在 girdlaout 中随机放置 64 个按钮 java
placing 64 buttons randomly in a girdlaout java
目标是创建一个类似规则立方体的游戏,用户必须根据匹配的颜色重新排列按钮。这就是我随机放置按钮所做的,但是当按钮出现时它不起作用。如果有意义,随机顺序将被视为有序顺序。有想法该怎么解决这个吗?
while(list1.size()!=501){
int x=rand.nextInt(8);
list1.add(x);
}
while(list2.size()!=501){
int x=rand.nextInt(8);
list2.add(x);
}
for(int b=0;b<500;b++){
int l= list1.get(b);
//System.out.println(l);
int j= list2.get(b);
panel.add(buttons[l][j]);
//System.out.println(buttons[l][j].getBackground());
}
考虑:
- 为按钮赋予某种代表其真实顺序的值。有几种方法可以做到这一点,包括将它们放入指定顺序的数组中,或者扩展 JButton 并为您的 class 提供一个 int 值字段,或者使用 HashMap
- 将这些按钮放入
ArrayList<JButton>
- 通过
Collections.shuffle(...)
打乱 ArrayList
- 然后将按钮添加到您的 GUI
- 或者,您可以使用非混排的 JButtons 而不是混排的 AbstractActions,然后将其设置到按钮中。
任何解决方案的细节都将取决于您当前程序的细节,这是我们还不够了解的。如果您需要更详细的帮助,请考虑在您的问题中创建并发布有效的 MCVE。
比如编译和运行这个,然后看注释:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.GridLayout;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javax.swing.*;
public class RandomButtons extends JPanel {
private static final long serialVersionUID = 1L;
private static final int ROWS = 8;
private JButton[][] buttons = new JButton[ROWS][ROWS];
private List<JButton> buttonList = new ArrayList<>();
private JPanel buttonsPanel = new JPanel(new GridLayout(ROWS, ROWS));
public RandomButtons() {
for (int i = 0; i < buttons.length; i++) {
for (int j = 0; j < buttons[i].length; j++) {
// create new JBUtton
final JButton button = new JButton("Button");
// put into array
buttons[i][j] = button;
// put into ArrayList
buttonList.add(button);
// unique value 0 to 63 for each button
// order it has been created
final int value = i * ROWS + j;
// create one of 64 different color hues using value above
float hue = ((float) value) / (ROWS * ROWS);
float sat = 0.7f; // reduce sat so we can see text
float brightness = 1.0f;
Color color = Color.getHSBColor(hue, sat, brightness);
button.setBackground(color); // set button's color
button.addActionListener(e -> {
// display the button's order
System.out.println("Value: " + value);
});
}
}
randomizeButtons();
JButton randomizeButton = new JButton("Randomize");
randomizeButton.addActionListener(e -> { randomizeButtons(); });
JButton orderButton = new JButton("Put in Order");
orderButton.addActionListener(e -> { orderButtons(); });
JPanel bottomPanel = new JPanel(new GridLayout(1, 2));
bottomPanel.add(randomizeButton);
bottomPanel.add(orderButton);
setLayout(new BorderLayout());
add(buttonsPanel, BorderLayout.CENTER);
add(bottomPanel, BorderLayout.PAGE_END);
}
public void randomizeButtons() {
buttonsPanel.removeAll(); // remove all buttons
Collections.shuffle(buttonList); // shuffle the ArrayList
// re-add the buttons **using the ArrayList**
for (JButton jButton : buttonList) {
buttonsPanel.add(jButton);
}
// tell JPanel to layout its newly added components
buttonsPanel.revalidate();
// and then paint them
buttonsPanel.repaint();
}
public void orderButtons() {
buttonsPanel.removeAll(); // remove all buttons
// re-add the buttons **using the 2D array**
for (JButton[] buttonRow : buttons) {
for (JButton jButton : buttonRow) {
buttonsPanel.add(jButton);
}
}
buttonsPanel.revalidate();
buttonsPanel.repaint();
}
private static void createAndShowGui() {
RandomButtons mainPanel = new RandomButtons();
JFrame frame = new JFrame("RandomButtons");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
目标是创建一个类似规则立方体的游戏,用户必须根据匹配的颜色重新排列按钮。这就是我随机放置按钮所做的,但是当按钮出现时它不起作用。如果有意义,随机顺序将被视为有序顺序。有想法该怎么解决这个吗?
while(list1.size()!=501){
int x=rand.nextInt(8);
list1.add(x);
}
while(list2.size()!=501){
int x=rand.nextInt(8);
list2.add(x);
}
for(int b=0;b<500;b++){
int l= list1.get(b);
//System.out.println(l);
int j= list2.get(b);
panel.add(buttons[l][j]);
//System.out.println(buttons[l][j].getBackground());
}
考虑:
- 为按钮赋予某种代表其真实顺序的值。有几种方法可以做到这一点,包括将它们放入指定顺序的数组中,或者扩展 JButton 并为您的 class 提供一个 int 值字段,或者使用 HashMap
- 将这些按钮放入
ArrayList<JButton>
- 通过
Collections.shuffle(...)
打乱 ArrayList
- 然后将按钮添加到您的 GUI
- 或者,您可以使用非混排的 JButtons 而不是混排的 AbstractActions,然后将其设置到按钮中。
任何解决方案的细节都将取决于您当前程序的细节,这是我们还不够了解的。如果您需要更详细的帮助,请考虑在您的问题中创建并发布有效的 MCVE。
比如编译和运行这个,然后看注释:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.GridLayout;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javax.swing.*;
public class RandomButtons extends JPanel {
private static final long serialVersionUID = 1L;
private static final int ROWS = 8;
private JButton[][] buttons = new JButton[ROWS][ROWS];
private List<JButton> buttonList = new ArrayList<>();
private JPanel buttonsPanel = new JPanel(new GridLayout(ROWS, ROWS));
public RandomButtons() {
for (int i = 0; i < buttons.length; i++) {
for (int j = 0; j < buttons[i].length; j++) {
// create new JBUtton
final JButton button = new JButton("Button");
// put into array
buttons[i][j] = button;
// put into ArrayList
buttonList.add(button);
// unique value 0 to 63 for each button
// order it has been created
final int value = i * ROWS + j;
// create one of 64 different color hues using value above
float hue = ((float) value) / (ROWS * ROWS);
float sat = 0.7f; // reduce sat so we can see text
float brightness = 1.0f;
Color color = Color.getHSBColor(hue, sat, brightness);
button.setBackground(color); // set button's color
button.addActionListener(e -> {
// display the button's order
System.out.println("Value: " + value);
});
}
}
randomizeButtons();
JButton randomizeButton = new JButton("Randomize");
randomizeButton.addActionListener(e -> { randomizeButtons(); });
JButton orderButton = new JButton("Put in Order");
orderButton.addActionListener(e -> { orderButtons(); });
JPanel bottomPanel = new JPanel(new GridLayout(1, 2));
bottomPanel.add(randomizeButton);
bottomPanel.add(orderButton);
setLayout(new BorderLayout());
add(buttonsPanel, BorderLayout.CENTER);
add(bottomPanel, BorderLayout.PAGE_END);
}
public void randomizeButtons() {
buttonsPanel.removeAll(); // remove all buttons
Collections.shuffle(buttonList); // shuffle the ArrayList
// re-add the buttons **using the ArrayList**
for (JButton jButton : buttonList) {
buttonsPanel.add(jButton);
}
// tell JPanel to layout its newly added components
buttonsPanel.revalidate();
// and then paint them
buttonsPanel.repaint();
}
public void orderButtons() {
buttonsPanel.removeAll(); // remove all buttons
// re-add the buttons **using the 2D array**
for (JButton[] buttonRow : buttons) {
for (JButton jButton : buttonRow) {
buttonsPanel.add(jButton);
}
}
buttonsPanel.revalidate();
buttonsPanel.repaint();
}
private static void createAndShowGui() {
RandomButtons mainPanel = new RandomButtons();
JFrame frame = new JFrame("RandomButtons");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}