BMP 文件 C 实现
BMP File C implementation
我正在尝试用C实现创建图像文件。我想要的图像格式是RGB565。我已经关注了这两个网站 1 2 以尝试获取可查看的图像,但我似乎无法正常工作。 "fwrite" 函数中的问题是因为小字节序的问题吗?
出于测试目的,我想要一张 16*4 大且所有像素颜色相同的图像。 (代码很乱,因为它只是为了在更大的项目中实现之前进行测试。
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
int main() {
uint16_t myData[64];
for(int i = 0; i<64; i++)
{
myData[i] = 0x241B; //Random Color
}
typedef struct /**** BMP file header structure ****/
{
uint16_t bfType; /* Magic number for file */
uint32_t bfSize; /* Size of file */
uint16_t bfReserved1; /* Reserved */
uint16_t bfReserved2; /* ... */
uint32_t bfOffBits; /* Offset to bitmap data */
} BITMAPFILEHEADER;
typedef struct /**** BMP file info structure ****/
{
uint32_t biSize; /* Size of info header */
uint32_t biWidth; /* Width of image */
uint32_t biHeight; /* Height of image */
uint16_t biPlanes; /* Number of color planes */
uint16_t biBitCount; /* Number of bits per pixel */
uint32_t biCompression; /* Type of compression to use */
uint32_t biSizeImage; /* Size of image data */
uint32_t biXPelsPerMeter; /* X pixels per meter */
uint32_t biYPelsPerMeter; /* Y pixels per meter */
uint32_t biClrUsed; /* Number of colors used */
uint32_t biClrImportant; /* Number of important colors */
} BITMAPINFOHEADER;
BITMAPFILEHEADER myFileHeader = {0x4D42, 198, 0, 0, 70};
BITMAPINFOHEADER myInfoHeader = {40, 16, 4, 1, 16, 0, 0, 1000, 1000, 0, 0};
uint32_t RGB565ColorTable[] = {0x7E00000, 0xF8000000, 0x001F0000, 0};
FILE *fptr; fptr = fopen("testImage.bmp","w+");
if(fptr == NULL) {
printf("Error!");
exit(1); }
fwrite(&myFileHeader, sizeof(BITMAPFILEHEADER), 1, fptr);
fwrite(&myInfoHeader, sizeof(BITMAPINFOHEADER), 1, fptr);
fwrite(&RGB565ColorTable, sizeof(RGB565ColorTable), 1, fptr);
fwrite(&myData, sizeof(myData), 1, fptr);
fclose(fptr);
return 0; }
十六进制输出(在将 attribute((packed)) 添加到结构之后):
您需要打包文件头结构,以便编译器不会填充条目。在定义结构来完成此操作时,您可以将 __attribute__((packed))
与 gcc 一起使用。
我确实清理了代码。看起来它正在运行:
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
typedef struct /**** BMP file header structure ****/
{
uint16_t bfType; /* Magic number for file */
uint32_t bfSize; /* Size of file */
uint16_t bfReserved1; /* Reserved */
uint16_t bfReserved2; /* ... */
uint32_t bfOffBits; /* Offset to bitmap data */
} __attribute__((packed)) BITMAPFILEHEADER;
typedef struct /**** BMP file info structure ****/
{
uint32_t biSize; /* Size of info header */
uint32_t biWidth; /* Width of image */
uint32_t biHeight; /* Height of image */
uint16_t biPlanes; /* Number of color planes */
uint16_t biBitCount; /* Number of bits per pixel */
uint32_t biCompression; /* Type of compression to use */
uint32_t biSizeImage; /* Size of image data */
uint32_t biXPelsPerMeter; /* X pixels per meter */
uint32_t biYPelsPerMeter; /* Y pixels per meter */
uint32_t biClrUsed; /* Number of colors used */
uint32_t biClrImportant; /* Number of important colors */
} __attribute__((packed)) BITMAPINFOHEADER;
int main()
{
FILE *fptr;
BITMAPFILEHEADER myFileHeader = {
.bfType = 0x4D42,
.bfSize = 198,
.bfOffBits = 70
};
BITMAPINFOHEADER myInfoHeader = {
.biSize = 40,
.biWidth = 16,
.biHeight = 4,
.biPlanes = 1,
.biBitCount = 16,
.biCompression = 0,
.biSizeImage = 0,
.biXPelsPerMeter = 1000,
.biYPelsPerMeter = 1000,
.biClrUsed = 0,
.biClrImportant = 0
};
uint32_t RGB565ColorTable[] = {
0x7E00000, 0xF8000000, 0x001F0000, 0
};
uint16_t myData[64];
for(int i = 0; i<64; i++)
{
myData[i] = 0x241B; //Random Color
}
fptr = fopen("testImage.bmp","w+");
if(fptr == NULL) {
printf("Error!");
exit(1);
}
fwrite(&myFileHeader, sizeof(myFileHeader), 1, fptr);
fwrite(&myInfoHeader, sizeof(myInfoHeader), 1, fptr);
fwrite(&RGB565ColorTable, sizeof(RGB565ColorTable), 1, fptr);
fwrite(&myData, sizeof(myData), 1, fptr);
fclose(fptr);
return 0;
}
我确实有以下输出:
hexdump -C testImage.bmp
00000000 42 4d c6 00 00 00 00 00 00 00 46 00 00 00 28 00 |BM........F...(.|
00000010 00 00 10 00 00 00 04 00 00 00 01 00 10 00 00 00 |................|
00000020 00 00 00 00 00 00 e8 03 00 00 e8 03 00 00 00 00 |................|
00000030 00 00 00 00 00 00 00 00 e0 07 00 00 00 f8 00 00 |................|
00000040 1f 00 00 00 00 00 1b 24 1b 24 1b 24 1b 24 1b 24 |.......$.$.$.$.$|
00000050 1b 24 1b 24 1b 24 1b 24 1b 24 1b 24 1b 24 1b 24 |.$.$.$.$.$.$.$.$|
*
000000c0 1b 24 1b 24 1b 24 |.$.$.$|
使用 MSVC,您可以将结构包含在
#pragma pack(push, 1)
// struct
#pragma pack(pop)
让它打包。我发现只有 BITMAPFILEHEADER
在 32 位编译中才需要它。
我正在尝试用C实现创建图像文件。我想要的图像格式是RGB565。我已经关注了这两个网站 1 2 以尝试获取可查看的图像,但我似乎无法正常工作。 "fwrite" 函数中的问题是因为小字节序的问题吗?
出于测试目的,我想要一张 16*4 大且所有像素颜色相同的图像。 (代码很乱,因为它只是为了在更大的项目中实现之前进行测试。
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
int main() {
uint16_t myData[64];
for(int i = 0; i<64; i++)
{
myData[i] = 0x241B; //Random Color
}
typedef struct /**** BMP file header structure ****/
{
uint16_t bfType; /* Magic number for file */
uint32_t bfSize; /* Size of file */
uint16_t bfReserved1; /* Reserved */
uint16_t bfReserved2; /* ... */
uint32_t bfOffBits; /* Offset to bitmap data */
} BITMAPFILEHEADER;
typedef struct /**** BMP file info structure ****/
{
uint32_t biSize; /* Size of info header */
uint32_t biWidth; /* Width of image */
uint32_t biHeight; /* Height of image */
uint16_t biPlanes; /* Number of color planes */
uint16_t biBitCount; /* Number of bits per pixel */
uint32_t biCompression; /* Type of compression to use */
uint32_t biSizeImage; /* Size of image data */
uint32_t biXPelsPerMeter; /* X pixels per meter */
uint32_t biYPelsPerMeter; /* Y pixels per meter */
uint32_t biClrUsed; /* Number of colors used */
uint32_t biClrImportant; /* Number of important colors */
} BITMAPINFOHEADER;
BITMAPFILEHEADER myFileHeader = {0x4D42, 198, 0, 0, 70};
BITMAPINFOHEADER myInfoHeader = {40, 16, 4, 1, 16, 0, 0, 1000, 1000, 0, 0};
uint32_t RGB565ColorTable[] = {0x7E00000, 0xF8000000, 0x001F0000, 0};
FILE *fptr; fptr = fopen("testImage.bmp","w+");
if(fptr == NULL) {
printf("Error!");
exit(1); }
fwrite(&myFileHeader, sizeof(BITMAPFILEHEADER), 1, fptr);
fwrite(&myInfoHeader, sizeof(BITMAPINFOHEADER), 1, fptr);
fwrite(&RGB565ColorTable, sizeof(RGB565ColorTable), 1, fptr);
fwrite(&myData, sizeof(myData), 1, fptr);
fclose(fptr);
return 0; }
十六进制输出(在将 attribute((packed)) 添加到结构之后):
您需要打包文件头结构,以便编译器不会填充条目。在定义结构来完成此操作时,您可以将 __attribute__((packed))
与 gcc 一起使用。
我确实清理了代码。看起来它正在运行:
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
typedef struct /**** BMP file header structure ****/
{
uint16_t bfType; /* Magic number for file */
uint32_t bfSize; /* Size of file */
uint16_t bfReserved1; /* Reserved */
uint16_t bfReserved2; /* ... */
uint32_t bfOffBits; /* Offset to bitmap data */
} __attribute__((packed)) BITMAPFILEHEADER;
typedef struct /**** BMP file info structure ****/
{
uint32_t biSize; /* Size of info header */
uint32_t biWidth; /* Width of image */
uint32_t biHeight; /* Height of image */
uint16_t biPlanes; /* Number of color planes */
uint16_t biBitCount; /* Number of bits per pixel */
uint32_t biCompression; /* Type of compression to use */
uint32_t biSizeImage; /* Size of image data */
uint32_t biXPelsPerMeter; /* X pixels per meter */
uint32_t biYPelsPerMeter; /* Y pixels per meter */
uint32_t biClrUsed; /* Number of colors used */
uint32_t biClrImportant; /* Number of important colors */
} __attribute__((packed)) BITMAPINFOHEADER;
int main()
{
FILE *fptr;
BITMAPFILEHEADER myFileHeader = {
.bfType = 0x4D42,
.bfSize = 198,
.bfOffBits = 70
};
BITMAPINFOHEADER myInfoHeader = {
.biSize = 40,
.biWidth = 16,
.biHeight = 4,
.biPlanes = 1,
.biBitCount = 16,
.biCompression = 0,
.biSizeImage = 0,
.biXPelsPerMeter = 1000,
.biYPelsPerMeter = 1000,
.biClrUsed = 0,
.biClrImportant = 0
};
uint32_t RGB565ColorTable[] = {
0x7E00000, 0xF8000000, 0x001F0000, 0
};
uint16_t myData[64];
for(int i = 0; i<64; i++)
{
myData[i] = 0x241B; //Random Color
}
fptr = fopen("testImage.bmp","w+");
if(fptr == NULL) {
printf("Error!");
exit(1);
}
fwrite(&myFileHeader, sizeof(myFileHeader), 1, fptr);
fwrite(&myInfoHeader, sizeof(myInfoHeader), 1, fptr);
fwrite(&RGB565ColorTable, sizeof(RGB565ColorTable), 1, fptr);
fwrite(&myData, sizeof(myData), 1, fptr);
fclose(fptr);
return 0;
}
我确实有以下输出:
hexdump -C testImage.bmp
00000000 42 4d c6 00 00 00 00 00 00 00 46 00 00 00 28 00 |BM........F...(.|
00000010 00 00 10 00 00 00 04 00 00 00 01 00 10 00 00 00 |................|
00000020 00 00 00 00 00 00 e8 03 00 00 e8 03 00 00 00 00 |................|
00000030 00 00 00 00 00 00 00 00 e0 07 00 00 00 f8 00 00 |................|
00000040 1f 00 00 00 00 00 1b 24 1b 24 1b 24 1b 24 1b 24 |.......$.$.$.$.$|
00000050 1b 24 1b 24 1b 24 1b 24 1b 24 1b 24 1b 24 1b 24 |.$.$.$.$.$.$.$.$|
*
000000c0 1b 24 1b 24 1b 24 |.$.$.$|
使用 MSVC,您可以将结构包含在
#pragma pack(push, 1)
// struct
#pragma pack(pop)
让它打包。我发现只有 BITMAPFILEHEADER
在 32 位编译中才需要它。