我想在 swift 4 中使用 UIBezierPath 在不同位置旋转 3 个不同的图像 360 度

I want to Rotate 3 different images on different location in 360 degree in swift 4 using UIBezierPath

我想在 swift 4 中使用 UIBezierPath 在不同位置 360 度旋转 3 个不同的图像。 i am able to move single image like this in image. 使用此代码

import UIKit

class ViewController: UIViewController {

 override func viewDidLoad() {
    super.viewDidLoad()

    let circlePath = UIBezierPath(arcCenter: CGPoint(x: view.frame.midX, y: view.frame.midY), radius: 120, startAngle: 0, endAngle:CGFloat(Double.pi)*2, clockwise: true)

    let animation = CAKeyframeAnimation(keyPath: "position");
    animation.duration = 5
    animation.repeatCount = MAXFLOAT
    animation.path = circlePath.cgPath

    let moon = UIImageView()
    moon.frame = CGRect(x:0, y:0, width:40, height:40);
    moon.image = UIImage(named: "moon.png")
    view.addSubview(moon)
    moon.layer.add(animation, forKey: nil)



 }

}

我想像这样以不同的角度和位置旋转 3 个不同的图像。i want to rotate all 3 different images like in this

任何人都可以根据上图更新我的代码我想要提前谢谢干杯! :) .

我试过你的代码及其工作。我做了一个旋转 imageView.

的函数
func startMovingAView(startAnlge: CGFloat, endAngle: CGFloat) {

        let circlePath = UIBezierPath(arcCenter: CGPoint(x: view.frame.midX, y: view.frame.midY), radius: 120, startAngle: startAnlge, endAngle:endAngle, clockwise: true)

        let animation = CAKeyframeAnimation(keyPath: "position");
        animation.duration = 5
        animation.repeatCount = MAXFLOAT
        animation.path = circlePath.cgPath

        let moon = UIImageView()
        moon.frame = CGRect(x:0, y:0, width:40, height:40);
        moon.image = UIImage(named: "moon.png")
        view.addSubview(moon)
        moon.layer.add(animation, forKey: nil)
 }

这是我为每个imageView传递的角度:

/// For first imageView
var startAngle: CGFloat = 0.0
var endAngle: CGFloat = CGFloat(Double.pi) * 2.0
startMovingAView(startAnlge: startAngle, endAngle: endAngle)

/// For second imageView   
startAngle = CGFloat(Double.pi/2.0)
endAngle = CGFloat(Double.pi) * 2.5
startMovingAView(startAnlge: startAngle, endAngle: endAngle)

/// For third imageView  
startAngle = CGFloat(Double.pi)
endAngle = CGFloat(Double.pi) * 3.0
startMovingAView(startAnlge: startAngle, endAngle: endAngle)

我们只需要找到具有相同差异的角度,以便在 5 秒的持续时间内 imageView 必须行进相同的距离,因此所有物体都以恒定和相同的速度移动。