使 Unity 崩溃的构造函数
Constructor That Crashes Unity
密码
Army.Add(new PigSquad("The Old Guard", 10, 4));
其中 Army
是 List<Unit>
而 Pigsquad
定义为
public class PigSquad : Unit
{
public override bool Dead { get; set; }
public override string Name { get; set;}
public override int Strength { get; set; }
public override int Age { get { return Age; } set { Age = value; Strength += 20 - Age; if (Age > 20) { Dead = true; } } }
public override int Veterancy { get; set; }
public PigSquad()
{
}
public PigSquad(string Name)
{
this.Name = Name;
}
public PigSquad(string Name, int Strength)
{
this.Name = Name;
this.Strength = Strength;
}
public PigSquad(string Name, int Strength, int Age)
{
this.Name = Name;
this.Strength = Strength;
this.Age = Age;
}
}
运行 时使 Unity 编辑器崩溃。我不知道这是为什么。在这方面的任何帮助将不胜感激。
public override int Age { get { return Age; } set { Age = value; Strength += 20 - Age; if (Age > 20) { Dead = true; } } }
应该是
private int _Age; //maybe make this in your UNIT object as well and that way you do not need it in your child.
public override int Age { get { return _Age; } set { _Age = value; Strength += 20 - _Age; if (Age > 20) { Dead = true; } } }
密码
Army.Add(new PigSquad("The Old Guard", 10, 4));
其中 Army
是 List<Unit>
而 Pigsquad
定义为
public class PigSquad : Unit
{
public override bool Dead { get; set; }
public override string Name { get; set;}
public override int Strength { get; set; }
public override int Age { get { return Age; } set { Age = value; Strength += 20 - Age; if (Age > 20) { Dead = true; } } }
public override int Veterancy { get; set; }
public PigSquad()
{
}
public PigSquad(string Name)
{
this.Name = Name;
}
public PigSquad(string Name, int Strength)
{
this.Name = Name;
this.Strength = Strength;
}
public PigSquad(string Name, int Strength, int Age)
{
this.Name = Name;
this.Strength = Strength;
this.Age = Age;
}
}
运行 时使 Unity 编辑器崩溃。我不知道这是为什么。在这方面的任何帮助将不胜感激。
public override int Age { get { return Age; } set { Age = value; Strength += 20 - Age; if (Age > 20) { Dead = true; } } }
应该是
private int _Age; //maybe make this in your UNIT object as well and that way you do not need it in your child.
public override int Age { get { return _Age; } set { _Age = value; Strength += 20 - _Age; if (Age > 20) { Dead = true; } } }