西北角具有固定纵横比的拖动调整大小的矩形
Drag-resizing rectangle with fixed aspect ratio northwest corner
我有一个 Java 应用程序,用户可以在其中裁剪原始图像的子图像。通过在原始图像上绘制一个矩形来选择裁剪区域。然后可以沿对角线调整矩形的大小。到目前为止,一切正常!
用户还可以选择将矩形的纵横比锁定为 4:3。我可以通过将宽度设置为 w = h / 4 * 3;
来实现这一点
但是,当涉及到使用锁定比例调整大小时,从 西北角 拖动时,矩形表现异常并且不再静止(参见下面的 gif)。西南角有同样的问题,但可以通过将高度设置为 h = w / 3 * 4;
来解决,但我不知道如何在数学上为 西北角。我提供了一个可复制粘贴的演示用于实验:
public class CropDemo {
public static void main(String[] args) {
CropPanel cropPanel = new CropPanel();
cropPanel.setPreferredSize(new Dimension(640, 480));
JFrame jFrame = new JFrame("Crop Panel");
jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jFrame.getContentPane().add(cropPanel);
jFrame.setResizable(false);
jFrame.pack();
jFrame.setLocationRelativeTo(null);
jFrame.setVisible(true);
}
}
class CropPanel extends JPanel {
private static final long serialVersionUID = 1L;
private boolean fixedRatio = true;
private Rectangle rectangle;
private Point clickPoint;
private static final int HOVERING = 0;
private static final int MOVING = 1;
private static final int RESIZING = 2;
public CropPanel() {
setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
MouseAdapter mouseHandler = new MouseAdapter() {
private Point startPoint = null;
@Override
public void mouseClicked(MouseEvent e) {
if (rectangle != null && getCursorState() == HOVERING) {
rectangle = null;
repaint();
}
}
@Override
public void mousePressed(MouseEvent e) {
clickPoint = e.getPoint();
startPoint = e.getPoint();
}
@Override
public void mouseMoved(MouseEvent e) {
if (rectangle != null) {
Point mouse = e.getPoint();
int width = rectangle.x + rectangle.width;
int height = rectangle.y + rectangle.height;
final int off = 5;
if (mouse.x > rectangle.x - off && mouse.x < width + off && mouse.y > rectangle.y - off
&& mouse.y < height + off) {
if (mouse.x <= rectangle.x + off && mouse.y >= height - off) {
setCursor(Cursor.getPredefinedCursor(Cursor.SW_RESIZE_CURSOR));
} else if (mouse.x >= width - off && mouse.y >= height - off) {
setCursor(Cursor.getPredefinedCursor(Cursor.SE_RESIZE_CURSOR));
} else if (mouse.x <= rectangle.x + off && mouse.y <= rectangle.y + off) {
setCursor(Cursor.getPredefinedCursor(Cursor.NW_RESIZE_CURSOR));
} else if (mouse.x >= width - off && mouse.y <= rectangle.y + off) {
setCursor(Cursor.getPredefinedCursor(Cursor.NE_RESIZE_CURSOR));
} else {
setCursor(Cursor.getPredefinedCursor(Cursor.MOVE_CURSOR));
}
} else {
setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
}
}
}
@Override
public void mouseDragged(MouseEvent e) {
if (clickPoint != null) {
Point mouse = e.getPoint();
if (getCursorState() == MOVING) {
int dx = rectangle.x + mouse.x - clickPoint.x;
int dy = rectangle.y + mouse.y - clickPoint.y;
rectangle.setLocation(dx, dy);
clickPoint = e.getPoint();
} else if (getCursorState() == RESIZING) {
int dx = mouse.x - startPoint.x;
int dy = mouse.y - startPoint.y;
int height = rectangle.height;
int width = rectangle.width;
int x = 0;
int y = 0;
int w = 0;
int h = 0;
switch (getCursor().getType()) {
case Cursor.SW_RESIZE_CURSOR:
x = mouse.x + dx;
y = rectangle.y;
w = width - dx;
h = height + dy;
if (fixedRatio) {
h = w / 3 * 4;
}
break;
case Cursor.SE_RESIZE_CURSOR:
x = rectangle.x;
y = rectangle.y;
w = width + dx;
h = height + dy;
if (fixedRatio) {
w = h / 4 * 3;
}
break;
case Cursor.NW_RESIZE_CURSOR:
x = mouse.x + dx;
y = mouse.y + dy;
w = width - dx;
h = height - dy;
// This is where I'm lost
// something else needs to be done
if (fixedRatio) {
w = h / 4 * 3;
}
break;
case Cursor.NE_RESIZE_CURSOR:
x = rectangle.x;
y = mouse.y + dy;
w = width + dx;
h = height - dy;
if (fixedRatio) {
w = h / 4 * 3;
}
break;
}
rectangle.setBounds(x, y, w, h);
startPoint = mouse;
} else {
int x = Math.min(clickPoint.x, mouse.x);
int y = Math.min(clickPoint.y, mouse.y);
int w = Math.max(clickPoint.x - mouse.x, mouse.x - clickPoint.x);
int h = Math.max(clickPoint.y - mouse.y, mouse.y - clickPoint.y);
if (rectangle == null) {
rectangle = new Rectangle(x, y, w, h);
} else {
rectangle.setBounds(x, y, w, h);
}
}
repaint();
}
}
};
addMouseListener(mouseHandler);
addMouseMotionListener(mouseHandler);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.DARK_GRAY);
g.fillRect(0, 0, getWidth(), getHeight());
Graphics2D graphics2D = (Graphics2D) g.create();
if (rectangle != null) {
Area fill = new Area(new Rectangle(new Point(0, 0), getSize()));
fill.subtract(new Area(rectangle));
if (clickPoint != null) {
graphics2D.setColor(new Color(0, 0, 0, 0));
} else {
graphics2D.setColor(new Color(0, 0, 0, 200));
}
int x = rectangle.x;
int y = rectangle.y;
int w = rectangle.width;
int h = rectangle.height;
graphics2D.fill(fill);
graphics2D.setColor(Color.WHITE);
graphics2D.setStroke(
new BasicStroke(1, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL, 0, new float[] { 6 }, 0));
graphics2D.drawRect(x, y, w, h);
if (w >= 30 && h >= 30) {
graphics2D.setStroke(new BasicStroke(3));
graphics2D.drawLine(x + 1, y + 1, x + 8, y + 1);
graphics2D.drawLine(x + 1, y + 1, x + 1, y + 8);
graphics2D.drawLine(x + w - 1, y + 1, x + w - 8, y + 1);
graphics2D.drawLine(x + w - 1, y + 1, x + w - 1, y + 8);
graphics2D.drawLine(x + 1, y + h - 1, x + 8, y + h - 1);
graphics2D.drawLine(x + 1, y + h - 1, x + 1, y + h - 8);
graphics2D.drawLine(x + w - 1, y + h - 1, x + w - 8, y + h - 1);
graphics2D.drawLine(x + w - 1, y + h - 1, x + w - 1, y + h - 8);
}
}
graphics2D.dispose();
g.dispose();
}
private int getCursorState() {
switch (getCursor().getType()) {
case Cursor.CROSSHAIR_CURSOR:
return HOVERING;
case Cursor.MOVE_CURSOR:
return MOVING;
case Cursor.SW_RESIZE_CURSOR:
case Cursor.SE_RESIZE_CURSOR:
case Cursor.NW_RESIZE_CURSOR:
case Cursor.NE_RESIZE_CURSOR:
case Cursor.N_RESIZE_CURSOR:
case Cursor.S_RESIZE_CURSOR:
case Cursor.W_RESIZE_CURSOR:
case Cursor.E_RESIZE_CURSOR:
return RESIZING;
default:
return -1;
}
}
}
首先请注意,您使用的宽高比是 3:4
而不是 4:3
:
3:4
表示每3个单位的宽度对应4个单位的高度。
4:3
表示每4个单位宽度对应3个单位高度
w = h / 4 * 3
正在计算 3:4
,而不是 4:3
。
w = h / 3 * 4
或 h = w / 4 * 3
计算 4:3
继续讨论调整大小中断的原因,当您创建 Rectangle
时,您提供了它左上角的 x、y 坐标,以及它的宽度和高度:
Rectangle rectangle = new Rectangle(x, y, width, height)
矩形将从 x, y
绘制到 x + width, y + height
您的代码的调整大小部分工作正常,拖动鼠标时您可以正确更新 x
、y
、width
和 height
。
之所以应用纵横比会破坏它,是因为您正在更新 width
和 height
,但没有更新 x
和 y
。
假设用户执行了 Northwest 调整大小,您现在有一个如下所示的矩形:
x => 10
y => 10
width => 5
height => 10
然后应用宽高比 w = h / 4 * 3
:
x => 10
y => 10
width => 8
height => 10
因为您是从左上角绘制的,所以矩形现在是从左向右增长的,但是您希望它从右向左增长。当您在 Northwest 方向调整大小时,您总是希望矩形的右下角保持在同一位置。您的代码不会发生这种情况的原因是,当您将纵横比应用于矩形的宽度时,您不会更新矩形的起始 x、y 点。
使用上面的例子,x 和 y 应该更新如下:
x => 7
y => 10
width => 8
height => 10
这是我想出的解决方案:
else if (getCursorState() == RESIZING) {
Point startPoint = null;
Point endPoint = null;
switch(getCursor().getType()) {
case Cursor.SW_RESIZE_CURSOR:
startPoint = new Point((int) mouse.getX(), (int) rectangle.getMinY());
endPoint = new Point((int) rectangle.getMaxX(), (int) mouse.getY());
break;
case Cursor.NW_RESIZE_CURSOR:
startPoint = new Point((int) mouse.getX(), (int) mouse.getY());
endPoint = new Point((int) rectangle.getMaxX(), (int) rectangle.getMaxY());
break;
case Cursor.NE_RESIZE_CURSOR:
startPoint = new Point((int) rectangle.getMinX(), (int) mouse.getY());
endPoint = new Point((int) mouse.getX(), (int) rectangle.getMaxY());
break;
case Cursor.SE_RESIZE_CURSOR:
startPoint = new Point((int) rectangle.getMinX(), (int) rectangle.getMinY());
endPoint = new Point((int) mouse.getX(), (int) mouse.getY());
break;
}
rectangle.setFrameFromDiagonal(startPoint, endPoint);
if (fixedRatio) {
// Calculate 3:4 aspect ratio
rectangle.height = rectangle.width / 3 * 4;
// If this is a NW or NE resize, we need to adjust the start y coordinate to account for the new height
// This keeps the bottom right corner in the same place for a NW resize
// and the bottom left corner in the same place for a NE resize
if (getCursor().getType() == Cursor.NW_RESIZE_CURSOR || getCursor().getType() == Cursor.NE_RESIZE_CURSOR) {
rectangle.y = endPoint.y - rectangle.height;
}
}
}
因此,当矩形在西北或东北方向调整大小时,并应用纵横比,我也会更新矩形的起始 y 坐标以说明高度的变化。
我有一个 Java 应用程序,用户可以在其中裁剪原始图像的子图像。通过在原始图像上绘制一个矩形来选择裁剪区域。然后可以沿对角线调整矩形的大小。到目前为止,一切正常!
用户还可以选择将矩形的纵横比锁定为 4:3。我可以通过将宽度设置为 w = h / 4 * 3;
但是,当涉及到使用锁定比例调整大小时,从 西北角 拖动时,矩形表现异常并且不再静止(参见下面的 gif)。西南角有同样的问题,但可以通过将高度设置为 h = w / 3 * 4;
来解决,但我不知道如何在数学上为 西北角。我提供了一个可复制粘贴的演示用于实验:
public class CropDemo {
public static void main(String[] args) {
CropPanel cropPanel = new CropPanel();
cropPanel.setPreferredSize(new Dimension(640, 480));
JFrame jFrame = new JFrame("Crop Panel");
jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jFrame.getContentPane().add(cropPanel);
jFrame.setResizable(false);
jFrame.pack();
jFrame.setLocationRelativeTo(null);
jFrame.setVisible(true);
}
}
class CropPanel extends JPanel {
private static final long serialVersionUID = 1L;
private boolean fixedRatio = true;
private Rectangle rectangle;
private Point clickPoint;
private static final int HOVERING = 0;
private static final int MOVING = 1;
private static final int RESIZING = 2;
public CropPanel() {
setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
MouseAdapter mouseHandler = new MouseAdapter() {
private Point startPoint = null;
@Override
public void mouseClicked(MouseEvent e) {
if (rectangle != null && getCursorState() == HOVERING) {
rectangle = null;
repaint();
}
}
@Override
public void mousePressed(MouseEvent e) {
clickPoint = e.getPoint();
startPoint = e.getPoint();
}
@Override
public void mouseMoved(MouseEvent e) {
if (rectangle != null) {
Point mouse = e.getPoint();
int width = rectangle.x + rectangle.width;
int height = rectangle.y + rectangle.height;
final int off = 5;
if (mouse.x > rectangle.x - off && mouse.x < width + off && mouse.y > rectangle.y - off
&& mouse.y < height + off) {
if (mouse.x <= rectangle.x + off && mouse.y >= height - off) {
setCursor(Cursor.getPredefinedCursor(Cursor.SW_RESIZE_CURSOR));
} else if (mouse.x >= width - off && mouse.y >= height - off) {
setCursor(Cursor.getPredefinedCursor(Cursor.SE_RESIZE_CURSOR));
} else if (mouse.x <= rectangle.x + off && mouse.y <= rectangle.y + off) {
setCursor(Cursor.getPredefinedCursor(Cursor.NW_RESIZE_CURSOR));
} else if (mouse.x >= width - off && mouse.y <= rectangle.y + off) {
setCursor(Cursor.getPredefinedCursor(Cursor.NE_RESIZE_CURSOR));
} else {
setCursor(Cursor.getPredefinedCursor(Cursor.MOVE_CURSOR));
}
} else {
setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
}
}
}
@Override
public void mouseDragged(MouseEvent e) {
if (clickPoint != null) {
Point mouse = e.getPoint();
if (getCursorState() == MOVING) {
int dx = rectangle.x + mouse.x - clickPoint.x;
int dy = rectangle.y + mouse.y - clickPoint.y;
rectangle.setLocation(dx, dy);
clickPoint = e.getPoint();
} else if (getCursorState() == RESIZING) {
int dx = mouse.x - startPoint.x;
int dy = mouse.y - startPoint.y;
int height = rectangle.height;
int width = rectangle.width;
int x = 0;
int y = 0;
int w = 0;
int h = 0;
switch (getCursor().getType()) {
case Cursor.SW_RESIZE_CURSOR:
x = mouse.x + dx;
y = rectangle.y;
w = width - dx;
h = height + dy;
if (fixedRatio) {
h = w / 3 * 4;
}
break;
case Cursor.SE_RESIZE_CURSOR:
x = rectangle.x;
y = rectangle.y;
w = width + dx;
h = height + dy;
if (fixedRatio) {
w = h / 4 * 3;
}
break;
case Cursor.NW_RESIZE_CURSOR:
x = mouse.x + dx;
y = mouse.y + dy;
w = width - dx;
h = height - dy;
// This is where I'm lost
// something else needs to be done
if (fixedRatio) {
w = h / 4 * 3;
}
break;
case Cursor.NE_RESIZE_CURSOR:
x = rectangle.x;
y = mouse.y + dy;
w = width + dx;
h = height - dy;
if (fixedRatio) {
w = h / 4 * 3;
}
break;
}
rectangle.setBounds(x, y, w, h);
startPoint = mouse;
} else {
int x = Math.min(clickPoint.x, mouse.x);
int y = Math.min(clickPoint.y, mouse.y);
int w = Math.max(clickPoint.x - mouse.x, mouse.x - clickPoint.x);
int h = Math.max(clickPoint.y - mouse.y, mouse.y - clickPoint.y);
if (rectangle == null) {
rectangle = new Rectangle(x, y, w, h);
} else {
rectangle.setBounds(x, y, w, h);
}
}
repaint();
}
}
};
addMouseListener(mouseHandler);
addMouseMotionListener(mouseHandler);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.DARK_GRAY);
g.fillRect(0, 0, getWidth(), getHeight());
Graphics2D graphics2D = (Graphics2D) g.create();
if (rectangle != null) {
Area fill = new Area(new Rectangle(new Point(0, 0), getSize()));
fill.subtract(new Area(rectangle));
if (clickPoint != null) {
graphics2D.setColor(new Color(0, 0, 0, 0));
} else {
graphics2D.setColor(new Color(0, 0, 0, 200));
}
int x = rectangle.x;
int y = rectangle.y;
int w = rectangle.width;
int h = rectangle.height;
graphics2D.fill(fill);
graphics2D.setColor(Color.WHITE);
graphics2D.setStroke(
new BasicStroke(1, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL, 0, new float[] { 6 }, 0));
graphics2D.drawRect(x, y, w, h);
if (w >= 30 && h >= 30) {
graphics2D.setStroke(new BasicStroke(3));
graphics2D.drawLine(x + 1, y + 1, x + 8, y + 1);
graphics2D.drawLine(x + 1, y + 1, x + 1, y + 8);
graphics2D.drawLine(x + w - 1, y + 1, x + w - 8, y + 1);
graphics2D.drawLine(x + w - 1, y + 1, x + w - 1, y + 8);
graphics2D.drawLine(x + 1, y + h - 1, x + 8, y + h - 1);
graphics2D.drawLine(x + 1, y + h - 1, x + 1, y + h - 8);
graphics2D.drawLine(x + w - 1, y + h - 1, x + w - 8, y + h - 1);
graphics2D.drawLine(x + w - 1, y + h - 1, x + w - 1, y + h - 8);
}
}
graphics2D.dispose();
g.dispose();
}
private int getCursorState() {
switch (getCursor().getType()) {
case Cursor.CROSSHAIR_CURSOR:
return HOVERING;
case Cursor.MOVE_CURSOR:
return MOVING;
case Cursor.SW_RESIZE_CURSOR:
case Cursor.SE_RESIZE_CURSOR:
case Cursor.NW_RESIZE_CURSOR:
case Cursor.NE_RESIZE_CURSOR:
case Cursor.N_RESIZE_CURSOR:
case Cursor.S_RESIZE_CURSOR:
case Cursor.W_RESIZE_CURSOR:
case Cursor.E_RESIZE_CURSOR:
return RESIZING;
default:
return -1;
}
}
}
首先请注意,您使用的宽高比是 3:4
而不是 4:3
:
3:4
表示每3个单位的宽度对应4个单位的高度。
4:3
表示每4个单位宽度对应3个单位高度
w = h / 4 * 3
正在计算 3:4
,而不是 4:3
。
w = h / 3 * 4
或 h = w / 4 * 3
计算 4:3
继续讨论调整大小中断的原因,当您创建 Rectangle
时,您提供了它左上角的 x、y 坐标,以及它的宽度和高度:
Rectangle rectangle = new Rectangle(x, y, width, height)
矩形将从 x, y
绘制到 x + width, y + height
您的代码的调整大小部分工作正常,拖动鼠标时您可以正确更新 x
、y
、width
和 height
。
之所以应用纵横比会破坏它,是因为您正在更新 width
和 height
,但没有更新 x
和 y
。
假设用户执行了 Northwest 调整大小,您现在有一个如下所示的矩形:
x => 10
y => 10
width => 5
height => 10
然后应用宽高比 w = h / 4 * 3
:
x => 10
y => 10
width => 8
height => 10
因为您是从左上角绘制的,所以矩形现在是从左向右增长的,但是您希望它从右向左增长。当您在 Northwest 方向调整大小时,您总是希望矩形的右下角保持在同一位置。您的代码不会发生这种情况的原因是,当您将纵横比应用于矩形的宽度时,您不会更新矩形的起始 x、y 点。
使用上面的例子,x 和 y 应该更新如下:
x => 7
y => 10
width => 8
height => 10
这是我想出的解决方案:
else if (getCursorState() == RESIZING) {
Point startPoint = null;
Point endPoint = null;
switch(getCursor().getType()) {
case Cursor.SW_RESIZE_CURSOR:
startPoint = new Point((int) mouse.getX(), (int) rectangle.getMinY());
endPoint = new Point((int) rectangle.getMaxX(), (int) mouse.getY());
break;
case Cursor.NW_RESIZE_CURSOR:
startPoint = new Point((int) mouse.getX(), (int) mouse.getY());
endPoint = new Point((int) rectangle.getMaxX(), (int) rectangle.getMaxY());
break;
case Cursor.NE_RESIZE_CURSOR:
startPoint = new Point((int) rectangle.getMinX(), (int) mouse.getY());
endPoint = new Point((int) mouse.getX(), (int) rectangle.getMaxY());
break;
case Cursor.SE_RESIZE_CURSOR:
startPoint = new Point((int) rectangle.getMinX(), (int) rectangle.getMinY());
endPoint = new Point((int) mouse.getX(), (int) mouse.getY());
break;
}
rectangle.setFrameFromDiagonal(startPoint, endPoint);
if (fixedRatio) {
// Calculate 3:4 aspect ratio
rectangle.height = rectangle.width / 3 * 4;
// If this is a NW or NE resize, we need to adjust the start y coordinate to account for the new height
// This keeps the bottom right corner in the same place for a NW resize
// and the bottom left corner in the same place for a NE resize
if (getCursor().getType() == Cursor.NW_RESIZE_CURSOR || getCursor().getType() == Cursor.NE_RESIZE_CURSOR) {
rectangle.y = endPoint.y - rectangle.height;
}
}
}
因此,当矩形在西北或东北方向调整大小时,并应用纵横比,我也会更新矩形的起始 y 坐标以说明高度的变化。