在 JavaScript 中创建 "run loop" 的最佳解决方案
Optimal solution to creating a "run loop" in JavaScript
结果是 ,如果您希望您的应用程序响应外部/异步事件。
我的问题是,使用什么技术可以使 "run loop" 无限/恒定但仍然具有高性能 并且 不会阻塞事件循环。
我 运行 快速测试以查看 while
、setTimeout(fn, 0)
(浏览器)和 setImmediate(fn)
(node.js)的性能。
var x = 1000
var isNode = typeof window == 'undefined'
function a() {
var start = (new Date()).getTime()
var q = 0
function next() {
q++
if (q < x) {
if (isNode) {
setImmediate(next)
} else {
setTimeout(next, 0)
}
} else {
var end = (new Date).getTime()
console.log('a', end - start)
}
}
next()
}
function b() {
var start = (new Date()).getTime()
var q = 0
while (q < x) {
q++
}
var end = (new Date).getTime()
console.log('b', end - start)
}
a()
b()
node.js:
a = 20
b = 0
浏览器:
a = 5039
b = 0
有没有一种方法可以实现与 JavaScript 中的 while 循环一样高效的 "infinite while loop"。 setImmediate
比 setTimeout
快得多,但仍然比基本的 while 循环慢很多。
如果您真的需要高性能循环,我会说 requestAnimationFrame()
,它经过高度优化且非常易于使用。
https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame
您可以使用 async/await:
在 while 循环内屈服于事件循环
// This can only be logged when the event loop
// is yielded to in the infinite loop below.
// So, it can only ever be logged between `#1` and `#2` being logged;
// it can sometimes occur more than once, or not at all between `#1` and `#2`
const interval = setInterval( _ => console.log( '#1.5' ), 0 );
(async _ => {
// Using a for loop so this demo doesn't run forever.
// Can use an infinite loop instead
for ( let i = 0; i < 150; i++ ) { // while( true ) {
console.log( '#1 About to yield, ' );
await new Promise( resolve => setTimeout( _ => resolve(), 0 ) ); // yield
console.log( '#2 Done yielding (other callbacks may have run)' );
}
clearInterval( interval );
})();
在 node.js 中使用 setImmediate 而不是 setTimeout。不要使用 process.nextTick
.
要使用您的计时器进行演示:
var start = (new Date()).getTime()
var q = 0, x = 1000;
;(async _ => {
while (q < x) {
await new Promise( resolve => setTimeout( _ => resolve(), 0 ) );
q++
}
var end = (new Date).getTime()
console.log('a', end - start)
})();
像这样的东西会起作用:
var THRESHOLDCOUNT = 10000
var THRESHOLDTIME = 15
function loop(fn) {
var start = Date.now()
var changed = false
var x = 0
while (!changed) {
while (x < THRESHOLDCOUNT) {
x++
fn()
}
var end = Date.now()
changed = end - start > THRESHOLDTIME
}
// make room for external events.
setImmediate(loop)
}
结果是
我的问题是,使用什么技术可以使 "run loop" 无限/恒定但仍然具有高性能 并且 不会阻塞事件循环。
我 运行 快速测试以查看 while
、setTimeout(fn, 0)
(浏览器)和 setImmediate(fn)
(node.js)的性能。
var x = 1000
var isNode = typeof window == 'undefined'
function a() {
var start = (new Date()).getTime()
var q = 0
function next() {
q++
if (q < x) {
if (isNode) {
setImmediate(next)
} else {
setTimeout(next, 0)
}
} else {
var end = (new Date).getTime()
console.log('a', end - start)
}
}
next()
}
function b() {
var start = (new Date()).getTime()
var q = 0
while (q < x) {
q++
}
var end = (new Date).getTime()
console.log('b', end - start)
}
a()
b()
node.js:
a = 20
b = 0
浏览器:
a = 5039
b = 0
有没有一种方法可以实现与 JavaScript 中的 while 循环一样高效的 "infinite while loop"。 setImmediate
比 setTimeout
快得多,但仍然比基本的 while 循环慢很多。
如果您真的需要高性能循环,我会说 requestAnimationFrame()
,它经过高度优化且非常易于使用。
https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame
您可以使用 async/await:
在 while 循环内屈服于事件循环// This can only be logged when the event loop
// is yielded to in the infinite loop below.
// So, it can only ever be logged between `#1` and `#2` being logged;
// it can sometimes occur more than once, or not at all between `#1` and `#2`
const interval = setInterval( _ => console.log( '#1.5' ), 0 );
(async _ => {
// Using a for loop so this demo doesn't run forever.
// Can use an infinite loop instead
for ( let i = 0; i < 150; i++ ) { // while( true ) {
console.log( '#1 About to yield, ' );
await new Promise( resolve => setTimeout( _ => resolve(), 0 ) ); // yield
console.log( '#2 Done yielding (other callbacks may have run)' );
}
clearInterval( interval );
})();
在 node.js 中使用 setImmediate 而不是 setTimeout。不要使用 process.nextTick
.
要使用您的计时器进行演示:
var start = (new Date()).getTime()
var q = 0, x = 1000;
;(async _ => {
while (q < x) {
await new Promise( resolve => setTimeout( _ => resolve(), 0 ) );
q++
}
var end = (new Date).getTime()
console.log('a', end - start)
})();
像这样的东西会起作用:
var THRESHOLDCOUNT = 10000
var THRESHOLDTIME = 15
function loop(fn) {
var start = Date.now()
var changed = false
var x = 0
while (!changed) {
while (x < THRESHOLDCOUNT) {
x++
fn()
}
var end = Date.now()
changed = end - start > THRESHOLDTIME
}
// make room for external events.
setImmediate(loop)
}