可以在 Electron 中禁用 failIfMajorPerformanceCaveat 安全措施吗?
Can the failIfMajorPerformanceCaveat security measure be disabled in Electron?
获取WebGL上下文时,可以指定failIfMajorPerformanceCaveat
属性:
var context = canvas.getContext('webgl', {'failIfMajorPerformanceCaveat': true});
this page关于该属性的引述:
Because of the direct access to the GPU allowed by WebGL, browsers must ensure that running your code will not cause a major security issue. For some specific drivers that are not perfectly secure, the browser can prevent hardware acceleration in order to prevent security issues. [...] On these devices, WebGL will software rendering instead, resulting in a slower but safer experience.
如果我没有在我的应用程序中使用任何外部、远程、第三方代码,是否可以在 Electron 中轻松禁用安全措施?
实际上关于 failIfMajorPerformanceCaveat
的正确引用是:
Context creation will fail if the implementation determines that the performance of the created WebGL context would be dramatically lower than that of a native application making equivalent OpenGL calls.
您引用的段落正下方指出:
To enforce this, IE has a block-list of drivers that are not safe for
use with hardware acceleration. On these devices, WebGL will software
rendering instead, resulting in a slower but safer experience.
Chromium(因此 electron)具有相同的功能,可以通过设置 #ignore-gpu-blacklist 标志来禁用:
Overrides the built-in software rendering list and enables GPU-acceleration on unsupported system configurations.
请注意,尽管这些已被列入 reasons
的黑名单
获取WebGL上下文时,可以指定failIfMajorPerformanceCaveat
属性:
var context = canvas.getContext('webgl', {'failIfMajorPerformanceCaveat': true});
this page关于该属性的引述:
Because of the direct access to the GPU allowed by WebGL, browsers must ensure that running your code will not cause a major security issue. For some specific drivers that are not perfectly secure, the browser can prevent hardware acceleration in order to prevent security issues. [...] On these devices, WebGL will software rendering instead, resulting in a slower but safer experience.
如果我没有在我的应用程序中使用任何外部、远程、第三方代码,是否可以在 Electron 中轻松禁用安全措施?
实际上关于 failIfMajorPerformanceCaveat
的正确引用是:
Context creation will fail if the implementation determines that the performance of the created WebGL context would be dramatically lower than that of a native application making equivalent OpenGL calls.
您引用的段落正下方指出:
To enforce this, IE has a block-list of drivers that are not safe for use with hardware acceleration. On these devices, WebGL will software rendering instead, resulting in a slower but safer experience.
Chromium(因此 electron)具有相同的功能,可以通过设置 #ignore-gpu-blacklist 标志来禁用:
Overrides the built-in software rendering list and enables GPU-acceleration on unsupported system configurations.
请注意,尽管这些已被列入 reasons
的黑名单