Paper.js 如何将一条路径转换为另一条路径?
Paper.js How to morph one path to another path?
所以,我有 2 条路径:
var path1 = "M2337.8,0.1c-346.8,7.6-415.8,270.8-934.3,244.7 c-330.4-16.6-389.1-110.8-677.8-101.3c-321,10.5-403.4,252.6-592.3,252.6C73,396.1,29.8,372.8,0,341.9v451.8h2778V200 C2692.9,103.1,2538.6-4.3,2337.8,0.1z",
path2 = M2337.8,326.3C1991,333.9,1845,45.9,1472,45.9 c-334.4,0-390,181.9-639,181.9C473,227.8,400.3,0,195.7,0C84.5,0,0,98.3,0,146.1v562.6h2778V62.9 C2686,199.8,2538.6,321.9,2337.8,326.3z
我可以使用 paper.js 制作动画吗?
谢谢
这是我在我之前的一个项目中使用的算法:
- 确保两条路径的点数相同
- (可选)在两个路径中添加额外的点以获得更平滑的变形
- 根据原始路径值对每个点及其句柄进行插值
看看这个 Sketch 进行演示。
// create paths
var pathB = new Path.Circle(view.center, 200);
var pathA = new Path.Rectangle(view.center - 100, new Size(200));
var morphingPath = new MorphingPath(pathA, pathB);
// apply some styling
pathA.strokeColor = 'red';
pathB.strokeColor = 'blue';
morphingPath.path.fullySelected = true;
// animate morphing
function onFrame(event)
{
// with values from 0 to 1
morphingPath.morph(Math.abs(Math.sin(event.count * 0.01)));
}
/**
* A path that can be morphed between two other paths.
* @param {Path} path1
* @param {Path} path2
* @constructor
*/
function MorphingPath(path1, path2)
{
// internal variables
var self = this,
clone1,
clone2;
//
// API
//
// allow direct access to morphing path
self.path = null;
/**
* interpolate path from path1 to path2
* @param time must be a value from 0 to 1
*/
self.morph = function (time)
{
var segments = [];
for (var i = 0; i < self.path.segments.length; i++)
{
// morph segments
var segment1 = clone1.segments[ i ],
segment2 = clone2.segments[ i ],
point = rampPoint(segment1.point, segment2.point, time),
handleIn = rampPoint(segment1.handleIn, segment2.handleIn, time),
handleOut = rampPoint(segment1.handleOut, segment2.handleOut, time);
segments.push(new Segment(point, handleIn, handleOut));
}
self.path.segments = segments;
};
//
// INTERNAL METHODS
//
function init()
{
// store local copies of source paths
clone1 = path1.clone();
clone2 = path2.clone();
// hide them
clone1.visible = false;
clone2.visible = false;
// init morphing path
self.path = createMorphingPath();
}
/**
* Create the path that will later be morphed.
* Points are added when needed, for a smoother result.
* @returns {Path}
*/
function createMorphingPath()
{
var paths = [ clone1, clone2 ],
offsets = [ [], [] ];
// store paths segments offsets (except for first and last)
for (var i = 0; i < paths.length; i++)
{
var path = paths[ i ];
// loop segments
for (var j = 1; j < path.segments.length - 1; j++)
{
// store offset
offsets[ i ].push(path.segments[ j ].location.offset);
}
}
// add missing points
for (var i = 0; i < paths.length; i++)
{
// get current path offsets array
var pathOffsets = offsets[ i ];
// get a reference to the other path
var otherPath = i == 0 ? paths[ i + 1 ] : paths[ 0 ];
// loop current path offsets
for (var j = 0; j < pathOffsets.length; j++)
{
// add a corresponding point for that offset in the other path
otherPath.divideAt(otherPath.getLocationAt(pathOffsets[ j ]));
}
}
return clone1.clone();
}
function rampPoint(p1, p2, t)
{
return p1 + (p2 - p1) * t;
}
init();
}
所以,我有 2 条路径:
var path1 = "M2337.8,0.1c-346.8,7.6-415.8,270.8-934.3,244.7 c-330.4-16.6-389.1-110.8-677.8-101.3c-321,10.5-403.4,252.6-592.3,252.6C73,396.1,29.8,372.8,0,341.9v451.8h2778V200 C2692.9,103.1,2538.6-4.3,2337.8,0.1z",
path2 = M2337.8,326.3C1991,333.9,1845,45.9,1472,45.9 c-334.4,0-390,181.9-639,181.9C473,227.8,400.3,0,195.7,0C84.5,0,0,98.3,0,146.1v562.6h2778V62.9 C2686,199.8,2538.6,321.9,2337.8,326.3z
我可以使用 paper.js 制作动画吗? 谢谢
这是我在我之前的一个项目中使用的算法:
- 确保两条路径的点数相同
- (可选)在两个路径中添加额外的点以获得更平滑的变形
- 根据原始路径值对每个点及其句柄进行插值
看看这个 Sketch 进行演示。
// create paths
var pathB = new Path.Circle(view.center, 200);
var pathA = new Path.Rectangle(view.center - 100, new Size(200));
var morphingPath = new MorphingPath(pathA, pathB);
// apply some styling
pathA.strokeColor = 'red';
pathB.strokeColor = 'blue';
morphingPath.path.fullySelected = true;
// animate morphing
function onFrame(event)
{
// with values from 0 to 1
morphingPath.morph(Math.abs(Math.sin(event.count * 0.01)));
}
/**
* A path that can be morphed between two other paths.
* @param {Path} path1
* @param {Path} path2
* @constructor
*/
function MorphingPath(path1, path2)
{
// internal variables
var self = this,
clone1,
clone2;
//
// API
//
// allow direct access to morphing path
self.path = null;
/**
* interpolate path from path1 to path2
* @param time must be a value from 0 to 1
*/
self.morph = function (time)
{
var segments = [];
for (var i = 0; i < self.path.segments.length; i++)
{
// morph segments
var segment1 = clone1.segments[ i ],
segment2 = clone2.segments[ i ],
point = rampPoint(segment1.point, segment2.point, time),
handleIn = rampPoint(segment1.handleIn, segment2.handleIn, time),
handleOut = rampPoint(segment1.handleOut, segment2.handleOut, time);
segments.push(new Segment(point, handleIn, handleOut));
}
self.path.segments = segments;
};
//
// INTERNAL METHODS
//
function init()
{
// store local copies of source paths
clone1 = path1.clone();
clone2 = path2.clone();
// hide them
clone1.visible = false;
clone2.visible = false;
// init morphing path
self.path = createMorphingPath();
}
/**
* Create the path that will later be morphed.
* Points are added when needed, for a smoother result.
* @returns {Path}
*/
function createMorphingPath()
{
var paths = [ clone1, clone2 ],
offsets = [ [], [] ];
// store paths segments offsets (except for first and last)
for (var i = 0; i < paths.length; i++)
{
var path = paths[ i ];
// loop segments
for (var j = 1; j < path.segments.length - 1; j++)
{
// store offset
offsets[ i ].push(path.segments[ j ].location.offset);
}
}
// add missing points
for (var i = 0; i < paths.length; i++)
{
// get current path offsets array
var pathOffsets = offsets[ i ];
// get a reference to the other path
var otherPath = i == 0 ? paths[ i + 1 ] : paths[ 0 ];
// loop current path offsets
for (var j = 0; j < pathOffsets.length; j++)
{
// add a corresponding point for that offset in the other path
otherPath.divideAt(otherPath.getLocationAt(pathOffsets[ j ]));
}
}
return clone1.clone();
}
function rampPoint(p1, p2, t)
{
return p1 + (p2 - p1) * t;
}
init();
}