Unity 如何让一个游戏对象无休止地经历 waypoints?

Unity How to make a gameobject going through waypoints endlessly?

我有这个代码:

using UnityEngine;
using UnityEngine.AI;
using System.Collections;


public class AutoPilot : MonoBehaviour {

public Transform[] points;
private int destPoint = 0;
private NavMeshAgent agent;


void Start () {
    agent = GetComponent<NavMeshAgent>();

    // Disabling auto-braking allows for continuous movement
    // between points (ie, the agent doesn't slow down as it
    // approaches a destination point).

    GotoNextPoint();
}


void GotoNextPoint() {
    // Returns if no points have been set up
    if (points.Length == 0)
        return;

    // Set the agent to go to the currently selected destination.
    agent.destination = points[destPoint].transform.position;

    // Choose the next point in the array as the destination,
    // cycling to the start if necessary.
    destPoint = (destPoint + 1) % points.Length;
}


void Update () {
    // Choose the next destination point when the agent gets
    // close to the current one.
    if (!agent.pathPending && agent.remainingDistance < 2f)
        GotoNextPoint();
}
}

我通过我的waypoints的地方,agen跟着他们,但是当我在最后一个航路点时,如何让它重新启动?继续前进? 是否有可能以某种方式重置或什么是最好的方法?

我通过添加这个修复了它:

if (destPoint == points.Length) {
        destPoint = 0;
    }