ENTER_FRAME 事件无法与 MouseEvent As3 一起正常工作

ENTER_FRAME Event not working correctly with MouseEvent As3

我知道我遗漏了一些非常简单的东西,但我似乎无法弄明白。所以我有我的按钮来控制舞台上的日志,如下所示:

//buttons for main screen left and right
        mainScreen.leftBtn.addEventListener(MouseEvent.CLICK, leftButtonClicked);
        mainScreen.rightBtn.addEventListener(MouseEvent.CLICK, rightButtonClicked);

private function leftButtonClicked(e:MouseEvent):void 
    {
        if (e.type == MouseEvent.CLICK)
        {
            clickLeft = true;
            trace("LEFT_TRUE");
        }
    }

    private function rightButtonClicked(e:MouseEvent):void 
    {
        if (e.type == MouseEvent.CLICK)
        {
            clickRight = true;
            trace("RIGHT_TRUE");
        }
    }

现在这些控制我在名为 logControls(); 的 ENTER_FRAME 事件侦听器函数中设置的日志轮换,如下所示:

    private function logControls():void 
    {


        if (clickRight)
        {

            log.rotation += 20;

        }else
        if (clickLeft)
        {
            log.rotation -= 20;

        }
    }

我想要做的是当用户向左或向右按​​下时日志向左或向右旋转每一帧。但是发生的事情是它只以一种方式旋转并且不响应其他鼠标事件。我可能做错了什么?

您可能只需要在设置旋转时将 opposite var 设置为 false 即可。因此,如果您向左旋转,则需要将 clickRight 变量设置为 false。

mainScreen.leftBtn.addEventListener(MouseEvent.CLICK, rotationBtnClicked);
mainScreen.rightBtn.addEventListener(MouseEvent.CLICK, rotationBtnClicked);

private function rotationBtnClicked(e:MouseEvent):void {
    clickLeft = e.currentTarget == mainScreen.leftBtn; //if it was left button clicked, this will true, otherwise false
    clickRight = e.currentTarge == mainScreen.rightBtn; //if it wasn't right button, this will now be false
}

private function logControls():void {
    if (clickRight){
        log.rotation += 20;
    }

    if (clickLeft){
        log.rotation -= 20;
    }
}