QT:即使在 setfocus() 之后也无法用键盘控制我的 QGraphicsPixmapItem
QT: cannot control my QGraphicsPixmapItem with keyboard even after setfocus()
我正在制作一个需要 qgraphicspixmapitem 在视图中移动的游戏。
现在,我打算用键盘上下移动我的 QGraphicsPixmapitem。它最初工作得很好。
但是由于我的场景和视图的大小不相等,所以看起来很连线。所以我添加了一些功能来调整我的场景和视图的大小相等。
However, after setting my QGraphicsScene and QGraphicsView same size,
I cannot move my qgraphicspixmapitem with my keyboard anymore.
我试过添加 setFocus, Flag 来让我的 qgraphicspimapitem 保持由我的键盘控制,但是没有用。
任何想法将不胜感激。谢谢!
主要window.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent):
QMainWindow(parent),
ui(new Ui::MainWindow)
{
//scene
scene = new QGraphicsScene(0, 0, 1050, 600);
//player
player = new QGraphicsPixmapItem(QPixmap(":/img/whitedog.png").scaled(100,100));
player->setFlag(QGraphicsPixmapItem:: ItemIsFocusable,true);
player->setFocus();
player->setPos(350, 500);
scene->addItem(player);
playertimer->start(10);
//view
view = new QGraphicsView(this);
view ->setScene(scene);
view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setCentralWidget(view);
view->setFixedSize(1055,605);
}
void MainWindow::keyPressEvent(QKeyEvent *e)
{
if (e->key() == Qt::Key_Down){
player->setPos(player->x(),player->y()+10);
}
else if (e->key() == Qt::Key_Up){
player->setPos(player->x(),player->y()-10);
}
}
}
主要window.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsPixmapItem>
#include <QKeyEvent>
#include <QtGui>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
public slots:
virtual void keyPressEvent(QKeyEvent *e);
private:
Ui::MainWindow *ui;
QGraphicsScene *scene;
QGraphicsItem *player;
QGraphicsView * view;
};
#endif // MAINWINDOW_H
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
您一直无法移动项目,您所做的是在视觉部分移动滚动条以达到相同的效果。
您需要做的是使用 QGraphicsView
的 KeyPress
事件,一种方法是创建一个继承自 QGraphicsView
的新 class ,但另一种更简单的方法是安装事件过滤器,如下所示:
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QGraphicsPixmapItem>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QKeyEvent>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
//scene
scene = new QGraphicsScene(0, 0, 1050, 600);
//player
player = new QGraphicsPixmapItem(QPixmap(":/img/whitedog.png").scaled(100,100));
player->setPos(350, 500);
scene->addItem(player);
//view
view = new QGraphicsView;
view ->setScene(scene);
view->installEventFilter(this);
setCentralWidget(view);
view->setFixedSize(1055,605);
}
bool MainWindow::eventFilter(QObject *watched, QEvent *event)
{
if(watched == view && event->type() == QEvent::KeyPress){
QKeyEvent *kevent = static_cast<QKeyEvent *>(event);
if(kevent->key() == Qt::Key_Down){
player->setPos(player->pos() + QPointF(0, 10));
return true;
}
else if(kevent->key() == Qt::Key_Up){
player->setPos(player->pos() - QPointF(0, 10));
return true;
}
}
return QMainWindow::eventFilter(watched, event);
}
MainWindow::~MainWindow()
{
delete ui;
}
在下面link你可以找到完整的例子
我正在制作一个需要 qgraphicspixmapitem 在视图中移动的游戏。
现在,我打算用键盘上下移动我的 QGraphicsPixmapitem。它最初工作得很好。
但是由于我的场景和视图的大小不相等,所以看起来很连线。所以我添加了一些功能来调整我的场景和视图的大小相等。
However, after setting my QGraphicsScene and QGraphicsView same size, I cannot move my qgraphicspixmapitem with my keyboard anymore.
我试过添加 setFocus, Flag 来让我的 qgraphicspimapitem 保持由我的键盘控制,但是没有用。
任何想法将不胜感激。谢谢!
主要window.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent):
QMainWindow(parent),
ui(new Ui::MainWindow)
{
//scene
scene = new QGraphicsScene(0, 0, 1050, 600);
//player
player = new QGraphicsPixmapItem(QPixmap(":/img/whitedog.png").scaled(100,100));
player->setFlag(QGraphicsPixmapItem:: ItemIsFocusable,true);
player->setFocus();
player->setPos(350, 500);
scene->addItem(player);
playertimer->start(10);
//view
view = new QGraphicsView(this);
view ->setScene(scene);
view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setCentralWidget(view);
view->setFixedSize(1055,605);
}
void MainWindow::keyPressEvent(QKeyEvent *e)
{
if (e->key() == Qt::Key_Down){
player->setPos(player->x(),player->y()+10);
}
else if (e->key() == Qt::Key_Up){
player->setPos(player->x(),player->y()-10);
}
}
}
主要window.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QGraphicsPixmapItem>
#include <QKeyEvent>
#include <QtGui>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
public slots:
virtual void keyPressEvent(QKeyEvent *e);
private:
Ui::MainWindow *ui;
QGraphicsScene *scene;
QGraphicsItem *player;
QGraphicsView * view;
};
#endif // MAINWINDOW_H
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
您一直无法移动项目,您所做的是在视觉部分移动滚动条以达到相同的效果。
您需要做的是使用 QGraphicsView
的 KeyPress
事件,一种方法是创建一个继承自 QGraphicsView
的新 class ,但另一种更简单的方法是安装事件过滤器,如下所示:
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QGraphicsPixmapItem>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QKeyEvent>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
//scene
scene = new QGraphicsScene(0, 0, 1050, 600);
//player
player = new QGraphicsPixmapItem(QPixmap(":/img/whitedog.png").scaled(100,100));
player->setPos(350, 500);
scene->addItem(player);
//view
view = new QGraphicsView;
view ->setScene(scene);
view->installEventFilter(this);
setCentralWidget(view);
view->setFixedSize(1055,605);
}
bool MainWindow::eventFilter(QObject *watched, QEvent *event)
{
if(watched == view && event->type() == QEvent::KeyPress){
QKeyEvent *kevent = static_cast<QKeyEvent *>(event);
if(kevent->key() == Qt::Key_Down){
player->setPos(player->pos() + QPointF(0, 10));
return true;
}
else if(kevent->key() == Qt::Key_Up){
player->setPos(player->pos() - QPointF(0, 10));
return true;
}
}
return QMainWindow::eventFilter(watched, event);
}
MainWindow::~MainWindow()
{
delete ui;
}
在下面link你可以找到完整的例子