ANR(应用程序无响应)在 google 游戏控制台中崩溃,我不明白

ANR (Application not responding) crash in google play console which I don't understand

两周前,我在 Google Play Store 上的游戏(使用 Unity 制作)开始报告很多崩溃,我不知道可能是什么问题。

"main" tid=1 Native "main" prio=5 tid=1 Native
  | group="main" sCount=1 dsCount=0 flags=1 obj=0x73960618 self=0xecf6f000
  | sysTid=28247 nice=-4 cgrp=default sched=0/0 handle=0xf1a014bc
  | state=S schedstat=( 2314581326 753030573 4325 ) utm=164 stm=66 core=1 HZ=100
  | stack=0xff11e000-0xff120000 stackSize=8MB
  | held mutexes=
  #00  pc 0000000000018e9c  /system/lib/libc.so (syscall+28)
  #01  pc 000000000004850d  /system/lib/libc.so (_ZL24__pthread_cond_timedwaitP23pthread_cond_internal_tP15pthread_mutex_tbPK8timespec+102)
  #02  pc 0000000000039bb1  /data/app/com.android.chrome-Oy13PXODRGoydMIrhaZcSQ==/base.apk (???)
  at org.chromium.ui.base.WindowAndroid.nativeOnVSync (Native method)
  at org.chromium.ui.base.WindowAndroid.access0 (WindowAndroid.java:134)
  at org.chromium.ui.base.WindowAndroid.onVSync66USJ75THMGSJFDLKNAR9FELKIULIJF5N66JBFDPKN8RRI7D52ILG_0 (WindowAndroid.java:16)
  at org.chromium.ui.VSyncMonitor.doFrame (VSyncMonitor.java:22)
  at android.view.Choreographer$CallbackRecord.run (Choreographer.java:909)
  at android.view.Choreographer.doCallbacks (Choreographer.java:723)
  at android.view.Choreographer.doFrame (Choreographer.java:655)
  at android.view.Choreographer$FrameDisplayEventReceiver.run (Choreographer.java:897)
  at android.os.Handler.handleCallback (Handler.java:789)
  at android.os.Handler.dispatchMessage (Handler.java:98)
  at android.os.Looper.loop (Looper.java:164)
  at android.app.ActivityThread.main (ActivityThread.java:6938)
  at java.lang.reflect.Method.invoke (Native method)
  at com.android.internal.os.Zygote$MethodAndArgsCaller.run (Zygote.java:327)
  at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1374)

在以下情况下显示 ANR:

  • No response to an input event (such as key press or screen touch events) within 5 seconds.
  • A BroadcastReceiver hasn't finished executing within 10 seconds.

检查您所有的 BroadcastReceivers、Serviced 和 Activities,看看您是否在主线程上 运行 长时间处理,持续时间更长并超过阈值。请注意 BroadcastReceiver 在主线程中执行代码。

如果您在代码中的任何地方使用 Thread.sleep(),您也可以搜索。您可以找到更多信息 here