Flutter GestureDetector,onTap 自动触发,如何?

Flutter GestureDetector, onTap gets triggered automatically, how to?

我有一个有状态的小部件,它有一个简单的网格,每个网格单元格中都有一个容器。

我想点击一个单元格/容器并更改其内容。

问题是 GestureDetector -> onTap 方法在所有 cels 的应用程序刷新时被触发。

在下面的示例中,_changeCell 方法对所有 cels 立即触发,onTap 不起作用。

有什么想法吗?

import 'package:flutter/material.dart';

class GridWidget extends StatefulWidget {
  @override
  _GridWidgetState createState() => new _GridWidgetState();
}

class _GridWidgetState extends State<GridWidget> {
  @override
  Widget build(BuildContext context) {

    Color cellColor = Colors.white;
    Text cellText = new Text('');

    // when a cell is tapped, change the color and text
    _changeCell(index) {
      setState(() {
        cellColor = Colors.lightBlue;
        cellText = new Text('clicked');
      });
      print("Container clicked " + index.toString());
    }

    // create a 5 by 5 grid 
    return new GridView.count(
      crossAxisCount: 5,
      children: new List.generate(5, (index) {
        return new GestureDetector(
          onTap: _changeCell(index),
          child: new Container(
            width: double.infinity,
            height: double.infinity,
            decoration: new BoxDecoration(
              color: cellColor,
            ),
            child: new Center(
              child: cellText,
            ),
          ),
        );
      }),
    );
  }
}

您的代码在这一行有问题:

onTap: _changeCell(index),

基本上,您不是将 onTap 设置为方法,而是直接调用该方法并将 onTap 设置为该调用的结果(null)。每次构建小部件时,它都会调用该函数。

你应该做的是:

onTap: () => _changeCell(index)

只需将 onTap: _changeCell(index) 更改为 onTap: () => _changeCell(index) 即可。 _changeCell(index) this returns null 并将 null 设置为 onTap 并调用相同的函数。

以下代码用于此

我玩了一下。

    import 'package:flutter/material.dart';

void main() {
  runApp(new MaterialApp(
    home: new DemoScreen(),
  ));
}

class DemoScreen extends StatefulWidget {
  @override
  _DemoScreenState createState() => new _DemoScreenState();
}

class _DemoScreenState extends State<DemoScreen> {
  Color cellColor = Colors.white;

  Text _getText(index) {
    Text text;
    switch (index) {
      case 0:
        text = new Text('lightBlue');
        break;
      case 1:
        text = new Text('red');
        break;
      case 2:
        text = new Text('green');
        break;
      case 3:
        text = new Text('yellow');
        break;
      case 4:
        text = new Text('orange');
        break;
      default:
        text = new Text('brown');
        break;
    }

    return text;
  }

  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      appBar: new AppBar(
        title: new Text("Demo App"),
      ),
      body: new GridView.count(
        crossAxisCount: 5,
        children: new List.generate(5, (index) {
          return new MyWidget(
            index: index,
            color: cellColor,
            text: _getText(index),
          );
        }),
      ),
    );
  }
}

class MyWidget extends StatefulWidget {
  final Color color;
  final Text text;
  final int index;

  MyWidget({this.color, this.text, this.index});

  @override
  _MyWidgetState createState() => new _MyWidgetState();
}

class _MyWidgetState extends State<MyWidget> {
  Color cellColor = Colors.white;
  Text cellText = new Text('white');

  @override
  void initState() {
    super.initState();
    cellColor = widget.color;
    cellText = widget.text;
  }

  _changeCell(index) {
    setState(() {
      switch (index) {
        case 0:
          cellColor = Colors.lightBlue;
          cellText = new Text('lightBlue');
          break;
        case 1:
          cellColor = Colors.red;
          cellText = new Text('red');
          break;
        case 2:
          cellColor = Colors.green;
          cellText = new Text('green');
          break;
        case 3:
          cellColor = Colors.yellow;
          cellText = new Text('yellow');
          break;
        case 4:
          cellColor = Colors.orange;
          cellText = new Text('orange');
          break;
        default:
          cellColor = Colors.brown;
          cellText = new Text('brown');
          break;
      }
    });
    print("Container clicked " + index.toString());
  }

  @override
  Widget build(BuildContext context) {
    return new GestureDetector(
      onTap: () => _changeCell(widget.index),
      child: new Container(
        margin: new EdgeInsets.symmetric(horizontal: 1.0),
        width: double.infinity,
        height: double.infinity,
        decoration: new BoxDecoration(
          color: cellColor,
        ),
        child: new Center(
          child: cellText,
        ),
      ),
    );
  }
}

希望对您有所帮助:)

寻找快速修复的人的 TLDR 答案。

变化:

onTap: () => myMethod,

为此:

 onTap: (){ myMethod();},