Python setuptools:首先从源构建然后安装

Python setuptools: first build from sources then install

我在理解 setuptools 的一些基本范例时遇到了一些困难,我希望能得到一些帮助来理解 python.

的 setuptools 的一些原则和选项。

目前,我正在将 blender 的跨平台实现作为 python 模块构建周期,这样 bpy.pyd/ bpy.so 可以从 pip 安装。

我能够从 Windows 成功执行此构建过程。您可以在此处查看回购协议:https://github.com/TylerGubala/blenderpy

我主要关心的问题如下:

1) 我有补充文件,方便不同系统架构的搭建;我想上传这些到pypi,而不是内置的二进制文件

2) 安装时,补充文件不应存在于包中,它们仅在设置/构建过程中相关

3) 目前,安装脚本的工作方式是构建模块,然后偷偷地将构建的文件复制到给定 python 环境的站点包和可执行目录中。我在这里担心的是:当用户 运行s py -m pip uninstall blenderpy 时,包管理器如何知道获取这些文件并删除它们?

4) 打包这样一个模块的正确方法是什么?

我认为我的主要断开是因为我将使用 pypi 作为构建脚本交付系统,我打算安装的实际模块直到 setup.py 执行中途才出现.

那么我如何才能将这些实用程序安装到用户的机器上,运行 它们,并让我的结果构建 bpy.pyd 作为我的包的来源?

提前致谢!

编辑:我觉得我应该提到我通读了以下 post 并且,虽然它看起来相关但似乎更多地谈论 'extras' 处理程序和 setuptools 的内部而不是谈论关于安装由 python 构建脚本控制的已编译库。

Python setuptools/distutils custom build for the `extra` package with Makefile

更新于 2018 年 7 月 28 日,我发现了多项改进。

我最终通过大量研究和 大量 反复试验找到了实现目标所需要做的事情。

最后,解决方案看起来几乎与解决这个问题的结果完全一样:

Extending setuptools extension to use CMake in setup.py?

1) 用我自己的 class 扩展 setuptools.Extension class,它不包含 sourceslibs 属性的条目

2) 用我自己的 class 扩展 setuptools.commands.build_ext.build_ext class,它有一个自定义方法来执行我必要的构建步骤 (git, svn, cmake, cmake --build)

3) 扩展 distutils.command.install_data.install_data class (yuck, distutils... 但是似乎没有 setuputils 等价物) class 我自己的,在 setuptools 的记录创建过程中标记构建的二进制库(已安装-files.txt),这样

  • 这些库将被记录并使用 pip uninstall bpy
  • 进行卸载
  • 命令 py setup.py bdist_wheel 也可以在本机运行,并可用于提供源代码的预编译版本

4) 用我自己的 class 扩展 setuptools.command.install_lib.install_lib class,这将确保构建的库从它们生成的构建文件夹移动到 setuptools 期望的文件夹它们在(在 Windows 上它将把 .dll 文件放在 bin/Release 文件夹中,而不是 setuptools 期望的位置)

5) 用我自己的 class 扩展 setuptools.command.install_scripts.install_scripts class 以便将脚本文件复制到正确的目录(Blender 期望 2.79 或任何目录是在脚本位置)

6) 执行构建步骤后,将这些文件复制到已知目录中,setuptools 会将其复制到我的环境的 site-packages 目录中。此时,剩余的 setuptools 和 distutils classes 可以接管写入已安装的-files.txt 记录,并且将完全可移除!

您可以在此处查看最新的存储库:https://github.com/TylerGubala/blenderpy

这是我最终得到的快照:

"""
Build blender into a python module
"""

from distutils.command.install_data import install_data
import os
import pathlib
from setuptools import find_packages, setup, Extension
from setuptools.command.build_ext import build_ext
from setuptools.command.install_lib import install_lib
from setuptools.command.install_scripts import install_scripts
import shutil
import struct
import sys
from typing import List

PYTHON_EXE_DIR = os.path.dirname(sys.executable)

BLENDER_GIT_REPO_URL = 'git://git.blender.org/blender.git'
BLENDERPY_DIR = os.path.join(pathlib.Path.home(), ".blenderpy")

BITS = struct.calcsize("P") * 8

LINUX_BLENDER_BUILD_DEPENDENCIES = ['build-essential']

LINUX_BLENDER_ADDTL_DEPENDENCIES = ['libfreetype6-dev', 'libglew-dev',
                                    'libglu1-mesa-dev', 'libjpeg-dev',
                                    'libpng12-dev', 'libsndfile1-dev',
                                    'libx11-dev', 'libxi-dev',
                                    # How to find current Python version best 
                                    # guess and install the right one?
                                    'python3.5-dev',
                                    # TODO: Update the above for a more 
                                    # maintainable way of getting correct 
                                    # Python version
                                    'libalut-dev', 'libavcodec-dev', 
                                    'libavdevice-dev', 'libavformat-dev', 
                                    'libavutil-dev', 'libfftw3-dev',
                                    'libjack-dev', 'libmp3lame-dev',
                                    'libopenal-dev', 'libopenexr-dev',
                                    'libopenjpeg-dev', 'libsdl1.2-dev',
                                    'libswscale-dev', 'libtheora-dev',
                                    'libtiff5-dev', 'libvorbis-dev',
                                    'libx264-dev', 'libspnav-dev']

class CMakeExtension(Extension):
    """
    An extension to run the cmake build
    """

    def __init__(self, name, sources=[]):

        super().__init__(name = name, sources = sources)

class InstallCMakeLibsData(install_data):
    """
    Just a wrapper to get the install data into the egg-info
    """

    def run(self):
        """
        Outfiles are the libraries that were built using cmake
        """

        # There seems to be no other way to do this; I tried listing the
        # libraries during the execution of the InstallCMakeLibs.run() but
        # setuptools never tracked them, seems like setuptools wants to
        # track the libraries through package data more than anything...
        # help would be appriciated

        self.outfiles = self.distribution.data_files

class InstallCMakeLibs(install_lib):
    """
    Get the libraries from the parent distribution, use those as the outfiles

    Skip building anything; everything is already built, forward libraries to
    the installation step
    """

    def run(self):
        """
        Copy libraries from the bin directory and place them as appropriate
        """

        self.announce("Moving library files", level=3)

        # We have already built the libraries in the previous build_ext step

        self.skip_build = True

        bin_dir = self.distribution.bin_dir

        libs = [os.path.join(bin_dir, _lib) for _lib in 
                os.listdir(bin_dir) if 
                os.path.isfile(os.path.join(bin_dir, _lib)) and 
                os.path.splitext(_lib)[1] in [".dll", ".so"]
                and not (_lib.startswith("python") or _lib.startswith("bpy"))]

        for lib in libs:

            shutil.move(lib, os.path.join(self.build_dir,
                                          os.path.basename(lib)))

        # Mark the libs for installation, adding them to 
        # distribution.data_files seems to ensure that setuptools' record 
        # writer appends them to installed-files.txt in the package's egg-info
        #
        # Also tried adding the libraries to the distribution.libraries list, 
        # but that never seemed to add them to the installed-files.txt in the 
        # egg-info, and the online recommendation seems to be adding libraries 
        # into eager_resources in the call to setup(), which I think puts them 
        # in data_files anyways. 
        # 
        # What is the best way?

        self.distribution.data_files = [os.path.join(self.install_dir, 
                                                     os.path.basename(lib))
                                        for lib in libs]

        # Must be forced to run after adding the libs to data_files

        self.distribution.run_command("install_data")

        super().run()

class InstallBlenderScripts(install_scripts):
    """
    Install the scripts available from the "version folder" in the build dir
    """

    def run(self):
        """
        Copy the required directory to the build directory and super().run()
        """

        self.announce("Moving scripts files", level=3)

        self.skip_build = True

        bin_dir = self.distribution.bin_dir

        scripts_dirs = [os.path.join(bin_dir, _dir) for _dir in
                        os.listdir(bin_dir) if
                        os.path.isdir(os.path.join(bin_dir, _dir))]

        for scripts_dir in scripts_dirs:

            shutil.move(scripts_dir,
                        os.path.join(self.build_dir,
                                     os.path.basename(scripts_dir)))

        # Mark the scripts for installation, adding them to 
        # distribution.scripts seems to ensure that the setuptools' record 
        # writer appends them to installed-files.txt in the package's egg-info

        self.distribution.scripts = scripts_dirs

        super().run()

class BuildCMakeExt(build_ext):
    """
    Builds using cmake instead of the python setuptools implicit build
    """

    def run(self):
        """
        Perform build_cmake before doing the 'normal' stuff
        """

        for extension in self.extensions:

            if extension.name == "bpy":

                self.build_cmake(extension)

        super().run()

    def build_cmake(self, extension: Extension):
        """
        The steps required to build the extension
        """

        # We import the setup_requires modules here because if we import them
        # at the top this script will always fail as they won't be present

        from git import Repo

        self.announce("Preparing the build environment", level=3)

        blender_dir = os.path.join(BLENDERPY_DIR, "blender")

        build_dir = pathlib.Path(self.build_temp)

        extension_path = pathlib.Path(self.get_ext_fullpath(extension.name))

        os.makedirs(blender_dir, exist_ok=True)
        os.makedirs(build_dir, exist_ok=True)
        os.makedirs(extension_path.parent.absolute(), exist_ok=True)

        # Now that the necessary directories are created, ensure that OS 
        # specific steps are performed; a good example is checking on linux 
        # that the required build libraries are in place.

        if sys.platform == "win32": # Windows only steps

            import svn.remote
            import winreg

            vs_versions = []

            for version in [12, 14, 15]:

                try:

                    winreg.OpenKey(winreg.HKEY_CLASSES_ROOT,
                                   f"VisualStudio.DTE.{version}.0")

                except:

                    pass

                else:

                    vs_versions.append(version)

            if not vs_versions:

                raise Exception("Windows users must have Visual Studio 2013 "
                                "or later installed")

            svn_lib = (f"win{'dows' if BITS == 32 else '64'}"
                       f"{'_vc12' if max(vs_versions) == 12 else '_vc14'}")
            svn_url = (f"https://svn.blender.org/svnroot/bf-blender/trunk/lib/"
                       f"{svn_lib}")
            svn_dir = os.path.join(BLENDERPY_DIR, "lib", svn_lib)

            os.makedirs(svn_dir, exist_ok=True)

            self.announce(f"Checking out svn libs from {svn_url}", level=3)

            try:

                blender_svn_repo = svn.remote.RemoteClient(svn_url)
                blender_svn_repo.checkout(svn_dir)

            except Exception as e:

                self.warn("Windows users must have the svn executable "
                          "available from the command line")
                self.warn("Please install Tortoise SVN with \"command line "
                          "client tools\" as described here")
                self.warn(""
                          "tortoisesvn-via-the-command-line")
                raise e

        elif sys.platform == "linux": # Linux only steps

            # TODO: Test linux environment, issue #1

            import apt

            apt_cache = apt.cache.Cache()

            apt_cache.update()

            # We need to re-open the apt-cache after performing the update to use the
            # Updated cache, otherwise we will still be using the old cache see: 
            # 
            apt_cache.open()

            for build_requirement in LINUX_BLENDER_BUILD_DEPENDENCIES:

                required_package = apt_cache[build_requirement]

                if not required_package.is_installed:

                    required_package.mark_install()

                    # Committing the changes to the cache could fail due to 
                    # privilages; maybe we could try-catch this exception to 
                    # elevate the privilages
                    apt_cache.commit()

                    self.announce(f"Build requirement {build_requirement} "
                                  f"installed", level=3)

            self.announce("Installing linux additional Blender build "
                          "dependencies as necessary", level=3)

            try:

                automated_deps_install_script = os.path.join(BLENDERPY_DIR, 
                                                     'blender/build_files/'
                                                     'build_environment/'
                                                     'install_deps.sh')

                self.spawn([automated_deps_install_script])

            except:

                self.warn("Could not automatically install linux additional "
                          "Blender build dependencies, attempting manual "
                          "installation")

                for addtl_requirement in LINUX_BLENDER_ADDTL_DEPENDENCIES:

                    required_package = apt_cache[addtl_requirement]

                    if not required_package.is_installed:

                        required_package.mark_install()

                        # Committing the changes to the cache could fail due to privilages
                        # Maybe we could try-catch this exception to elevate the privilages
                        apt_cache.commit()

                        self.announce(f"Additional requirement "
                                      f"{addtl_requirement} installed",
                                      level=3)

                self.announce("Blender additional dependencies installed "
                              "manually", level=3)

            else:

                self.announce("Blender additional dependencies installed "
                              "automatically", level=3)

        elif sys.platform == "darwin": # MacOS only steps

            # TODO: Test MacOS environment, issue #2

            pass

        # Perform relatively common build steps

        self.announce(f"Cloning Blender source from {BLENDER_GIT_REPO_URL}",
                      level=3)

        try:

            blender_git_repo = Repo(blender_dir)

        except:

            Repo.clone_from(BLENDER_GIT_REPO_URL, blender_dir)
            blender_git_repo = Repo(blender_dir)

        finally:

            blender_git_repo.heads.master.checkout()
            blender_git_repo.remotes.origin.pull()

        self.announce(f"Updating Blender git submodules", level=3)

        blender_git_repo.git.submodule('update', '--init', '--recursive')

        for submodule in blender_git_repo.submodules:

            submodule_repo = submodule.module()
            submodule_repo.heads.master.checkout()
            submodule_repo.remotes.origin.pull()

        self.announce("Configuring cmake project", level=3)

        self.spawn(['cmake', '-H'+blender_dir, '-B'+self.build_temp,
                    '-DWITH_PLAYER=OFF', '-DWITH_PYTHON_INSTALL=OFF',
                    '-DWITH_PYTHON_MODULE=ON',
                    f"-DCMAKE_GENERATOR_PLATFORM=x"
                    f"{'86' if BITS == 32 else '64'}"])

        self.announce("Building binaries", level=3)

        self.spawn(["cmake", "--build", self.build_temp, "--target", "INSTALL",
                    "--config", "Release"])

        # Build finished, now copy the files into the copy directory
        # The copy directory is the parent directory of the extension (.pyd)

        self.announce("Moving Blender python module", level=3)

        bin_dir = os.path.join(build_dir, 'bin', 'Release')
        self.distribution.bin_dir = bin_dir

        bpy_path = [os.path.join(bin_dir, _bpy) for _bpy in
                    os.listdir(bin_dir) if
                    os.path.isfile(os.path.join(bin_dir, _bpy)) and
                    os.path.splitext(_bpy)[0].startswith('bpy') and
                    os.path.splitext(_bpy)[1] in [".pyd", ".so"]][0]

        shutil.move(bpy_path, extension_path)

        # After build_ext is run, the following commands will run:
        # 
        # install_lib
        # install_scripts
        # 
        # These commands are subclassed above to avoid pitfalls that
        # setuptools tries to impose when installing these, as it usually
        # wants to build those libs and scripts as well or move them to a
        # different place. See comments above for additional information

setup(name='bpy',
      version='1.2.2b5',
      packages=find_packages(),
      ext_modules=[CMakeExtension(name="bpy")],
      description='Blender as a python module',
      long_description=open("./README.md", 'r').read(),
      long_description_content_type="text/markdown",
      keywords="Blender, 3D, Animation, Renderer, Rendering",
      classifiers=["Development Status :: 3 - Alpha",
                   "Environment :: Win32 (MS Windows)",
                   "Intended Audience :: Developers",
                   "License :: OSI Approved :: "
                   "GNU Lesser General Public License v3 (LGPLv3)",
                   "Natural Language :: English",
                   "Operating System :: Microsoft :: Windows :: Windows 10",
                   "Programming Language :: C",
                   "Programming Language :: C++",
                   "Programming Language :: Python",
                   "Programming Language :: Python :: 3.6",
                   "Programming Language :: Python :: Implementation :: CPython",
                   "Topic :: Artistic Software",
                   "Topic :: Education",
                   "Topic :: Multimedia",
                   "Topic :: Multimedia :: Graphics",
                   "Topic :: Multimedia :: Graphics :: 3D Modeling",
                   "Topic :: Multimedia :: Graphics :: 3D Rendering",
                   "Topic :: Games/Entertainment"],
      author='Tyler Gubala',
      author_email='gubalatyler@gmail.com',
      license='GPL-3.0',
      setup_requires=["cmake", "GitPython", 'svn;platform_system=="Windows"',
                      'apt;platform_system=="Linux"'],
      url="https://github.com/TylerGubala/blenderpy",
      cmdclass={
          'build_ext': BuildCMakeExt,
          'install_data': InstallCMakeLibsData,
          'install_lib': InstallCMakeLibs,
          'install_scripts': InstallBlenderScripts
          }
    )