Google 在 Unity 中重新加载场景后多次调用 Admob 奖励视频回调
Google Admob Reward Video callback called mutiple times after reloading scene in Unity
我正在 Unity 中开发 android 游戏 apk。
我已经在我的项目中集成了 Google Admob SDK,并通过引用 https://developers.google.com/admob/unity/rewarded-video.
在我的 android apk 中成功显示了 Google admob 奖励视频广告
但是当重新加载场景重新开始游戏时
多次调用回调函数。
回调函数示例:
// Called when an ad request has successfully loaded.
rewardBasedVideo.OnAdLoaded += HandleRewardBasedVideoLoaded;
// Called when an ad request failed to load.
rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoFailedToLoad;
// Called when an ad is shown.
rewardBasedVideo.OnAdOpening += HandleRewardBasedVideoOpened;
// Called when the ad starts to play.
rewardBasedVideo.OnAdStarted += HandleRewardBasedVideoStarted;
// Called when the user should be rewarded for watching a video.
rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;
第一次加载场景:回调函数被调用1次。
场景再次加载:回调函数被调用了2次。
场景再次加载:回调函数被调用了3次。
...
我认为根本原因是即使重新加载Unity场景,回调函数也会累积。
如何让这样的回调函数即使在场景切换时也只调用 1 次?
您需要在使用后取消订阅事件句柄:
// Called when an ad request has successfully loaded.
rewardBasedVideo.OnAdLoaded -= HandleRewardBasedVideoLoaded;
// Called when an ad request failed to load.
rewardBasedVideo.OnAdFailedToLoad -= HandleRewardBasedVideoFailedToLoad;
// Called when an ad is shown.
rewardBasedVideo.OnAdOpening -= HandleRewardBasedVideoOpened;
// Called when the ad starts to play.
rewardBasedVideo.OnAdStarted -= HandleRewardBasedVideoStarted;
// Called when the user should be rewarded for watching a video.
rewardBasedVideo.OnAdRewarded -= HandleRewardBasedVideoRewarded;
例如,在 OnDestroy 方法中执行。
所以我终于找到了让广告正常工作的解决方案
首先安装google广告SDK,如Google
所示
Follow the Google's admonb unity integration tutotrial here
然后将以下脚本用于横幅广告、插屏广告以及奖励视频广告
SaveManager
和相关的是我的函数中使用的一些脚本
忽略他们
在 update
函数中,您必须连续检查布尔值以查看广告是否已加载。我们将使用 Google Admob
提供的回调更改此布尔值,因为广告正在其他线程上并行加载。我不是多线程或并行处理方面的专家,但我发现你不能从这些回调中调用 Unity 函数,而是可以在那里设置一些布尔值,然后继续检查 update function
[= 中的布尔值20=]
查看 onAdFailedToLoad
插页式广告和激励广告的事件处理程序
using System;
using UnityEngine;
using UnityEngine.UI;
using GoogleMobileAds.Api;
// Example script showing how to invoke the Google Mobile Ads Unity plugin.
public class adMob : MonoBehaviour
{
private BannerView bannerView;
private InterstitialAd interstitial;
private RewardedAd rewardedAd;
private float deltaTime = 0.0f;
private static string outputMessage = string.Empty;
public Text coinValueHolder;
int rewardAmount;
private bool reqInterstitial = true;
private bool reqRewardedAdVideo = true;
public static adMob ins;
public static string OutputMessage
{
set { outputMessage = value; }
}
public void Start()
{
#if UNITY_ANDROID
string appId = "ca-app-pub-3940256099942544~3347511713";
#elif UNITY_IPHONE
string appId = "ca-app-pub-3940256099942544~1458002511";
#else
string appId = "unexpected_platform";
#endif
MobileAds.SetiOSAppPauseOnBackground(true);
// Initialize the Google Mobile Ads SDK.
MobileAds.Initialize(appId);
this.CreateAndLoadRewardedAd();
}
// making the current object a singleton
public void Awake()
{
if (ins == null)
{
ins = this;
DontDestroyOnLoad(gameObject);
}
else if (ins != null)
{
Destroy(gameObject);
}
}
public void Update()
{
// Calculate simple moving average for time to render screen. 0.1 factor used as
smoothing
// value.
this.deltaTime += (Time.deltaTime - this.deltaTime) * 0.1f;
if (rewardAmount > 0)
{
coinValueHolder =
GameObject.FindGameObjectWithTag("coinText").GetComponent<Text>();
SaveManager.coins += 100;
SaveManager.ins.SaveDataFromDataObjects();
coinValueHolder.text = SaveManager.coins.ToString();
rewardAmount = 0;
}
if(reqInterstitial)
{
this.RequestInterstitial();
reqInterstitial = false;
}
if(reqRewardedAdVideo)
{
this.CreateAndLoadRewardedAd();
reqRewardedAdVideo = false;
}
}
// Returns an ad request with custom ad targeting.
public AdRequest CreateAdRequest()
{
return new AdRequest.Builder().Build();
}
public void RequestBanner()
{
// These ad units are configured to always serve test ads.
#if UNITY_EDITOR
string adUnitId = "unused";
#elif UNITY_ANDROID
string adUnitId = "ca-app-pub-3940256099942544/6300978111";
#elif UNITY_IPHONE
string adUnitId = "ca-app-pub-3940256099942544/2934735716";
#else
string adUnitId = "unexpected_platform";
#endif
// Clean up banner ad before creating a new one.
if (this.bannerView != null)
{
this.bannerView.Destroy();
}
// Create a 320x50 banner at the top of the screen.
this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);
// Register for ad events.
this.bannerView.OnAdLoaded += this.HandleAdLoaded;
this.bannerView.OnAdFailedToLoad += this.HandleAdFailedToLoad;
this.bannerView.OnAdOpening += this.HandleAdOpened;
this.bannerView.OnAdClosed += this.HandleAdClosed;
this.bannerView.OnAdLeavingApplication += this.HandleAdLeftApplication;
// Load a banner ad.
this.bannerView.LoadAd(this.CreateAdRequest());
}
public void DestroyBanner()
{
this.bannerView.Destroy();
}
public void RequestInterstitial()
{
// These ad units are configured to always serve test ads.
#if UNITY_EDITOR
string adUnitId = "unused";
#elif UNITY_ANDROID
string adUnitId = "ca-app-pub-3940256099942544/1033173712";
#elif UNITY_IPHONE
string adUnitId = "ca-app-pub-3940256099942544/4411468910";
#else
string adUnitId = "unexpected_platform";
#endif
// Clean up interstitial ad before creating a new one.
if (this.interstitial != null)
{
this.interstitial.Destroy();
}
// Create an interstitial.
this.interstitial = new InterstitialAd(adUnitId);
// Register for ad events.
this.interstitial.OnAdLoaded += this.HandleInterstitialLoaded;
this.interstitial.OnAdFailedToLoad += this.HandleInterstitialFailedToLoad;
this.interstitial.OnAdOpening += this.HandleInterstitialOpened;
this.interstitial.OnAdClosed += this.HandleInterstitialClosed;
this.interstitial.OnAdLeavingApplication +=
this.HandleInterstitialLeftApplication;
// Load an interstitial ad.
this.interstitial.LoadAd(this.CreateAdRequest());
}
public void CreateAndLoadRewardedAd()
{
#if UNITY_EDITOR
string adUnitId = "unused";
#elif UNITY_ANDROID
string adUnitId = "ca-app-pub-3940256099942544/5224354917";
#elif UNITY_IPHONE
string adUnitId = "ca-app-pub-3940256099942544/1712485313";
#else
string adUnitId = "unexpected_platform";
#endif
// Create new rewarded ad instance.
this.rewardedAd = new RewardedAd(adUnitId);
// Called when an ad request has successfully loaded.
this.rewardedAd.OnAdLoaded += HandleRewardedAdLoaded;
// Called when an ad request failed to load.
this.rewardedAd.OnAdFailedToLoad += HandleRewardedAdFailedToLoad;
// Called when an ad is shown.
this.rewardedAd.OnAdOpening += HandleRewardedAdOpening;
// Called when an ad request failed to show.
this.rewardedAd.OnAdFailedToShow += HandleRewardedAdFailedToShow;
// Called when the user should be rewarded for interacting with the ad.
this.rewardedAd.OnUserEarnedReward += HandleUserEarnedReward;
// Called when the ad is closed.
this.rewardedAd.OnAdClosed += HandleRewardedAdClosed;
// Create an empty ad request.
AdRequest request = this.CreateAdRequest();
// Load the rewarded ad with the request.
this.rewardedAd.LoadAd(request);
}
public void ShowInterstitial()
{
if (this.interstitial.IsLoaded())
{
this.interstitial.Show();
}
else
{
MonoBehaviour.print("Interstitial is not ready yet");
}
}
public void ShowRewardedAd()
{
if (this.rewardedAd.IsLoaded())
{
this.rewardedAd.Show();
}
else
{
MonoBehaviour.print("Rewarded ad is not ready yet");
}
}
#region Banner callback handlers
public void HandleAdLoaded(object sender, EventArgs args)
{
MonoBehaviour.print("HandleAdLoaded event received");
}
public void HandleAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
MonoBehaviour.print("HandleFailedToReceiveAd event received with message: " +
args.Message);
}
public void HandleAdOpened(object sender, EventArgs args)
{
MonoBehaviour.print("HandleAdOpened event received");
}
public void HandleAdClosed(object sender, EventArgs args)
{
MonoBehaviour.print("HandleAdClosed event received");
}
public void HandleAdLeftApplication(object sender, EventArgs args)
{
MonoBehaviour.print("HandleAdLeftApplication event received");
}
#endregion
#region Interstitial callback handlers
public void HandleInterstitialLoaded(object sender, EventArgs args)
{
MonoBehaviour.print("HandleInterstitialLoaded event received");
}
public void HandleInterstitialFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
MonoBehaviour.print(
"HandleInterstitialFailedToLoad event received with message: " + args.Message);
this.reqInterstitial = true;
}
public void HandleInterstitialOpened(object sender, EventArgs args)
{
MonoBehaviour.print("HandleInterstitialOpened event received");
}
public void HandleInterstitialClosed(object sender, EventArgs args)
{
MonoBehaviour.print("HandleInterstitialClosed event received");
this.reqInterstitial = true;
}
public void HandleInterstitialLeftApplication(object sender, EventArgs args)
{
MonoBehaviour.print("HandleInterstitialLeftApplication event received");
}
#endregion
#region RewardedAd callback handlers
public void HandleRewardedAdLoaded(object sender, EventArgs args)
{
MonoBehaviour.print("HandleRewardedAdLoaded event received");
}
public void HandleRewardedAdFailedToLoad(object sender, AdErrorEventArgs args)
{
MonoBehaviour.print(
"HandleRewardedAdFailedToLoad event received with message: " + args.Message);
this.reqRewardedAdVideo = true;
}
public void HandleRewardedAdOpening(object sender, EventArgs args)
{
MonoBehaviour.print("HandleRewardedAdOpening event received");
}
public void HandleRewardedAdFailedToShow(object sender, AdErrorEventArgs args)
{
MonoBehaviour.print(
"HandleRewardedAdFailedToShow event received with message: " + args.Message);
}
public void HandleRewardedAdClosed(object sender, EventArgs args)
{
MonoBehaviour.print("HandleRewardedAdClosed event received");
this.reqRewardedAdVideo = true;
}
public void HandleUserEarnedReward(object sender, Reward args)
{
string type = args.Type;
double amount = args.Amount;
rewardAmount = (int)amount;
MonoBehaviour.print(
"HandleRewardedAdRewarded event received for "
+ amount.ToString() + " " + type);
}
#endregion
}
将上述脚本放在 Hierachy 中的 GameObject 上
调用广告使用
adMob.ins.DestroyBanner();
或任何其他功能(声明静态插件并引用游戏对象称为单例模式,它用于声音管理器、场景管理器、添加管理器等管理器)
adMob.ins._Your-Function-Name_();
您需要在使用后取消订阅事件句柄,否则会出现意外行为:
void OnDestroy()
{
// Called when an ad request has successfully loaded.
rewardBasedVideo.OnAdLoaded -= HandleRewardBasedVideoLoaded;
// Called when an ad request failed to load.
rewardBasedVideo.OnAdFailedToLoad -= HandleRewardBasedVideoFailedToLoad;
// Called when an ad is shown.
rewardBasedVideo.OnAdOpening -= HandleRewardBasedVideoOpened;
// Called when the ad starts to play.
rewardBasedVideo.OnAdStarted -= HandleRewardBasedVideoStarted;
// Called when the user should be rewarded for watching a video.
rewardBasedVideo.OnAdRewarded -= HandleRewardBasedVideoRewarded;
}
例如在 OnDestroy 方法中执行。
我正在 Unity 中开发 android 游戏 apk。 我已经在我的项目中集成了 Google Admob SDK,并通过引用 https://developers.google.com/admob/unity/rewarded-video.
在我的 android apk 中成功显示了 Google admob 奖励视频广告但是当重新加载场景重新开始游戏时 多次调用回调函数。
回调函数示例:
// Called when an ad request has successfully loaded.
rewardBasedVideo.OnAdLoaded += HandleRewardBasedVideoLoaded;
// Called when an ad request failed to load.
rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoFailedToLoad;
// Called when an ad is shown.
rewardBasedVideo.OnAdOpening += HandleRewardBasedVideoOpened;
// Called when the ad starts to play.
rewardBasedVideo.OnAdStarted += HandleRewardBasedVideoStarted;
// Called when the user should be rewarded for watching a video.
rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;
第一次加载场景:回调函数被调用1次。
场景再次加载:回调函数被调用了2次。
场景再次加载:回调函数被调用了3次。
...
我认为根本原因是即使重新加载Unity场景,回调函数也会累积。
如何让这样的回调函数即使在场景切换时也只调用 1 次?
您需要在使用后取消订阅事件句柄:
// Called when an ad request has successfully loaded.
rewardBasedVideo.OnAdLoaded -= HandleRewardBasedVideoLoaded;
// Called when an ad request failed to load.
rewardBasedVideo.OnAdFailedToLoad -= HandleRewardBasedVideoFailedToLoad;
// Called when an ad is shown.
rewardBasedVideo.OnAdOpening -= HandleRewardBasedVideoOpened;
// Called when the ad starts to play.
rewardBasedVideo.OnAdStarted -= HandleRewardBasedVideoStarted;
// Called when the user should be rewarded for watching a video.
rewardBasedVideo.OnAdRewarded -= HandleRewardBasedVideoRewarded;
例如,在 OnDestroy 方法中执行。
所以我终于找到了让广告正常工作的解决方案
首先安装google广告SDK,如Google
所示Follow the Google's admonb unity integration tutotrial here
然后将以下脚本用于横幅广告、插屏广告以及奖励视频广告
SaveManager
和相关的是我的函数中使用的一些脚本
忽略他们
在 update
函数中,您必须连续检查布尔值以查看广告是否已加载。我们将使用 Google Admob
提供的回调更改此布尔值,因为广告正在其他线程上并行加载。我不是多线程或并行处理方面的专家,但我发现你不能从这些回调中调用 Unity 函数,而是可以在那里设置一些布尔值,然后继续检查 update function
[= 中的布尔值20=]
查看 onAdFailedToLoad
插页式广告和激励广告的事件处理程序
using System;
using UnityEngine;
using UnityEngine.UI;
using GoogleMobileAds.Api;
// Example script showing how to invoke the Google Mobile Ads Unity plugin.
public class adMob : MonoBehaviour
{
private BannerView bannerView;
private InterstitialAd interstitial;
private RewardedAd rewardedAd;
private float deltaTime = 0.0f;
private static string outputMessage = string.Empty;
public Text coinValueHolder;
int rewardAmount;
private bool reqInterstitial = true;
private bool reqRewardedAdVideo = true;
public static adMob ins;
public static string OutputMessage
{
set { outputMessage = value; }
}
public void Start()
{
#if UNITY_ANDROID
string appId = "ca-app-pub-3940256099942544~3347511713";
#elif UNITY_IPHONE
string appId = "ca-app-pub-3940256099942544~1458002511";
#else
string appId = "unexpected_platform";
#endif
MobileAds.SetiOSAppPauseOnBackground(true);
// Initialize the Google Mobile Ads SDK.
MobileAds.Initialize(appId);
this.CreateAndLoadRewardedAd();
}
// making the current object a singleton
public void Awake()
{
if (ins == null)
{
ins = this;
DontDestroyOnLoad(gameObject);
}
else if (ins != null)
{
Destroy(gameObject);
}
}
public void Update()
{
// Calculate simple moving average for time to render screen. 0.1 factor used as
smoothing
// value.
this.deltaTime += (Time.deltaTime - this.deltaTime) * 0.1f;
if (rewardAmount > 0)
{
coinValueHolder =
GameObject.FindGameObjectWithTag("coinText").GetComponent<Text>();
SaveManager.coins += 100;
SaveManager.ins.SaveDataFromDataObjects();
coinValueHolder.text = SaveManager.coins.ToString();
rewardAmount = 0;
}
if(reqInterstitial)
{
this.RequestInterstitial();
reqInterstitial = false;
}
if(reqRewardedAdVideo)
{
this.CreateAndLoadRewardedAd();
reqRewardedAdVideo = false;
}
}
// Returns an ad request with custom ad targeting.
public AdRequest CreateAdRequest()
{
return new AdRequest.Builder().Build();
}
public void RequestBanner()
{
// These ad units are configured to always serve test ads.
#if UNITY_EDITOR
string adUnitId = "unused";
#elif UNITY_ANDROID
string adUnitId = "ca-app-pub-3940256099942544/6300978111";
#elif UNITY_IPHONE
string adUnitId = "ca-app-pub-3940256099942544/2934735716";
#else
string adUnitId = "unexpected_platform";
#endif
// Clean up banner ad before creating a new one.
if (this.bannerView != null)
{
this.bannerView.Destroy();
}
// Create a 320x50 banner at the top of the screen.
this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);
// Register for ad events.
this.bannerView.OnAdLoaded += this.HandleAdLoaded;
this.bannerView.OnAdFailedToLoad += this.HandleAdFailedToLoad;
this.bannerView.OnAdOpening += this.HandleAdOpened;
this.bannerView.OnAdClosed += this.HandleAdClosed;
this.bannerView.OnAdLeavingApplication += this.HandleAdLeftApplication;
// Load a banner ad.
this.bannerView.LoadAd(this.CreateAdRequest());
}
public void DestroyBanner()
{
this.bannerView.Destroy();
}
public void RequestInterstitial()
{
// These ad units are configured to always serve test ads.
#if UNITY_EDITOR
string adUnitId = "unused";
#elif UNITY_ANDROID
string adUnitId = "ca-app-pub-3940256099942544/1033173712";
#elif UNITY_IPHONE
string adUnitId = "ca-app-pub-3940256099942544/4411468910";
#else
string adUnitId = "unexpected_platform";
#endif
// Clean up interstitial ad before creating a new one.
if (this.interstitial != null)
{
this.interstitial.Destroy();
}
// Create an interstitial.
this.interstitial = new InterstitialAd(adUnitId);
// Register for ad events.
this.interstitial.OnAdLoaded += this.HandleInterstitialLoaded;
this.interstitial.OnAdFailedToLoad += this.HandleInterstitialFailedToLoad;
this.interstitial.OnAdOpening += this.HandleInterstitialOpened;
this.interstitial.OnAdClosed += this.HandleInterstitialClosed;
this.interstitial.OnAdLeavingApplication +=
this.HandleInterstitialLeftApplication;
// Load an interstitial ad.
this.interstitial.LoadAd(this.CreateAdRequest());
}
public void CreateAndLoadRewardedAd()
{
#if UNITY_EDITOR
string adUnitId = "unused";
#elif UNITY_ANDROID
string adUnitId = "ca-app-pub-3940256099942544/5224354917";
#elif UNITY_IPHONE
string adUnitId = "ca-app-pub-3940256099942544/1712485313";
#else
string adUnitId = "unexpected_platform";
#endif
// Create new rewarded ad instance.
this.rewardedAd = new RewardedAd(adUnitId);
// Called when an ad request has successfully loaded.
this.rewardedAd.OnAdLoaded += HandleRewardedAdLoaded;
// Called when an ad request failed to load.
this.rewardedAd.OnAdFailedToLoad += HandleRewardedAdFailedToLoad;
// Called when an ad is shown.
this.rewardedAd.OnAdOpening += HandleRewardedAdOpening;
// Called when an ad request failed to show.
this.rewardedAd.OnAdFailedToShow += HandleRewardedAdFailedToShow;
// Called when the user should be rewarded for interacting with the ad.
this.rewardedAd.OnUserEarnedReward += HandleUserEarnedReward;
// Called when the ad is closed.
this.rewardedAd.OnAdClosed += HandleRewardedAdClosed;
// Create an empty ad request.
AdRequest request = this.CreateAdRequest();
// Load the rewarded ad with the request.
this.rewardedAd.LoadAd(request);
}
public void ShowInterstitial()
{
if (this.interstitial.IsLoaded())
{
this.interstitial.Show();
}
else
{
MonoBehaviour.print("Interstitial is not ready yet");
}
}
public void ShowRewardedAd()
{
if (this.rewardedAd.IsLoaded())
{
this.rewardedAd.Show();
}
else
{
MonoBehaviour.print("Rewarded ad is not ready yet");
}
}
#region Banner callback handlers
public void HandleAdLoaded(object sender, EventArgs args)
{
MonoBehaviour.print("HandleAdLoaded event received");
}
public void HandleAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
MonoBehaviour.print("HandleFailedToReceiveAd event received with message: " +
args.Message);
}
public void HandleAdOpened(object sender, EventArgs args)
{
MonoBehaviour.print("HandleAdOpened event received");
}
public void HandleAdClosed(object sender, EventArgs args)
{
MonoBehaviour.print("HandleAdClosed event received");
}
public void HandleAdLeftApplication(object sender, EventArgs args)
{
MonoBehaviour.print("HandleAdLeftApplication event received");
}
#endregion
#region Interstitial callback handlers
public void HandleInterstitialLoaded(object sender, EventArgs args)
{
MonoBehaviour.print("HandleInterstitialLoaded event received");
}
public void HandleInterstitialFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
MonoBehaviour.print(
"HandleInterstitialFailedToLoad event received with message: " + args.Message);
this.reqInterstitial = true;
}
public void HandleInterstitialOpened(object sender, EventArgs args)
{
MonoBehaviour.print("HandleInterstitialOpened event received");
}
public void HandleInterstitialClosed(object sender, EventArgs args)
{
MonoBehaviour.print("HandleInterstitialClosed event received");
this.reqInterstitial = true;
}
public void HandleInterstitialLeftApplication(object sender, EventArgs args)
{
MonoBehaviour.print("HandleInterstitialLeftApplication event received");
}
#endregion
#region RewardedAd callback handlers
public void HandleRewardedAdLoaded(object sender, EventArgs args)
{
MonoBehaviour.print("HandleRewardedAdLoaded event received");
}
public void HandleRewardedAdFailedToLoad(object sender, AdErrorEventArgs args)
{
MonoBehaviour.print(
"HandleRewardedAdFailedToLoad event received with message: " + args.Message);
this.reqRewardedAdVideo = true;
}
public void HandleRewardedAdOpening(object sender, EventArgs args)
{
MonoBehaviour.print("HandleRewardedAdOpening event received");
}
public void HandleRewardedAdFailedToShow(object sender, AdErrorEventArgs args)
{
MonoBehaviour.print(
"HandleRewardedAdFailedToShow event received with message: " + args.Message);
}
public void HandleRewardedAdClosed(object sender, EventArgs args)
{
MonoBehaviour.print("HandleRewardedAdClosed event received");
this.reqRewardedAdVideo = true;
}
public void HandleUserEarnedReward(object sender, Reward args)
{
string type = args.Type;
double amount = args.Amount;
rewardAmount = (int)amount;
MonoBehaviour.print(
"HandleRewardedAdRewarded event received for "
+ amount.ToString() + " " + type);
}
#endregion
}
将上述脚本放在 Hierachy 中的 GameObject 上
调用广告使用
adMob.ins.DestroyBanner();
或任何其他功能(声明静态插件并引用游戏对象称为单例模式,它用于声音管理器、场景管理器、添加管理器等管理器)
adMob.ins._Your-Function-Name_();
您需要在使用后取消订阅事件句柄,否则会出现意外行为:
void OnDestroy()
{
// Called when an ad request has successfully loaded.
rewardBasedVideo.OnAdLoaded -= HandleRewardBasedVideoLoaded;
// Called when an ad request failed to load.
rewardBasedVideo.OnAdFailedToLoad -= HandleRewardBasedVideoFailedToLoad;
// Called when an ad is shown.
rewardBasedVideo.OnAdOpening -= HandleRewardBasedVideoOpened;
// Called when the ad starts to play.
rewardBasedVideo.OnAdStarted -= HandleRewardBasedVideoStarted;
// Called when the user should be rewarded for watching a video.
rewardBasedVideo.OnAdRewarded -= HandleRewardBasedVideoRewarded;
}
例如在 OnDestroy 方法中执行。