最终的 ARM Linux NEON 复制内存碎片但不是 memcpy

Eventual ARM Linux Memory Fragmentation with NEON Copy but not memcpy

我在 BeagleBone X-15 (ARM Cortex-A15) 板上 运行ning Linux 4.4。我的应用程序映射 SGX GPU 的输出,需要复制 DRM 后备存储。

memcpy 和我自定义的 NEON 复制代码都可以工作...但是 NEON 代码要快得多(~11ms 与 ~35ms)。

我注意到,在 12500 秒后,当我使用副本的 NEON 版本时,Linux 会以内存不足 (OOM) 为由终止应用程序。当我 运行 应用程序并将一行从 NEON 副本更改为标准 memcpy 时,它 运行 无限期地(到目前为止 12 小时...)。但是复制比较慢。

我在下面粘贴了 mmap、复制和 NEON 复制代码。我的 NEON 副本真的有问题吗?谢谢。

NEON 复制:

/**
* CompOpenGL neonCopyRGBAtoRGBA()
* Purpose: neonCopyRGBAtoRGBA - Software NEON copy
*
* @param src - Source buffer
* @param dst - Destination buffer
* @param numpix - Number of pixels to convert
*/
__attribute__((noinline)) void CompOpenGL::neonCopyRGBAtoRGBA(unsigned char* src, unsigned char* dst, int numPix)
{

    (void)src;
    (void)dst;
    (void)numPix;

    // This case takes RGBA -> BGRA
    __asm__ volatile(
                "mov r3, r3, lsr #3\n"           /* Divide number of pixels by 8 because we process them 8 at a time */
                "loopRGBACopy:\n"
                "vld4.8 {d0-d3}, [r1]!\n"        /* Load 8 pixels into d0 through d2. d0 = R[0-7], d1 = G[0-7], d2 = B[0-7], d3 = A[0-7] */
                "subs r3, r3, #1\n"              /* Decrement the loop counter */
                "vst4.8 {d0-d3}, [r2]!\n"        /* Store the RGBA into destination 8 pixels at a time */
                "bgt loopRGBACopy\n"
                "bx lr\n"
                );

}

映射并在此处复制代码:

union gbm_bo_handle handleUnion = gbm_bo_get_handle(m_Fb->bo);
struct drm_omap_gem_info gemInfo;
char *gpuMmapFrame = NULL;
gemInfo.handle = handleUnion.s32;
int ret = drmCommandWriteRead(m_DRMController->m_Fd, DRM_OMAP_GEM_INFO,&gemInfo, sizeof(gemInfo));
if (ret) {
    qDebug() << "Cannot set write/read";
}
else {
    // Mmap the frame
    gpuMmapFrame = (char *)mmap(0, gemInfo.size, PROT_READ | PROT_WRITE, MAP_SHARED,m_DRMController->m_Fd, gemInfo.offset);

    if ( gpuMmapFrame != MAP_FAILED ) {

        QElapsedTimer timer;
        timer.restart();

        //m_OGLController->neonCopyRGBAtoRGBA((uchar*)gpuMmapFrame,  (uchar*)m_cpyFrame,dmaBuf.width * dmaBuf.height);
        memcpy(m_cpyFrame,gpuMmapFrame,dmaBuf.height * dmaBuf.width * 4);

        qDebug() << "Copy Performance: " << timer.elapsed();

好消息是,如果将 vld4/vst4 替换为 vld1/vst1,您的函数 运行 会快得多。

坏消息是您必须报告您使用和修改了哪些寄存器,包括 CPSR 和内存,并且您不应该 return 来自内联汇编。 (bx lr).

__asm__ volatile(
                "mov r3, r3, lsr #3\n"           /* Divide number of pixels by 8 because we process them 8 at a time */
                "loopRGBACopy:\n"
                "vld1.8 {d0-d3}, [r1]!\n"        /* Load 8 pixels into d0 through d2. d0 = R[0-7], d1 = G[0-7], d2 = B[0-7], d3 = A[0-7] */
                "subs r3, r3, #1\n"              /* Decrement the loop counter */
                "vst1.8 {d0-d3}, [r2]!\n"        /* Store the RGBA into destination 8 pixels at a time */
                "bgt loopRGBACopy\n"
                ::: "r1", "r2", "r3", "d0", "d1", "d2", "d3", "cc", "memory"
                );

http://www.ethernut.de/en/documents/arm-inline-asm.html