为什么角半径仅应用于自定义视图的左上角和右上角?

Why is corner radius applied only to top left and right corner for a custom view?

我有自己的自定义视图,我将其用作加载栏。它有一个不透明度为 0.1 的底层和一个不透明度为 1 的顶层。

设置方法如下:

override init(frame: CGRect) {
        super.init(frame: frame)
        configure()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        configure()
    }

    func configure() {
        animation.delegate = self
        bottomProgressBar.strokeColor = UIColor.white.cgColor
        bottomProgressBar.opacity = 0.1
        bottomProgressBar.lineWidth = self.frame.height
        bottomProgressBar.strokeStart = 0
        bottomProgressBar.strokeEnd = 1
        self.layer.addSublayer(bottomProgressBar)

        topProgressBar.strokeColor = UIColor.white.cgColor
        topProgressBar.lineWidth = self.frame.height
        topProgressBar.strokeStart = 0
        topProgressBar.strokeEnd = 1
        self.layer.addSublayer(topProgressBar)
        animate(fromValue: 0, toValue: 0)
    }

    override func layoutSubviews() {
        super.layoutSubviews()

        let path = UIBezierPath()
        path.move(to: CGPoint(x: 0, y: 0))
        path.addLine(to: CGPoint(x: self.frame.width, y: 0))

        bottomProgressBar.lineWidth = self.frame.height // Update lineWidth
        topProgressBar.lineWidth = self.frame.height    // Update lineWidth

        bottomProgressBar.path = path.cgPath
        topProgressBar.path = path.cgPath

        self.clipsToBounds = true
        self.layer.cornerRadius = 4
    }

现在我也想应用圆角半径,所以我在layoutSubviews的底部添加了代码:

self.clipsToBounds = true
self.layer.cornerRadius = 4

这只将圆角半径应用于左上角和右上角部分,仅此而已。我不明白为什么。

我还尝试在 bottomProgressBartopProgressBar 层的 configure 方法中设置它,但根本不起作用。

有人可以指出这里的问题吗?

编辑:

这是完整的 class 代码:

class ProgressBar: UIView {

    var bottomProgressBar = CAShapeLayer()
    var topProgressBar = CAShapeLayer()

    override init(frame: CGRect) {
        super.init(frame: frame)
        configure()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        configure()
    }

    func configure() {
        bottomProgressBar.strokeColor = UIColor.white.cgColor
        bottomProgressBar.opacity = 0.1
        bottomProgressBar.lineWidth = self.frame.height
        bottomProgressBar.strokeStart = 0
        bottomProgressBar.strokeEnd = 1
        self.layer.addSublayer(bottomProgressBar)

        topProgressBar.strokeColor = UIColor.white.cgColor
        topProgressBar.lineWidth = self.frame.height
        topProgressBar.strokeStart = 0
        topProgressBar.strokeEnd = 1
        self.layer.addSublayer(topProgressBar)

        animate(toValue: 1)
    }

    override func layoutSubviews() {
        super.layoutSubviews()

        let path = UIBezierPath()
        path.move(to: CGPoint(x: 0, y: 0))
        path.addLine(to: CGPoint(x: self.frame.width, y: 0))

        bottomProgressBar.lineWidth = self.frame.height // Update lineWidth
        topProgressBar.lineWidth = self.frame.height    // Update lineWidth

        bottomProgressBar.path = path.cgPath
        topProgressBar.path = path.cgPath
    }

    func animate(toValue: Double) {
        let animation = CABasicAnimation(keyPath: "strokeEnd")

        animation.duration = 1.0
        animation.fromValue = 0
        animation.toValue = toValue

        topProgressBar.strokeEnd = CGFloat(toValue)
        topProgressBar.animation(forKey: "animate")
    }
}

编辑 2:

添加了更多有关正在发生的事情的屏幕截图:

这没有应用圆角半径 - 简单的矩形

这就是我应用圆角半径时发生的情况 - 下半部分被切掉(矩形显然被切掉一半)

这就是我想要的 - 简单的矩形,所有 4 个角的角半径为:

编辑: 明确最终目标后,这里有一个更简单的方法。您可以 运行 直接在游乐场页面中...

import UIKit
import PlaygroundSupport

class ProgressBar: UIView {

    var progressView: UIView = {
        let v = UIView()
        v.backgroundColor = .white
        return v
    }()

    override init(frame: CGRect) {
        super.init(frame: frame)
        configure()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        configure()
    }

    func configure() {
        backgroundColor = UIColor(white: 1.0, alpha: 0.1)
        layer.cornerRadius = 8.0
        clipsToBounds = true

        progressView.frame = bounds
        progressView.frame.size.width = 0.0
        addSubview(progressView)
    }

    func animate(_ pct: CGFloat) -> Void {
        UIView.animate(withDuration: 1.0, animations: {
            self.progressView.frame.size.width = self.bounds.size.width * pct
        })
    }

}

class MyViewController : UIViewController {

    var theButton: UIButton = {
        let b = UIButton()
        b.setTitle("Tap Me", for: .normal)
        b.translatesAutoresizingMaskIntoConstraints = false
        b.backgroundColor = .red
        return b
    }()

    var myProgressBar = ProgressBar(frame: CGRect(x: 40, y: 300, width: 300, height: 30))

    // on button tap, set the progress bar to 80%
    @objc func didTap(_ sender: Any?) -> Void {
        myProgressBar.animate(0.8)
    }

    override func loadView() {
        let view = UIView()
        self.view = view
        view.backgroundColor = UIColor.purple

        view.addSubview(theButton)
        // constrain button to Top: 32 and centerX
        NSLayoutConstraint.activate([
            theButton.topAnchor.constraint(equalTo: view.topAnchor, constant: 32.0),
            theButton.centerXAnchor.constraint(equalTo: view.centerXAnchor, constant: 0.0),
            ])

        // add an action for the button tap
        theButton.addTarget(self, action: #selector(didTap(_:)), for: .touchUpInside)

        view.addSubview(myProgressBar)

    }

}

// Present the view controller in the Live View window
PlaygroundPage.current.liveView = MyViewController()

点击按钮将使 "progress bar" 从零变为 80%

结果:


原回答:

首先:您要添加一个从 0,0width,0 的 "line" ... 并且您要使它的 lineWidth 成为您视图的高度。

这给你这个结果:

黄色矩形是您的视图,白色矩形是您的 "line"。如您所见,直线的 center 沿着视图的 top 运行ning,因此上半部分线实际上 视图框架之外。因此,当您对视图的角进行圆角处理时,看起来好像只有顶角被圆角化了。如果为视图设置背景颜色,您会看到底角也变圆了,但那里没有 "line"。

如果这是您真正想要的(顶部栏为白色,底部栏为绿色):

您想将线宽设置为视图高度的 1/2,并将线中心设置为 1/4 和 3/4:

class ProgressBar: UIView {

    var bottomProgressBar = CAShapeLayer()
    var topProgressBar = CAShapeLayer()

    override init(frame: CGRect) {
        super.init(frame: frame)
        configure()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        configure()
    }

    func configure() {
        bottomProgressBar.strokeColor = UIColor.green.cgColor
        bottomProgressBar.opacity = 1
        bottomProgressBar.lineWidth = self.frame.height
        bottomProgressBar.strokeStart = 0
        bottomProgressBar.strokeEnd = 1
        self.layer.addSublayer(bottomProgressBar)

        topProgressBar.strokeColor = UIColor.white.cgColor
        topProgressBar.lineWidth = self.frame.height
        topProgressBar.strokeStart = 0
        topProgressBar.strokeEnd = 1
        self.layer.addSublayer(topProgressBar)

        //      animate(toValue: 1)
    }

    override func layoutSubviews() {
        super.layoutSubviews()

        var path = UIBezierPath()
        path.move(to: CGPoint(x: 0, y: self.frame.height * 0.25))
        path.addLine(to: CGPoint(x: self.frame.width, y: self.frame.height * 0.25))

        topProgressBar.path = path.cgPath

        path = UIBezierPath()
        path.move(to: CGPoint(x: 0, y: self.frame.height * 0.75))
        path.addLine(to: CGPoint(x: self.frame.width, y: self.frame.height * 0.75))

        bottomProgressBar.path = path.cgPath

        bottomProgressBar.lineWidth = self.frame.height / 2.0 // Update lineWidth
        topProgressBar.lineWidth = self.frame.height / 2.0    // Update lineWidth

        self.clipsToBounds = true
        self.layer.cornerRadius = 8

    }

    func animate(toValue: Double) {
        let animation = CABasicAnimation(keyPath: "strokeEnd")

        animation.duration = 3.0
        animation.fromValue = 0
        animation.toValue = toValue

        topProgressBar.strokeEnd = CGFloat(toValue)
        topProgressBar.animation(forKey: "animate")
    }
}

当然,如果您只需要一个带圆角的矩形,那么您不需要任何子层...只需创建一个白色背景的视图,并设置其层的角半径...