将 arkit 快照直接保存到照片库 swift 4
save arkit snapshot directly to photo gallery swift 4
下面我的代码部分拍摄了 arkit 的快照并将其放置在图像视图中。我正在尝试将其删除,然后从拍照并自动将其保存到照片库,而无需先将其放在图像视图中。
@IBOutlet var cryMeARiver: UIImageView!
@IBOutlet weak var augmentedRealityView: ARSCNView!
@IBAction func place(_ sender: Any) {
//THIS LINE OF THE CODE BELOW SAVES THE SNAPSHOT TO THE IMAGEVIEW
cryMeARiver.image = augmentedRealityView.snapshot()
}
由于snapshot
函数returns一个UIImage
很容易保存到IOS Photo Library
.
开始之前,您需要确保在 info.plist
中设置了以下键:
<key>NSPhotoLibraryUsageDescription</key>
<string>To Save Your ARKit Scenes</string>
然后你可以像这样调用你的函数:
@IBAction func saveScreenhot(){
//1. Create A Snapshot
let snapShot = self.augmentedRealityView.snapshot()
//2. Save It The Photos Album
UIImageWriteToSavedPhotosAlbum(snapShot, self, #selector(image(_:didFinishSavingWithError:contextInfo:)), nil)
}
记得当然要使用回调方法来检查进程是否成功:
@objc func image(_ image: UIImage, didFinishSavingWithError error: Error?, contextInfo: UnsafeRawPointer) {
if let error = error {
print("Error Saving ARKit Scene \(error)")
} else {
print("ARKit Scene Successfully Saved")
}
}
希望对您有所帮助...
下面我的代码部分拍摄了 arkit 的快照并将其放置在图像视图中。我正在尝试将其删除,然后从拍照并自动将其保存到照片库,而无需先将其放在图像视图中。
@IBOutlet var cryMeARiver: UIImageView!
@IBOutlet weak var augmentedRealityView: ARSCNView!
@IBAction func place(_ sender: Any) {
//THIS LINE OF THE CODE BELOW SAVES THE SNAPSHOT TO THE IMAGEVIEW
cryMeARiver.image = augmentedRealityView.snapshot()
}
由于snapshot
函数returns一个UIImage
很容易保存到IOS Photo Library
.
开始之前,您需要确保在 info.plist
中设置了以下键:
<key>NSPhotoLibraryUsageDescription</key>
<string>To Save Your ARKit Scenes</string>
然后你可以像这样调用你的函数:
@IBAction func saveScreenhot(){
//1. Create A Snapshot
let snapShot = self.augmentedRealityView.snapshot()
//2. Save It The Photos Album
UIImageWriteToSavedPhotosAlbum(snapShot, self, #selector(image(_:didFinishSavingWithError:contextInfo:)), nil)
}
记得当然要使用回调方法来检查进程是否成功:
@objc func image(_ image: UIImage, didFinishSavingWithError error: Error?, contextInfo: UnsafeRawPointer) {
if let error = error {
print("Error Saving ARKit Scene \(error)")
} else {
print("ARKit Scene Successfully Saved")
}
}
希望对您有所帮助...