如何使 SFSpeechRecongnizer 可重用于每个 UIViewControllers
How to make SFSpeechRecongnizer Reusable for every UIViewControllers
目前我正在为 iOS 10 功能应用开发语音转文本功能。在这里,我的应用程序成功地吹了代码 return speech to text。我需要多次执行此操作(几次 viewController) 我的问题是有人能解释一下如何做到这一点,因为我的每个 viewController 都可以重复使用。是否有任何设计模式可以做。提前致谢。
import UIKit
import Speech
class ViewController: UIViewController, SFSpeechRecognizerDelegate {
@IBOutlet weak var textView: UITextView!
@IBOutlet weak var microphoneButton: UIButton!
private let speechRecognizer = SFSpeechRecognizer(locale: Locale.init(identifier: "en-US"))!
private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest?
private var recognitionTask: SFSpeechRecognitionTask?
private let audioEngine = AVAudioEngine()
override func viewDidLoad() {
super.viewDidLoad()
microphoneButton.isEnabled = false
speechRecognizer.delegate = self
SFSpeechRecognizer.requestAuthorization { (authStatus) in
var isButtonEnabled = false
switch authStatus {
case .authorized:
isButtonEnabled = true
case .denied:
isButtonEnabled = false
print("User denied access to speech recognition")
case .restricted:
isButtonEnabled = false
print("Speech recognition restricted on this device")
case .notDetermined:
isButtonEnabled = false
print("Speech recognition not yet authorized")
}
OperationQueue.main.addOperation() {
self.microphoneButton.isEnabled = isButtonEnabled
}
}
}
@IBAction func microphoneTapped(_ sender: AnyObject) {
if audioEngine.isRunning {
audioEngine.stop()
recognitionRequest?.endAudio()
microphoneButton.isEnabled = false
microphoneButton.setTitle("Start Recording", for: .normal)
} else {
startRecording()
microphoneButton.setTitle("Stop Recording", for: .normal)
}
}
func startRecording() {
if recognitionTask != nil { //1
recognitionTask?.cancel()
recognitionTask = nil
}
let audioSession = AVAudioSession.sharedInstance() //2
do {
try audioSession.setCategory(AVAudioSessionCategoryRecord)
try audioSession.setMode(AVAudioSessionModeMeasurement)
try audioSession.setActive(true, with: .notifyOthersOnDeactivation)
} catch {
print("audioSession properties weren't set because of an error.")
}
recognitionRequest = SFSpeechAudioBufferRecognitionRequest() //3
guard let inputNode = audioEngine.inputNode else {
fatalError("Audio engine has no input node")
} //4
guard let recognitionRequest = recognitionRequest else {
fatalError("Unable to create an SFSpeechAudioBufferRecognitionRequest object")
} //5
recognitionRequest.shouldReportPartialResults = true //6
recognitionTask = speechRecognizer.recognitionTask(with: recognitionRequest, resultHandler: { (result, error) in //7
var isFinal = false //8
if result != nil {
self.textView.text = result?.bestTranscription.formattedString //9
isFinal = (result?.isFinal)!
}
if error != nil || isFinal { //10
self.audioEngine.stop()
inputNode.removeTap(onBus: 0)
self.recognitionRequest = nil
self.recognitionTask = nil
self.microphoneButton.isEnabled = true
}
})
let recordingFormat = inputNode.outputFormat(forBus: 0) //11
inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer, when) in
self.recognitionRequest?.append(buffer)
}
audioEngine.prepare() //12
do {
try audioEngine.start()
} catch {
print("audioEngine couldn't start because of an error.")
}
textView.text = "Say something, I'm listening!"
}
func speechRecognizer(_ speechRecognizer: SFSpeechRecognizer, availabilityDidChange available: Bool) {
if available {
microphoneButton.isEnabled = true
} else {
microphoneButton.isEnabled = false
}
}
}
可以说,这种代码并不真正属于视图控制器。
不过,直接回答问题,我觉得基本有3个选项,大致按优先顺序排列:
- 将您需要的功能封装在一个新的 class 中,并将其作为 属性 包含在每个视图控制器中,而不是您需要的。(这也可以解决 "doesn't belong in a view controller"投诉。)
- 将类别添加到
UIViewController
。这将使您的新方法可用于 all 视图控制器。您将无法编辑 viewDidLoad
,并且需要 setup
方法(或类似方法)。
- Subclass
UIViewController
与您的方法并让所有其他视图控制器继承自该方法。但是,这意味着您不能使用其他 Apple classes,例如 UITableViewController
。
4. 使用 swizzling 编辑 UIViewController
。 (糟糕的想法。不要这样做。)
目前我正在为 iOS 10 功能应用开发语音转文本功能。在这里,我的应用程序成功地吹了代码 return speech to text。我需要多次执行此操作(几次 viewController) 我的问题是有人能解释一下如何做到这一点,因为我的每个 viewController 都可以重复使用。是否有任何设计模式可以做。提前致谢。
import UIKit
import Speech
class ViewController: UIViewController, SFSpeechRecognizerDelegate {
@IBOutlet weak var textView: UITextView!
@IBOutlet weak var microphoneButton: UIButton!
private let speechRecognizer = SFSpeechRecognizer(locale: Locale.init(identifier: "en-US"))!
private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest?
private var recognitionTask: SFSpeechRecognitionTask?
private let audioEngine = AVAudioEngine()
override func viewDidLoad() {
super.viewDidLoad()
microphoneButton.isEnabled = false
speechRecognizer.delegate = self
SFSpeechRecognizer.requestAuthorization { (authStatus) in
var isButtonEnabled = false
switch authStatus {
case .authorized:
isButtonEnabled = true
case .denied:
isButtonEnabled = false
print("User denied access to speech recognition")
case .restricted:
isButtonEnabled = false
print("Speech recognition restricted on this device")
case .notDetermined:
isButtonEnabled = false
print("Speech recognition not yet authorized")
}
OperationQueue.main.addOperation() {
self.microphoneButton.isEnabled = isButtonEnabled
}
}
}
@IBAction func microphoneTapped(_ sender: AnyObject) {
if audioEngine.isRunning {
audioEngine.stop()
recognitionRequest?.endAudio()
microphoneButton.isEnabled = false
microphoneButton.setTitle("Start Recording", for: .normal)
} else {
startRecording()
microphoneButton.setTitle("Stop Recording", for: .normal)
}
}
func startRecording() {
if recognitionTask != nil { //1
recognitionTask?.cancel()
recognitionTask = nil
}
let audioSession = AVAudioSession.sharedInstance() //2
do {
try audioSession.setCategory(AVAudioSessionCategoryRecord)
try audioSession.setMode(AVAudioSessionModeMeasurement)
try audioSession.setActive(true, with: .notifyOthersOnDeactivation)
} catch {
print("audioSession properties weren't set because of an error.")
}
recognitionRequest = SFSpeechAudioBufferRecognitionRequest() //3
guard let inputNode = audioEngine.inputNode else {
fatalError("Audio engine has no input node")
} //4
guard let recognitionRequest = recognitionRequest else {
fatalError("Unable to create an SFSpeechAudioBufferRecognitionRequest object")
} //5
recognitionRequest.shouldReportPartialResults = true //6
recognitionTask = speechRecognizer.recognitionTask(with: recognitionRequest, resultHandler: { (result, error) in //7
var isFinal = false //8
if result != nil {
self.textView.text = result?.bestTranscription.formattedString //9
isFinal = (result?.isFinal)!
}
if error != nil || isFinal { //10
self.audioEngine.stop()
inputNode.removeTap(onBus: 0)
self.recognitionRequest = nil
self.recognitionTask = nil
self.microphoneButton.isEnabled = true
}
})
let recordingFormat = inputNode.outputFormat(forBus: 0) //11
inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer, when) in
self.recognitionRequest?.append(buffer)
}
audioEngine.prepare() //12
do {
try audioEngine.start()
} catch {
print("audioEngine couldn't start because of an error.")
}
textView.text = "Say something, I'm listening!"
}
func speechRecognizer(_ speechRecognizer: SFSpeechRecognizer, availabilityDidChange available: Bool) {
if available {
microphoneButton.isEnabled = true
} else {
microphoneButton.isEnabled = false
}
}
}
可以说,这种代码并不真正属于视图控制器。
不过,直接回答问题,我觉得基本有3个选项,大致按优先顺序排列:
- 将您需要的功能封装在一个新的 class 中,并将其作为 属性 包含在每个视图控制器中,而不是您需要的。(这也可以解决 "doesn't belong in a view controller"投诉。)
- 将类别添加到
UIViewController
。这将使您的新方法可用于 all 视图控制器。您将无法编辑viewDidLoad
,并且需要setup
方法(或类似方法)。 - Subclass
UIViewController
与您的方法并让所有其他视图控制器继承自该方法。但是,这意味着您不能使用其他 Apple classes,例如UITableViewController
。4. 使用 swizzling 编辑
UIViewController
。 (糟糕的想法。不要这样做。)