在 Root 下保存 XML 数据
Save XML Data under Root
我正在尝试将多个条目保存到现有 xml 文档中。
但是我没有得到想要的结果。
我有以下代码:
public static void recordScore(ScoreModel scoreModel)
{
var path = "../../Media/Leaderboard/Leaderboard.xml";
var saveModel = new LeaderboardModel();
Stream fs = new FileStream(path, FileMode.Open);
XmlReader reader = new XmlTextReader(fs);
XmlSerializer serializer = new XmlSerializer(typeof(LeaderboardModel));
if (serializer.CanDeserialize(reader))
{
LeaderboardModel o = (LeaderboardModel) serializer.Deserialize(reader);
saveModel.ScoreModels.AddRange(o.ScoreModels);
}
fs.Close();
saveModel.ScoreModels.Add(scoreModel);
System.Xml.Serialization.XmlSerializer writer =
new System.Xml.Serialization.XmlSerializer(typeof(LeaderboardModel));
System.IO.FileStream file = System.IO.File.Open(path, System.IO.FileMode.Append);
writer.Serialize(file, saveModel);
file.Close();
}
我在xml文件中的输出如下:
<?xml version="1.0"?>
<LeaderboardModel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ScoreModels>
<ScoreModel>
<Name>Test</Name>
<GameSpeed>Normal</GameSpeed>
<Score>11</Score>
</ScoreModel>
</ScoreModels>
</LeaderboardModel><?xml version="1.0"?>
<LeaderboardModel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ScoreModels>
<ScoreModel>
<Name>Test</Name>
<GameSpeed>Normal</GameSpeed>
<Score>11</Score>
</ScoreModel>
</ScoreModels>
</LeaderboardModel><?xml version="1.0"?>
<LeaderboardModel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ScoreModels>
<ScoreModel>
<Name>Test</Name>
<GameSpeed>Normal</GameSpeed>
<Score>11</Score>
</ScoreModel>
</ScoreModels>
</LeaderboardModel><?xml version="1.0"?>
如您所见,它每次都输出 LeaderboardModel 和 ScoreModels。
它应该只写一次,然后在该根目录下添加新的 ScoreModel。
编辑:
我的预期结果:
<LeaderboardModel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ScoreModels>
<Name>Test1</Name>
<GameSpeed>Normal</GameSpeed>
<Score>1</Score>
</ScoreModels>
<ScoreModels>
<Name>Test2</Name>
<GameSpeed>Normal</GameSpeed>
<Score>2</Score>
</ScoreModels>
<ScoreModels>
<Name>Test3</Name>
<GameSpeed>Normal</GameSpeed>
<Score>3</Score>
</ScoreModels>
</LeaderboardModel>
另外,我如何从这种格式中再次读回它?
static void Main(string[] args)
{
LeaderboardModel lm = new LeaderboardModel();
List<LeaderboardModelScoreModels> m = new List<LeaderboardModelScoreModels>();
lm.ScoreModels = m;
for (int i= 0;i < 2;i++)
{
m.Add(new LeaderboardModelScoreModels() { ScoreModel = new LeaderboardModelScoreModelsScoreModel() { GameSpeed = "hi", Name = "hi", Score = 1 } });
}
System.Xml.Serialization.XmlSerializer writer =
new System.Xml.Serialization.XmlSerializer(typeof(LeaderboardModel));
System.IO.FileStream file = System.IO.File.Open("D:\a.xml", System.IO.FileMode.Append);
writer.Serialize(file, lm);
file.Close();
}
型号:
using System.Collections.Generic;
[System.SerializableAttribute()]
[System.ComponentModel.DesignerCategoryAttribute("code")]
[System.Xml.Serialization.XmlTypeAttribute(AnonymousType = true)]
[System.Xml.Serialization.XmlRootAttribute(Namespace = "", IsNullable =
false)]
public partial class LeaderboardModel
{
private List<LeaderboardModelScoreModels> scoreModelsField;
/// <remarks/>
[System.Xml.Serialization.XmlElementAttribute("ScoreModels")]
public List<LeaderboardModelScoreModels> ScoreModels
{
get
{
return this.scoreModelsField;
}
set
{
this.scoreModelsField = value;
}
}
}
[System.SerializableAttribute()]
[System.ComponentModel.DesignerCategoryAttribute("code")]
[System.Xml.Serialization.XmlTypeAttribute(AnonymousType = true)]
public partial class LeaderboardModelScoreModels
{
private LeaderboardModelScoreModelsScoreModel scoreModelField;
/// <remarks/>
public LeaderboardModelScoreModelsScoreModel ScoreModel
{
get
{
return this.scoreModelField;
}
set
{
this.scoreModelField = value;
}
}
}
[System.SerializableAttribute()]
[System.ComponentModel.DesignerCategoryAttribute("code")]
[System.Xml.Serialization.XmlTypeAttribute(AnonymousType = true)]
public partial class LeaderboardModelScoreModelsScoreModel
{
private string nameField;
private string gameSpeedField;
private byte scoreField;
/// <remarks/>
public string Name
{
get
{
return this.nameField;
}
set
{
this.nameField = value;
}
}
/// <remarks/>
public string GameSpeed
{
get
{
return this.gameSpeedField;
}
set
{
this.gameSpeedField = value;
}
}
/// <remarks/>
public byte Score
{
get
{
return this.scoreField;
}
set
{
this.scoreField = value;
}
}
}
我正在尝试将多个条目保存到现有 xml 文档中。 但是我没有得到想要的结果。
我有以下代码:
public static void recordScore(ScoreModel scoreModel)
{
var path = "../../Media/Leaderboard/Leaderboard.xml";
var saveModel = new LeaderboardModel();
Stream fs = new FileStream(path, FileMode.Open);
XmlReader reader = new XmlTextReader(fs);
XmlSerializer serializer = new XmlSerializer(typeof(LeaderboardModel));
if (serializer.CanDeserialize(reader))
{
LeaderboardModel o = (LeaderboardModel) serializer.Deserialize(reader);
saveModel.ScoreModels.AddRange(o.ScoreModels);
}
fs.Close();
saveModel.ScoreModels.Add(scoreModel);
System.Xml.Serialization.XmlSerializer writer =
new System.Xml.Serialization.XmlSerializer(typeof(LeaderboardModel));
System.IO.FileStream file = System.IO.File.Open(path, System.IO.FileMode.Append);
writer.Serialize(file, saveModel);
file.Close();
}
我在xml文件中的输出如下:
<?xml version="1.0"?>
<LeaderboardModel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ScoreModels>
<ScoreModel>
<Name>Test</Name>
<GameSpeed>Normal</GameSpeed>
<Score>11</Score>
</ScoreModel>
</ScoreModels>
</LeaderboardModel><?xml version="1.0"?>
<LeaderboardModel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ScoreModels>
<ScoreModel>
<Name>Test</Name>
<GameSpeed>Normal</GameSpeed>
<Score>11</Score>
</ScoreModel>
</ScoreModels>
</LeaderboardModel><?xml version="1.0"?>
<LeaderboardModel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ScoreModels>
<ScoreModel>
<Name>Test</Name>
<GameSpeed>Normal</GameSpeed>
<Score>11</Score>
</ScoreModel>
</ScoreModels>
</LeaderboardModel><?xml version="1.0"?>
如您所见,它每次都输出 LeaderboardModel 和 ScoreModels。 它应该只写一次,然后在该根目录下添加新的 ScoreModel。
编辑: 我的预期结果:
<LeaderboardModel xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ScoreModels>
<Name>Test1</Name>
<GameSpeed>Normal</GameSpeed>
<Score>1</Score>
</ScoreModels>
<ScoreModels>
<Name>Test2</Name>
<GameSpeed>Normal</GameSpeed>
<Score>2</Score>
</ScoreModels>
<ScoreModels>
<Name>Test3</Name>
<GameSpeed>Normal</GameSpeed>
<Score>3</Score>
</ScoreModels>
</LeaderboardModel>
另外,我如何从这种格式中再次读回它?
static void Main(string[] args)
{
LeaderboardModel lm = new LeaderboardModel();
List<LeaderboardModelScoreModels> m = new List<LeaderboardModelScoreModels>();
lm.ScoreModels = m;
for (int i= 0;i < 2;i++)
{
m.Add(new LeaderboardModelScoreModels() { ScoreModel = new LeaderboardModelScoreModelsScoreModel() { GameSpeed = "hi", Name = "hi", Score = 1 } });
}
System.Xml.Serialization.XmlSerializer writer =
new System.Xml.Serialization.XmlSerializer(typeof(LeaderboardModel));
System.IO.FileStream file = System.IO.File.Open("D:\a.xml", System.IO.FileMode.Append);
writer.Serialize(file, lm);
file.Close();
}
型号:
using System.Collections.Generic;
[System.SerializableAttribute()]
[System.ComponentModel.DesignerCategoryAttribute("code")]
[System.Xml.Serialization.XmlTypeAttribute(AnonymousType = true)]
[System.Xml.Serialization.XmlRootAttribute(Namespace = "", IsNullable =
false)]
public partial class LeaderboardModel
{
private List<LeaderboardModelScoreModels> scoreModelsField;
/// <remarks/>
[System.Xml.Serialization.XmlElementAttribute("ScoreModels")]
public List<LeaderboardModelScoreModels> ScoreModels
{
get
{
return this.scoreModelsField;
}
set
{
this.scoreModelsField = value;
}
}
}
[System.SerializableAttribute()]
[System.ComponentModel.DesignerCategoryAttribute("code")]
[System.Xml.Serialization.XmlTypeAttribute(AnonymousType = true)]
public partial class LeaderboardModelScoreModels
{
private LeaderboardModelScoreModelsScoreModel scoreModelField;
/// <remarks/>
public LeaderboardModelScoreModelsScoreModel ScoreModel
{
get
{
return this.scoreModelField;
}
set
{
this.scoreModelField = value;
}
}
}
[System.SerializableAttribute()]
[System.ComponentModel.DesignerCategoryAttribute("code")]
[System.Xml.Serialization.XmlTypeAttribute(AnonymousType = true)]
public partial class LeaderboardModelScoreModelsScoreModel
{
private string nameField;
private string gameSpeedField;
private byte scoreField;
/// <remarks/>
public string Name
{
get
{
return this.nameField;
}
set
{
this.nameField = value;
}
}
/// <remarks/>
public string GameSpeed
{
get
{
return this.gameSpeedField;
}
set
{
this.gameSpeedField = value;
}
}
/// <remarks/>
public byte Score
{
get
{
return this.scoreField;
}
set
{
this.scoreField = value;
}
}
}