怎么了? 我想要它保存 8bpp 灰度图像文件。
不要费心迭代和构建动态 color/pixel 值 -- 它速度慢且资源密集。如果数据来自 export 方法,则使用 import 方法恢复。
int save_imgdata(char* imgf, int width, int height, void * raw)
{
MagickWand * wand;
PixelWand * bgcolor;
bgcolor = NewPixelWand();
PixelSetColor(bgcolor, "WHITE");
wand = NewMagickWand();
MagickNewImage(wand, width, height, bgcolor);
bgcolor = DestroyPixelWand(bgcolor);
MagickSetImageDepth(wand, 8);
MagickSetImageColorspace(wand, GRAYColorspace);
MagickImportImagePixels(wand, 0, 0, width, height, "I", CharPixel, raw);
MagickQuantizeImage(wand,
256, // Reduce to 8bpp
GRAYColorspace, // Match colorspace
0, // Calculate optimal tree depth
MagickTrue, // Use dither ? This changes in IM-7
MagickFalse); // Messure Error
MagickWriteImage(wand, imgf);
wand = DestroyMagickWand(wand);
return 0;
}