引导点多边形创建
guide points polygon creation
我试图帮助我的用户创建一个多边形,在所述多边形的顶点使用圆圈。
我知道如何添加圆圈,但我不知道如何在创建多边形的最后通过双击消除它们,它总是抛出一个错误告诉我要删除的对象未定义
var canvas = window._canvas = new fabric.Canvas('c');
drawPoligon(6);
function drawPoligon (id){
//I define the variables that I need
var mode = "add", currentShape;
var puntos;
var obj;
newColor = "#FF0000";
//I prepare the reading of the event mouse: down,
//for when I click, if I am adding the polygon for
//the first time, that is created and added to the canvas
canvas.on("mouse:down", function (event) {
var pos = canvas.getPointer(event.e);
if (mode === "add") {
// console.log(this.getRandomColor);
currentShape = new fabric.Polygon([{
x: pos.x,
y: pos.y
}, {
x: pos.x + 1,
y: pos.y + 1
}], {
fill: "#FF0000",
selectable: false,
id: id,
objectCaching:false,
olvidar: "olvidar"
});
canvas.add(currentShape);
var circ = new fabric.Circle({
id: "guiaPol",
evented: false,
top: pos.y-5,
left: pos.x-5,
radius: 10,
fill: "red",
perPixelTargetFind: true
});
canvas.add(circ);
canvas.renderAll();
newColor= currentShape.get('fill');
mode = "edit";
} else if (mode === "edit" && currentShape && currentShape.type === "polygon") {
//In the case that I have added the polygon, what I have to do is add the points, as I click
var points = currentShape.get("points");
points.push({
x: pos.x ,
y: pos.y
});
puntos = points;
currentShape.set({
points: points
});
var circ = new fabric.Circle({
id: "guiaPol",
evented: false,
top: pos.y-5,
left: pos.x-5,
radius: 10,
fill: "red",
perPixelTargetFind: true
});
canvas.add(circ)
canvas.renderAll();
}
});
//I set up a mouse: move listener that modifies the poligo in real time,
//to see where the next point will go, following the position of the mouse
canvas.on("mouse:move", function (event) {
//console.log("Hola");
var pos = canvas.getPointer(event.e);
//console.log("CurrShape", currentShape);
if (mode == "edit" && currentShape) {
var points = currentShape.get("points");
points[points.length - 1].x = pos.x;
points[points.length - 1].y = pos.y;
currentShape.set({
points: points,
dirty: true
});
currentShape.setCoords();
canvas.renderAll();
}
});
// <%'
// 'Descripción: función que nos ayuda a parar la creación del poligono cuando hacemos doble click
// 'Inputs:
// 'Outputs:
// 'DFDNSCADA0676
// %>
//This function is executed at the end of the creation of the polygon, which is double clicking on the screen
function pararCreacion(){
if (mode === 'edit' || mode === 'add') {
mode = 'normal';
var obj = currentShape.toObject();
currentShape = new fabric.Polygon(puntos,{obj});
currentShape.set({
id:id,
originY: "top",
originX: "left",
fill: newColor,
type: 'polygon',
nombre: 'Objeto_' + id
});
canvas._objects.pop();
canvas.add(currentShape);
currentShape.set({
selectable: true,
});
//$("#Elemento_186").removeAttr("style");
canvas.renderAll();
canvas.forEachObject(function(o){
if(o.id == "guiaPol"){
canvas.remove(o);
}
});
// <%' Cuando ya termino con el poligono y refresco el canvas entonces es cuando añado el cambio a mi matriz deshacer %>
canvas.off("mouse:move");
}
currentShape = null;
fabric.util.removeListener(fabric.document,'dblclick', pararCreacion); //de esta forma cuando termina la creación me sale de la función y me anula el evento
}
fabric.util.addListener(fabric.document, 'dblclick', pararCreacion);
};
如何解决这个错误?
请替换您的代码
canvas.forEachObject(function(o){
if(o.id == "guiaPol"){
canvas.remove(o);
}
});
和
var objects = canvas.getObjects(),
i = objects.length;
while (i--) {
if(objects[i].id == "guiaPol"){
canvas.remove(objects[i]);
}
}
请参阅 GitHub
上的 fabric.js 问题
因为 FabricJs v1.6.6 函数 forEachObject 循环遍历数组中从 0 到 n 的所有元素。 remove 函数正在拼接该数组,然后当项目成功从数组中删除时,它会为您提供 undefined 。您需要获取 canvas 上的所有对象,然后从最后一个元素循环到第一个元素。
var circleObjects = [];
canvas.forEachObject(function(o){
if(o.id == "guiaPol"){
circleObjects.push(o);
}
});
canvas.remove(...circleObjects);
您可以获取所有圈子对象并使用 canvas.remove()
删除。
这里更新了 fiddle.
并使用 canvas.remove(currentShape);
删除之前的多边形,这样旧的多边形将被删除,然后在 dblclick 处理程序中添加新的多边形。
我试图帮助我的用户创建一个多边形,在所述多边形的顶点使用圆圈。 我知道如何添加圆圈,但我不知道如何在创建多边形的最后通过双击消除它们,它总是抛出一个错误告诉我要删除的对象未定义
var canvas = window._canvas = new fabric.Canvas('c');
drawPoligon(6);
function drawPoligon (id){
//I define the variables that I need
var mode = "add", currentShape;
var puntos;
var obj;
newColor = "#FF0000";
//I prepare the reading of the event mouse: down,
//for when I click, if I am adding the polygon for
//the first time, that is created and added to the canvas
canvas.on("mouse:down", function (event) {
var pos = canvas.getPointer(event.e);
if (mode === "add") {
// console.log(this.getRandomColor);
currentShape = new fabric.Polygon([{
x: pos.x,
y: pos.y
}, {
x: pos.x + 1,
y: pos.y + 1
}], {
fill: "#FF0000",
selectable: false,
id: id,
objectCaching:false,
olvidar: "olvidar"
});
canvas.add(currentShape);
var circ = new fabric.Circle({
id: "guiaPol",
evented: false,
top: pos.y-5,
left: pos.x-5,
radius: 10,
fill: "red",
perPixelTargetFind: true
});
canvas.add(circ);
canvas.renderAll();
newColor= currentShape.get('fill');
mode = "edit";
} else if (mode === "edit" && currentShape && currentShape.type === "polygon") {
//In the case that I have added the polygon, what I have to do is add the points, as I click
var points = currentShape.get("points");
points.push({
x: pos.x ,
y: pos.y
});
puntos = points;
currentShape.set({
points: points
});
var circ = new fabric.Circle({
id: "guiaPol",
evented: false,
top: pos.y-5,
left: pos.x-5,
radius: 10,
fill: "red",
perPixelTargetFind: true
});
canvas.add(circ)
canvas.renderAll();
}
});
//I set up a mouse: move listener that modifies the poligo in real time,
//to see where the next point will go, following the position of the mouse
canvas.on("mouse:move", function (event) {
//console.log("Hola");
var pos = canvas.getPointer(event.e);
//console.log("CurrShape", currentShape);
if (mode == "edit" && currentShape) {
var points = currentShape.get("points");
points[points.length - 1].x = pos.x;
points[points.length - 1].y = pos.y;
currentShape.set({
points: points,
dirty: true
});
currentShape.setCoords();
canvas.renderAll();
}
});
// <%'
// 'Descripción: función que nos ayuda a parar la creación del poligono cuando hacemos doble click
// 'Inputs:
// 'Outputs:
// 'DFDNSCADA0676
// %>
//This function is executed at the end of the creation of the polygon, which is double clicking on the screen
function pararCreacion(){
if (mode === 'edit' || mode === 'add') {
mode = 'normal';
var obj = currentShape.toObject();
currentShape = new fabric.Polygon(puntos,{obj});
currentShape.set({
id:id,
originY: "top",
originX: "left",
fill: newColor,
type: 'polygon',
nombre: 'Objeto_' + id
});
canvas._objects.pop();
canvas.add(currentShape);
currentShape.set({
selectable: true,
});
//$("#Elemento_186").removeAttr("style");
canvas.renderAll();
canvas.forEachObject(function(o){
if(o.id == "guiaPol"){
canvas.remove(o);
}
});
// <%' Cuando ya termino con el poligono y refresco el canvas entonces es cuando añado el cambio a mi matriz deshacer %>
canvas.off("mouse:move");
}
currentShape = null;
fabric.util.removeListener(fabric.document,'dblclick', pararCreacion); //de esta forma cuando termina la creación me sale de la función y me anula el evento
}
fabric.util.addListener(fabric.document, 'dblclick', pararCreacion);
};
如何解决这个错误?
请替换您的代码
canvas.forEachObject(function(o){
if(o.id == "guiaPol"){
canvas.remove(o);
}
});
和
var objects = canvas.getObjects(),
i = objects.length;
while (i--) {
if(objects[i].id == "guiaPol"){
canvas.remove(objects[i]);
}
}
请参阅 GitHub
上的 fabric.js 问题因为 FabricJs v1.6.6 函数 forEachObject 循环遍历数组中从 0 到 n 的所有元素。 remove 函数正在拼接该数组,然后当项目成功从数组中删除时,它会为您提供 undefined 。您需要获取 canvas 上的所有对象,然后从最后一个元素循环到第一个元素。
var circleObjects = [];
canvas.forEachObject(function(o){
if(o.id == "guiaPol"){
circleObjects.push(o);
}
});
canvas.remove(...circleObjects);
您可以获取所有圈子对象并使用 canvas.remove()
删除。
这里更新了 fiddle.
并使用 canvas.remove(currentShape);
删除之前的多边形,这样旧的多边形将被删除,然后在 dblclick 处理程序中添加新的多边形。