核心动画,self.presentationLayer() 为 nil
Core animation, self.presentationLayer() is nil
我有一个 swift 自定义 CALayer,它有一些动态(实际上 @NSManaged
属性)我已经正确设置了所有内容并且正在调用图层 actionForKey。
override public func actionForKey(key: String!) -> CAAction! {
switch key {
case "maxCircles", "numCircles":
let animation = CABasicAnimation(keyPath: key)
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear);
animation.fromValue = self.presentationLayer().valueForKey(key);
animation.duration = 0.2
return animation;
default:
return super.actionForKey(key)
}
}
有时 self.presentationLayer().
会抛出异常,因为它被隐式解包并且为 nil。在 objective-C 中,代码通常只做:
[[self presentationLayer] valueForKey:key]
它不会崩溃,但我从来没有真正意识到它可以调用 nil 并生成 0 - 这对我来说感觉很不对。不能保证我从零开始制作动画。
在 Swift 中访问 presentationLayer
的正确方法是什么?我应该测试零吗?即:
override public func actionForKey(key: String!) -> CAAction! {
if ( key == "maxCircles" || key == "numCircles" ) && self.presentationLayer() != nil {
let animation = CABasicAnimation(keyPath: key)
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear);
animation.fromValue = self.presentationLayer().valueForKey(key);
animation.duration = 0.2
return animation;
}
return super.actionForKey(key)
}
presentationLayer
属性 returns 是可选的,所以是的,你应该测试 nil。在 Objective-C 中,消息传递 nil 是空操作,因此不会导致您的应用程序崩溃。请记住,安全是 swift 的主要目标之一,因此您需要在此处自行检查。如果你这样写你的函数,它将与 Objective-C 对应的函数类似:
override public func actionForKey(key: String!) -> CAAction! {
if key == "maxCircles" || key == "numCircles" {
// Check your presentation layer first before doing anything else
if let presoLayer = self.presentationLayer() as? CALayer {
let animation = CABasicAnimation(keyPath: key)
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear);
animation.fromValue = presoLayer.valueForKey(key);
animation.duration = 0.2
return animation;
}
}
return super.actionForKey(key)
}
我假设你的其余代码就在这里,只是回答关于 presentationLayer
的可选性的部分。我把你的 switch
换成 if
因为它对我来说更易读。
Matt Long 的解决方案有效。但是,如果您想保留 switch
语法,您可以使用 case … where
语法测试 nil
:
override func actionForKey(key: String!) -> CAAction! {
switch key {
case "maxCircles", "numCircles" where self.presentationLayer() != nil:
let animation = CABasicAnimation(keyPath: key)
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear);
animation.fromValue = self.presentationLayer().valueForKey(key);
animation.duration = 0.2
return animation;
default:
return super.actionForKey(key)
}
}
或者,如果没有表示层,您可以只提供默认值 fromValue
:
animation.fromValue = self.presentationLayer() != nil ? self.presentationLayer().valueForKey(key) : 0;
我有一个 swift 自定义 CALayer,它有一些动态(实际上 @NSManaged
属性)我已经正确设置了所有内容并且正在调用图层 actionForKey。
override public func actionForKey(key: String!) -> CAAction! {
switch key {
case "maxCircles", "numCircles":
let animation = CABasicAnimation(keyPath: key)
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear);
animation.fromValue = self.presentationLayer().valueForKey(key);
animation.duration = 0.2
return animation;
default:
return super.actionForKey(key)
}
}
有时 self.presentationLayer().
会抛出异常,因为它被隐式解包并且为 nil。在 objective-C 中,代码通常只做:
[[self presentationLayer] valueForKey:key]
它不会崩溃,但我从来没有真正意识到它可以调用 nil 并生成 0 - 这对我来说感觉很不对。不能保证我从零开始制作动画。
在 Swift 中访问 presentationLayer
的正确方法是什么?我应该测试零吗?即:
override public func actionForKey(key: String!) -> CAAction! {
if ( key == "maxCircles" || key == "numCircles" ) && self.presentationLayer() != nil {
let animation = CABasicAnimation(keyPath: key)
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear);
animation.fromValue = self.presentationLayer().valueForKey(key);
animation.duration = 0.2
return animation;
}
return super.actionForKey(key)
}
presentationLayer
属性 returns 是可选的,所以是的,你应该测试 nil。在 Objective-C 中,消息传递 nil 是空操作,因此不会导致您的应用程序崩溃。请记住,安全是 swift 的主要目标之一,因此您需要在此处自行检查。如果你这样写你的函数,它将与 Objective-C 对应的函数类似:
override public func actionForKey(key: String!) -> CAAction! {
if key == "maxCircles" || key == "numCircles" {
// Check your presentation layer first before doing anything else
if let presoLayer = self.presentationLayer() as? CALayer {
let animation = CABasicAnimation(keyPath: key)
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear);
animation.fromValue = presoLayer.valueForKey(key);
animation.duration = 0.2
return animation;
}
}
return super.actionForKey(key)
}
我假设你的其余代码就在这里,只是回答关于 presentationLayer
的可选性的部分。我把你的 switch
换成 if
因为它对我来说更易读。
Matt Long 的解决方案有效。但是,如果您想保留 switch
语法,您可以使用 case … where
语法测试 nil
:
override func actionForKey(key: String!) -> CAAction! {
switch key {
case "maxCircles", "numCircles" where self.presentationLayer() != nil:
let animation = CABasicAnimation(keyPath: key)
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear);
animation.fromValue = self.presentationLayer().valueForKey(key);
animation.duration = 0.2
return animation;
default:
return super.actionForKey(key)
}
}
或者,如果没有表示层,您可以只提供默认值 fromValue
:
animation.fromValue = self.presentationLayer() != nil ? self.presentationLayer().valueForKey(key) : 0;