使 Unity 崩溃的构造函数

Constructor That Crashes Unity

密码

Army.Add(new PigSquad("The Old Guard", 10, 4));

其中 ArmyList<Unit>Pigsquad 定义为

public class PigSquad : Unit
{
    public override bool Dead { get; set; }
    public override string Name { get; set;}
    public override int Strength { get; set; }
    public override int Age { get { return Age; } set { Age = value; Strength += 20 - Age; if (Age > 20) { Dead = true; } } }
    public override int Veterancy { get; set; }
    public PigSquad()
    {

    }
    public PigSquad(string Name)
    {
        this.Name = Name;
    }
    public PigSquad(string Name, int Strength)
    {
        this.Name = Name;
        this.Strength = Strength;
    }
    public PigSquad(string Name, int Strength, int Age)
    {
        this.Name = Name;
        this.Strength = Strength;
        this.Age = Age;
    }
}

运行 时使 Unity 编辑器崩溃。我不知道这是为什么。在这方面的任何帮助将不胜感激。

public override int Age { get { return Age; } set { Age = value; Strength += 20 - Age; if (Age > 20) { Dead = true; } } }

应该是

private int _Age; //maybe make this in your UNIT object as well and that way you do not need it in your child.
public override int Age { get { return _Age; } set { _Age = value; Strength += 20 - _Age; if (Age > 20) { Dead = true; } } }