Canvas 线性渐变

Canvas Linear Gradient

我想在三次曲线上添加线性渐变,同时移动鼠标改变它的位置。但不知何故它行不通。如果我停止改变它的位置并将它固定在我的屏幕上,它就会工作。

document.addEventListener("DOMContentLoaded", function() {

  var canvas = document.querySelector("canvas");
  canvas.height = window.innerHeight;
  canvas.width = window.innerWidth;

  ctx = canvas.getContext("2d");

  ctx.fillStyle = "#CCC";
  ctx.fillRect(0, 0, canvas.width, canvas.height);

  //var prev = {};
  var mouse = {};

  window.addEventListener("mousemove", function(e) {
    //prev.x = mouse.x;
    //prev.y = mouse.y;

    mouse.x = e.pageX;
    mouse.y = e.pageY;
  });

  function draw() {
    ctx.fillStyle = "#CCC";
    ctx.fillRect(0, 0, canvas.width, canvas.height);

    var grad = ctx.createLinearGradient(50, 50, 150, 150);
    grad.addColorStop(0, "yellow");
    grad.addColorStop(0.5, "white");
    grad.addColorStop(1, "orange");

    ctx.lineWidth = 10;
    ctx.lineJoin = "round";
    ctx.strokeStyle = grad;

    ctx.beginPath();
    ctx.moveTo((canvas.width / 2), (canvas.height / 2));

    ctx.quadraticCurveTo(((canvas.width / 2) - 100), (canvas.height / 2 + 100), (mouse.x), (mouse.y));
    ctx.stroke()
  };

  window.addEventListener("mousemove", draw);

});

当我从 DOMContentLoaded 事件函数中删除它时,它在这个 jsfiddle 中工作正常:https://jsfiddle.net/wboq6bsk/

  var canvas = document.querySelector("canvas");
  canvas.id= 'test'
  canvas.height = window.innerHeight;
  canvas.width = window.innerWidth;

  ctx = canvas.getContext("2d");

  ctx.fillStyle = "#CCC";
  ctx.fillRect(0, 0, canvas.width, canvas.height);

  var mouse = {};

  window.addEventListener("mousemove", function(e){

    mouse.x = e.pageX;
    mouse.y = e.pageY;
  });

  function draw(){
   console.log('dra');
    ctx.fillStyle = "#CCC";
    ctx.fillRect(0, 0, canvas.width, canvas.height);

    var grad = ctx.createLinearGradient(50, 50, 150, 150);
    grad.addColorStop(0, "yellow");
    grad.addColorStop(0.5, "white");
    grad.addColorStop(1, "orange");

    ctx.lineWidth = 10;
    ctx.lineJoin = "round";
    ctx.strokeStyle = grad;

    ctx.beginPath();
    ctx.moveTo((canvas.width/2), (canvas.height/2));

    ctx.quadraticCurveTo(((canvas.width/2)-100), (canvas.height/2+100), (mouse.x), (mouse.y));
    ctx.stroke()
  }

  window.addEventListener("mousemove", draw);

除非你的意思是你的梯度不随曲线移动,但现在这是正常行为。您可以通过在每次绘制时创建渐变时传递鼠标位置来使渐变也移动。