从位置找到 GameObject 上的 nearest/closest 点?
Find a nearest/closest point on a GameObject from location?
我想从起重机上悬挂的负载找出吊臂部分上的一个点,该点与负载的距离最小,起重机吊臂有 BoxCollider
命中,我正在使用 Physics.overlap
方法。
如何从源对象找到 GameObject 上的最近点?
[1]: https://i.stack.imgur.com/ZBRqm.png
你可以用 Collider.ClosestPoint
and Collider.ClosestPointOnBounds
. If you also want to check for custom position and rotation instead of using the collider's postion and roation then use Physics.ClosestPoint
来做到这一点。
其中 3 个函数的用法示例:
public Vector3 sourceObject;
public Collider targetCollider;
// Update is called once per frame
void Update()
{
//Method 1
Vector3 closestPoint = targetCollider.ClosestPoint(sourceObject);
//Method 2
Vector3 closestPointInBounds = targetCollider.ClosestPointOnBounds(sourceObject);
//Method 3
Vector3 pos = targetCollider.transform.position;
Quaternion rot = targetCollider.transform.rotation;
Vector3 closestPointCollider = Physics.ClosestPoint(sourceObject, targetCollider, pos, rot);
}
我想从起重机上悬挂的负载找出吊臂部分上的一个点,该点与负载的距离最小,起重机吊臂有 BoxCollider
命中,我正在使用 Physics.overlap
方法。
如何从源对象找到 GameObject 上的最近点?
[1]: https://i.stack.imgur.com/ZBRqm.png
你可以用 Collider.ClosestPoint
and Collider.ClosestPointOnBounds
. If you also want to check for custom position and rotation instead of using the collider's postion and roation then use Physics.ClosestPoint
来做到这一点。
其中 3 个函数的用法示例:
public Vector3 sourceObject;
public Collider targetCollider;
// Update is called once per frame
void Update()
{
//Method 1
Vector3 closestPoint = targetCollider.ClosestPoint(sourceObject);
//Method 2
Vector3 closestPointInBounds = targetCollider.ClosestPointOnBounds(sourceObject);
//Method 3
Vector3 pos = targetCollider.transform.position;
Quaternion rot = targetCollider.transform.rotation;
Vector3 closestPointCollider = Physics.ClosestPoint(sourceObject, targetCollider, pos, rot);
}