创建动画使对象在 svg.js 中沿连续路径以不同速度移动
Create animation to make object move at different speeds along a continous path in svg.js
fiddle here SVG.js 教程以螺旋方式来回移动一个正方形。
var canvas = SVG('drawing').size('100%', '100%').viewbox(0,0,800,1000)
, rect = canvas.rect(100, 100)
, path = canvas.path("m 357.64532,453.84097 c 17.62007,8.02216 -2.12058,27.70935 -13.33334,29.28571 -30.3859,4.27185 -48.34602,-29.97426 -45.23807,-55.9524 5.5594,-46.46879 56.1311,-70.59787 98.57145,-61.19043 62.28294,13.8058 93.32728,82.57702 77.1428,141.19051 C 453.21679,585.29693 365.67122,623.42358 290.97859,600.26951 196.98554,571.13248 151.71003,464.56996 181.93108,373.84089 218.53281,263.95583 344.23687,211.49702 450.97875,248.84102 576.77037,292.84963 636.43303,437.76771 591.93099,560.50775 540.55162,702.21597 376.3736,769.09583 237.6452,717.41234 80.01319,658.68628 5.9069261,475.21736 64.788247,320.50751 130.84419,146.94643 333.62587,65.607117 504.31214,131.69819 693.80625,205.0718 782.38357,427.18225 709.07382,613.84113")
, length = path.length()
path.fill('none').stroke({width:1, color: '#000'})
rect.animate(8000, '<>').during(function(pos, morph, eased){
var p = path.pointAt(eased * length)
rect.center(p.x, p.y)
}).loop(true, true)
html, body, #drawing{
width:100%;
height:100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/svg.js/2.6.4/svg.min.js"></script>
<div id="drawing"></div>
我的要求是首先让方块移动得更慢(移动 0.65*path_length 以获得较长的动画时间)然后让方块在路径的其余部分移动得更快(移动 0.35*[=52] =] 动画时间更短)
您可以在下面找到新的 fiddle,它没有按预期工作。
var canvas = SVG('drawing').size('100%', '100%').viewbox(0,0,800,1000)
, rect = canvas.rect(100, 100)
, path = canvas.path("m 357.64532,453.84097 c 17.62007,8.02216 -2.12058,27.70935 -13.33334,29.28571 -30.3859,4.27185 -48.34602,-29.97426 -45.23807,-55.9524 5.5594,-46.46879 56.1311,-70.59787 98.57145,-61.19043 62.28294,13.8058 93.32728,82.57702 77.1428,141.19051 C 453.21679,585.29693 365.67122,623.42358 290.97859,600.26951 196.98554,571.13248 151.71003,464.56996 181.93108,373.84089 218.53281,263.95583 344.23687,211.49702 450.97875,248.84102 576.77037,292.84963 636.43303,437.76771 591.93099,560.50775 540.55162,702.21597 376.3736,769.09583 237.6452,717.41234 80.01319,658.68628 5.9069261,475.21736 64.788247,320.50751 130.84419,146.94643 333.62587,65.607117 504.31214,131.69819 693.80625,205.0718 782.38357,427.18225 709.07382,613.84113")
, length = path.length()
path.fill('none').stroke({width:1, color: '#000'})
rect.animate(8000, '<>').during(function(pos, morph, eased){
length1 = 0.65*length
var p = path.pointAt(eased * length1)
rect.center(p.x, p.y)
}).animate(2000, '<>').during(function(pos, morph, eased){
length2 = 0.35*length
var p = path.pointAt(eased * length2)
rect.center(p.x, p.y)
})
html, body, #drawing{
width:100%;
height:100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/svg.js/2.6.4/svg.min.js"></script>
<div id="drawing"></div>
问题是第二次动画调用在位置 0,0 开始方块,而不是第一次动画调用后方块停止的点。
使用如下所示的移动功能,将方块定位在更新后的位置(上一个动画的最终位置)也不会改变方块的位置。
var canvas = SVG('drawing').size('100%', '100%').viewbox(0,0,800,1000)
, rect = canvas.rect(100, 100)
, path = canvas.path("m 357.64532,453.84097 c 17.62007,8.02216 -2.12058,27.70935 -13.33334,29.28571 -30.3859,4.27185 -48.34602,-29.97426 -45.23807,-55.9524 5.5594,-46.46879 56.1311,-70.59787 98.57145,-61.19043 62.28294,13.8058 93.32728,82.57702 77.1428,141.19051 C 453.21679,585.29693 365.67122,623.42358 290.97859,600.26951 196.98554,571.13248 151.71003,464.56996 181.93108,373.84089 218.53281,263.95583 344.23687,211.49702 450.97875,248.84102 576.77037,292.84963 636.43303,437.76771 591.93099,560.50775 540.55162,702.21597 376.3736,769.09583 237.6452,717.41234 80.01319,658.68628 5.9069261,475.21736 64.788247,320.50751 130.84419,146.94643 333.62587,65.607117 504.31214,131.69819 693.80625,205.0718 782.38357,427.18225 709.07382,613.84113")
, length = path.length()
path.fill('none').stroke({width:1, color: '#000'})
rect.animate(8000, '<>').during(function(pos, morph, eased){
length1 = 0.65*length
var p = path.pointAt(eased * length1)
rect.center(p.x, p.y)
}).after(function(){
rect.move(rect.transform().x, rect.transform().y)
}).animate(2000, '<>').during(function(pos, morph, eased){
length2 = 0.35*length
var p = path.pointAt(eased * length2)
rect.center(p.x, p.y)
})
html, body, #drawing{
width:100%;
height:100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/svg.js/2.6.4/svg.min.js"></script>
<div id="drawing"></div>
是否可以让物体沿连续路径以两种不同的速度移动?
这是一种方法:
您需要将 0 到 1 范围内的 'pos' 值映射到您想要的新的两部分范围。
- 将范围 (0 -> 0.8) 中的值映射到范围 (0 -> 0.65)
- 将范围 (0.8 -> 1.0) 中的值映射到范围 (0.65 -> 1.0)
var canvas = SVG('drawing').size('100%', '100%').viewbox(0,0,800,1000)
, rect = canvas.rect(100, 100)
, path = canvas.path("m 357.64532,453.84097 c 17.62007,8.02216 -2.12058,27.70935 -13.33334,29.28571 -30.3859,4.27185 -48.34602,-29.97426 -45.23807,-55.9524 5.5594,-46.46879 56.1311,-70.59787 98.57145,-61.19043 62.28294,13.8058 93.32728,82.57702 77.1428,141.19051 C 453.21679,585.29693 365.67122,623.42358 290.97859,600.26951 196.98554,571.13248 151.71003,464.56996 181.93108,373.84089 218.53281,263.95583 344.23687,211.49702 450.97875,248.84102 576.77037,292.84963 636.43303,437.76771 591.93099,560.50775 540.55162,702.21597 376.3736,769.09583 237.6452,717.41234 80.01319,658.68628 5.9069261,475.21736 64.788247,320.50751 130.84419,146.94643 333.62587,65.607117 504.31214,131.69819 693.80625,205.0718 782.38357,427.18225 709.07382,613.84113")
, length = path.length()
path.fill('none').stroke({width:1, color: '#000'})
rect.animate(10000, '<>').during(function(pos, morph, eased) {
// Note: we are using the eased position ('eased') rather than the linear position ('pos')
if (eased <= 0.8) {
// Convert pos in the range (0 -> 0.8) to the range (0 -> 0.65)
var adjustedPos = eased * 0.65 / 0.8;
} else {
// Convert pos in the range (0.8 -> 1.0) to the range (0.65 -> 1.0)
var adjustedPos = 0.65 + ((eased - 0.8) * 0.35 / 0.2);
}
var p = path.pointAt(adjustedPos * length)
rect.center(p.x, p.y)
});
html, body, #drawing{
width:100%;
height:100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/svg.js/2.6.4/svg.min.js"></script>
<div id="drawing"></div>
fiddle here SVG.js 教程以螺旋方式来回移动一个正方形。
var canvas = SVG('drawing').size('100%', '100%').viewbox(0,0,800,1000)
, rect = canvas.rect(100, 100)
, path = canvas.path("m 357.64532,453.84097 c 17.62007,8.02216 -2.12058,27.70935 -13.33334,29.28571 -30.3859,4.27185 -48.34602,-29.97426 -45.23807,-55.9524 5.5594,-46.46879 56.1311,-70.59787 98.57145,-61.19043 62.28294,13.8058 93.32728,82.57702 77.1428,141.19051 C 453.21679,585.29693 365.67122,623.42358 290.97859,600.26951 196.98554,571.13248 151.71003,464.56996 181.93108,373.84089 218.53281,263.95583 344.23687,211.49702 450.97875,248.84102 576.77037,292.84963 636.43303,437.76771 591.93099,560.50775 540.55162,702.21597 376.3736,769.09583 237.6452,717.41234 80.01319,658.68628 5.9069261,475.21736 64.788247,320.50751 130.84419,146.94643 333.62587,65.607117 504.31214,131.69819 693.80625,205.0718 782.38357,427.18225 709.07382,613.84113")
, length = path.length()
path.fill('none').stroke({width:1, color: '#000'})
rect.animate(8000, '<>').during(function(pos, morph, eased){
var p = path.pointAt(eased * length)
rect.center(p.x, p.y)
}).loop(true, true)
html, body, #drawing{
width:100%;
height:100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/svg.js/2.6.4/svg.min.js"></script>
<div id="drawing"></div>
我的要求是首先让方块移动得更慢(移动 0.65*path_length 以获得较长的动画时间)然后让方块在路径的其余部分移动得更快(移动 0.35*[=52] =] 动画时间更短)
您可以在下面找到新的 fiddle,它没有按预期工作。
var canvas = SVG('drawing').size('100%', '100%').viewbox(0,0,800,1000)
, rect = canvas.rect(100, 100)
, path = canvas.path("m 357.64532,453.84097 c 17.62007,8.02216 -2.12058,27.70935 -13.33334,29.28571 -30.3859,4.27185 -48.34602,-29.97426 -45.23807,-55.9524 5.5594,-46.46879 56.1311,-70.59787 98.57145,-61.19043 62.28294,13.8058 93.32728,82.57702 77.1428,141.19051 C 453.21679,585.29693 365.67122,623.42358 290.97859,600.26951 196.98554,571.13248 151.71003,464.56996 181.93108,373.84089 218.53281,263.95583 344.23687,211.49702 450.97875,248.84102 576.77037,292.84963 636.43303,437.76771 591.93099,560.50775 540.55162,702.21597 376.3736,769.09583 237.6452,717.41234 80.01319,658.68628 5.9069261,475.21736 64.788247,320.50751 130.84419,146.94643 333.62587,65.607117 504.31214,131.69819 693.80625,205.0718 782.38357,427.18225 709.07382,613.84113")
, length = path.length()
path.fill('none').stroke({width:1, color: '#000'})
rect.animate(8000, '<>').during(function(pos, morph, eased){
length1 = 0.65*length
var p = path.pointAt(eased * length1)
rect.center(p.x, p.y)
}).animate(2000, '<>').during(function(pos, morph, eased){
length2 = 0.35*length
var p = path.pointAt(eased * length2)
rect.center(p.x, p.y)
})
html, body, #drawing{
width:100%;
height:100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/svg.js/2.6.4/svg.min.js"></script>
<div id="drawing"></div>
问题是第二次动画调用在位置 0,0 开始方块,而不是第一次动画调用后方块停止的点。
使用如下所示的移动功能,将方块定位在更新后的位置(上一个动画的最终位置)也不会改变方块的位置。
var canvas = SVG('drawing').size('100%', '100%').viewbox(0,0,800,1000)
, rect = canvas.rect(100, 100)
, path = canvas.path("m 357.64532,453.84097 c 17.62007,8.02216 -2.12058,27.70935 -13.33334,29.28571 -30.3859,4.27185 -48.34602,-29.97426 -45.23807,-55.9524 5.5594,-46.46879 56.1311,-70.59787 98.57145,-61.19043 62.28294,13.8058 93.32728,82.57702 77.1428,141.19051 C 453.21679,585.29693 365.67122,623.42358 290.97859,600.26951 196.98554,571.13248 151.71003,464.56996 181.93108,373.84089 218.53281,263.95583 344.23687,211.49702 450.97875,248.84102 576.77037,292.84963 636.43303,437.76771 591.93099,560.50775 540.55162,702.21597 376.3736,769.09583 237.6452,717.41234 80.01319,658.68628 5.9069261,475.21736 64.788247,320.50751 130.84419,146.94643 333.62587,65.607117 504.31214,131.69819 693.80625,205.0718 782.38357,427.18225 709.07382,613.84113")
, length = path.length()
path.fill('none').stroke({width:1, color: '#000'})
rect.animate(8000, '<>').during(function(pos, morph, eased){
length1 = 0.65*length
var p = path.pointAt(eased * length1)
rect.center(p.x, p.y)
}).after(function(){
rect.move(rect.transform().x, rect.transform().y)
}).animate(2000, '<>').during(function(pos, morph, eased){
length2 = 0.35*length
var p = path.pointAt(eased * length2)
rect.center(p.x, p.y)
})
html, body, #drawing{
width:100%;
height:100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/svg.js/2.6.4/svg.min.js"></script>
<div id="drawing"></div>
是否可以让物体沿连续路径以两种不同的速度移动?
这是一种方法:
您需要将 0 到 1 范围内的 'pos' 值映射到您想要的新的两部分范围。
- 将范围 (0 -> 0.8) 中的值映射到范围 (0 -> 0.65)
- 将范围 (0.8 -> 1.0) 中的值映射到范围 (0.65 -> 1.0)
var canvas = SVG('drawing').size('100%', '100%').viewbox(0,0,800,1000)
, rect = canvas.rect(100, 100)
, path = canvas.path("m 357.64532,453.84097 c 17.62007,8.02216 -2.12058,27.70935 -13.33334,29.28571 -30.3859,4.27185 -48.34602,-29.97426 -45.23807,-55.9524 5.5594,-46.46879 56.1311,-70.59787 98.57145,-61.19043 62.28294,13.8058 93.32728,82.57702 77.1428,141.19051 C 453.21679,585.29693 365.67122,623.42358 290.97859,600.26951 196.98554,571.13248 151.71003,464.56996 181.93108,373.84089 218.53281,263.95583 344.23687,211.49702 450.97875,248.84102 576.77037,292.84963 636.43303,437.76771 591.93099,560.50775 540.55162,702.21597 376.3736,769.09583 237.6452,717.41234 80.01319,658.68628 5.9069261,475.21736 64.788247,320.50751 130.84419,146.94643 333.62587,65.607117 504.31214,131.69819 693.80625,205.0718 782.38357,427.18225 709.07382,613.84113")
, length = path.length()
path.fill('none').stroke({width:1, color: '#000'})
rect.animate(10000, '<>').during(function(pos, morph, eased) {
// Note: we are using the eased position ('eased') rather than the linear position ('pos')
if (eased <= 0.8) {
// Convert pos in the range (0 -> 0.8) to the range (0 -> 0.65)
var adjustedPos = eased * 0.65 / 0.8;
} else {
// Convert pos in the range (0.8 -> 1.0) to the range (0.65 -> 1.0)
var adjustedPos = 0.65 + ((eased - 0.8) * 0.35 / 0.2);
}
var p = path.pointAt(adjustedPos * length)
rect.center(p.x, p.y)
});
html, body, #drawing{
width:100%;
height:100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/svg.js/2.6.4/svg.min.js"></script>
<div id="drawing"></div>