使用 swift 在 ios 上同时播放音频和振动
Play audio and vibration simultaneously on ios using swift
有什么方法可以播放音频文件并在音频开始时振动iphone而在音频停止播放时停止振动?
目前此代码正在运行,但它会播放音频,当音频停止时它会振动 phone,我希望两者(音频和振动)一起播放。
var alertSoundEffect: AVAudioPlayer?
let path = Bundle.main.path(forResource: "alert.mp3", ofType:nil)!
let url = URL(fileURLWithPath: path)
do {
alertSoundEffect = try AVAudioPlayer(contentsOf: url)
alertSoundEffect?.prepareToPlay()
alertSoundEffect?.play()
} catch {
return
}
let vib = SystemSoundID(1519)
AudioServicesPlayAlertSound(SystemSoundID(vib))
AudioServicesRemoveSystemSoundCompletion(vib)
你可以试试
DispatchQueue.global().async
{
var alertSoundEffect: AVAudioPlayer?
let path = Bundle.main.path(forResource: "alert.mp3", ofType:nil)!
let url = URL(fileURLWithPath: path)
do {
alertSoundEffect = try AVAudioPlayer(contentsOf: url)
alertSoundEffect?.prepareToPlay()
alertSoundEffect?.play()
} catch {
return
}
}
有什么方法可以播放音频文件并在音频开始时振动iphone而在音频停止播放时停止振动?
目前此代码正在运行,但它会播放音频,当音频停止时它会振动 phone,我希望两者(音频和振动)一起播放。
var alertSoundEffect: AVAudioPlayer?
let path = Bundle.main.path(forResource: "alert.mp3", ofType:nil)!
let url = URL(fileURLWithPath: path)
do {
alertSoundEffect = try AVAudioPlayer(contentsOf: url)
alertSoundEffect?.prepareToPlay()
alertSoundEffect?.play()
} catch {
return
}
let vib = SystemSoundID(1519)
AudioServicesPlayAlertSound(SystemSoundID(vib))
AudioServicesRemoveSystemSoundCompletion(vib)
你可以试试
DispatchQueue.global().async
{
var alertSoundEffect: AVAudioPlayer?
let path = Bundle.main.path(forResource: "alert.mp3", ofType:nil)!
let url = URL(fileURLWithPath: path)
do {
alertSoundEffect = try AVAudioPlayer(contentsOf: url)
alertSoundEffect?.prepareToPlay()
alertSoundEffect?.play()
} catch {
return
}
}