如何在播放同一个本地视频时同步多个 AVPlayer
How to sync multiple AVPlayer while play the same local video
我必须同时使用AVPlayer播放同一个本地视频文件,我创建了4个AVPlayer实例,并将AVPlayerLayers添加到同一层。但问题是 4 名球员不是同时开始的。如何让他们同时开始?这是我的代码:
self.players = @[].mutableCopy;
CMAudioClockCreate(kCFAllocatorDefault, &_syncClock);
AVPlayerItem *item = [[AVPlayerItem alloc] initWithURL:self.url];
for (NSInteger i = 0; i<playerNum; i++) {
AVPlayer *avPlayer = [AVPlayer playerWithPlayerItem:item.copy];
AVPlayerLayer *playerLayer = [AVPlayerLayer playerLayerWithPlayer:avPlayer];
//设置模式
playerLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
playerLayer.contentsScale = [UIScreen mainScreen].scale;
CGPoint pos = [playerOriginArr[i] CGPointValue];
playerLayer.frame = CGRectMake(pos.x, pos.y, playerSize.width, playerSize.height);
[self.playBackBgView.layer addSublayer:playerLayer];
avPlayer.masterClock = _syncClock;
[avPlayer.currentItem addObserver:self forKeyPath:@"status" options:NSKeyValueObservingOptionNew context:nil];
[avPlayer play];
[self.players addObject:avPlayer];
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object
change:(NSDictionary *)change context:(void *)context {
if ([keyPath isEqualToString:@"status"] && [object isKindOfClass:[AVPlayerItem class]]) {
AVPlayerItem *playerItem = (AVPlayerItem *)object;
if (playerItem.status == AVPlayerStatusReadyToPlay) {
for (AVPlayer *player in self.players) {
if (player.currentItem == playerItem) {
[player prerollAtRate:1.0 completionHandler:^(BOOL finished) {
if (finished) {
}
}];
player.automaticallyWaitsToMinimizeStalling = NO;//如果是
NSLog(@"setRate");
[player setRate:1.0 time:kCMTimeInvalid atHostTime:CMClockGetTime(_syncClock)];
}
}
}
}
}
仅创建一个 AVPlayer
并从中创建多个 AVPlayerLayer
。
图层将同步。
我必须同时使用AVPlayer播放同一个本地视频文件,我创建了4个AVPlayer实例,并将AVPlayerLayers添加到同一层。但问题是 4 名球员不是同时开始的。如何让他们同时开始?这是我的代码:
self.players = @[].mutableCopy;
CMAudioClockCreate(kCFAllocatorDefault, &_syncClock);
AVPlayerItem *item = [[AVPlayerItem alloc] initWithURL:self.url];
for (NSInteger i = 0; i<playerNum; i++) {
AVPlayer *avPlayer = [AVPlayer playerWithPlayerItem:item.copy];
AVPlayerLayer *playerLayer = [AVPlayerLayer playerLayerWithPlayer:avPlayer];
//设置模式
playerLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
playerLayer.contentsScale = [UIScreen mainScreen].scale;
CGPoint pos = [playerOriginArr[i] CGPointValue];
playerLayer.frame = CGRectMake(pos.x, pos.y, playerSize.width, playerSize.height);
[self.playBackBgView.layer addSublayer:playerLayer];
avPlayer.masterClock = _syncClock;
[avPlayer.currentItem addObserver:self forKeyPath:@"status" options:NSKeyValueObservingOptionNew context:nil];
[avPlayer play];
[self.players addObject:avPlayer];
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object
change:(NSDictionary *)change context:(void *)context {
if ([keyPath isEqualToString:@"status"] && [object isKindOfClass:[AVPlayerItem class]]) {
AVPlayerItem *playerItem = (AVPlayerItem *)object;
if (playerItem.status == AVPlayerStatusReadyToPlay) {
for (AVPlayer *player in self.players) {
if (player.currentItem == playerItem) {
[player prerollAtRate:1.0 completionHandler:^(BOOL finished) {
if (finished) {
}
}];
player.automaticallyWaitsToMinimizeStalling = NO;//如果是
NSLog(@"setRate");
[player setRate:1.0 time:kCMTimeInvalid atHostTime:CMClockGetTime(_syncClock)];
}
}
}
}
}
仅创建一个 AVPlayer
并从中创建多个 AVPlayerLayer
。
图层将同步。