IOS 在 NSObject 中实现时未调用 GCDAsyncSocket didReadData class

IOS GCDAsyncSocket didReadData not called when implement in NSObject class

我在 NSObject class 中实现 GCDAsyncSocket 委托,然后在 viewController 中调用它。 当 运行 它时,我发现 'didConnectToHost' 和 'didWriteDataWithTag' 被调用,但我没有看到 'didReadData' 被调用。这是我的代码:

SocketUtils.h

@interface SocketUtils : NSObject <GCDAsyncSocketDelegate>
@property (nonatomic) void (^SocketCallback)(id data);
@property (nonatomic) NSString *message;
@property (nonatomic) UIViewController *vc;
+ (SocketUtils *) createSocket:(NSString *)message inViewController:(UIViewController *)vc;
- (void) connectToSocket;
@end

SocketUtils.m

@implementation SocketUtils{
    GCDAsyncSocket *socket;
}

+ (SocketUtils *) createSocket:(NSString *)message inViewController:(UIViewController *)vc{
    SocketUtils *this = [[self alloc] init];
    this.message = message;
    [this connectToSocket];
    return this;
}

- (void)connectToSocket{
    socket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
    NSError *err = nil;
    if (![socket connectToHost:SOCKET_IP onPort:[SOCKET_PORT intValue] error:&err])
    {
        NSLog(@"err: %@", [err localizedDescription]);
        if(err){
            [Utils showErrorDialog:[err localizedDescription] atViewController:_vc];
        }
        return;
    }
}

#pragma mark - Socket delegate
- (void)socket:(GCDAsyncSocket *)sender didConnectToHost:(NSString *)host port:(UInt16)port
{
    NSLog(@"Cool,didConnectToHost: %@", host);
    [socket writeData:[_message dataUsingEncoding:NSUTF8StringEncoding] withTimeout:-1 tag:0];
}

- (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag
{
    [socket readDataWithTimeout:-1 tag:0];
    NSLog(@"didWriteDataWithTag: %ld", tag);
}

- (void)socket:(GCDAsyncSocket *)sender didReadData:(NSData *)data withTag:(long)tag
{
    NSLog(@"didReadData : %@", data);
    NSData *strData = [data subdataWithRange:NSMakeRange(0, [data length])];
    NSString *msg = [[NSString alloc] initWithData:strData encoding:NSUTF8StringEncoding];
    _SocketCallback(msg);
}

- (void)socketDidCloseReadStream:(GCDAsyncSocket *)sock{
    NSLog(@"socketDidCloseReadStream");
}

-(void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err{
    NSLog(@"disconnected to socket: %@", err);
    [Utils showErrorDialog:[err localizedDescription] atViewController:_vc];
}

- (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket
{
    NSLog(@"Accepted new socket from %@:%hu", [newSocket connectedHost], [newSocket connectedPort]);
}

然后在 viewController 我调用了:

socketUtils = [SocketUtils createSocket:@"GET_BOARD_CODE" inViewController:self];
    socketUtils.SocketCallback = ^(id data) {
        doSth();
    };

我预测的第一件事是破坏这个 class,但我试图保持所有 @属性 = 强大,但没有用。

有人能帮忙吗?

找了很多次,才发现是忘记在留言后面加上“\r\n”了。好的,只需将 1 行代码更改为:

this.message = [message stringByAppendingString:@"\r\n"];

它按预期工作。