Timer.scheduledTimer 没有开火

Timer.scheduledTimer not firing

我正在尝试计算车辆在两个检查站之间行驶的时间。我已经设置了以下计时器来实现这一点。

func startTimer() {
    if hasStarted == true && timerStarted == false {
        print("Timing started!")
        gameTimer = Timer.scheduledTimer(timeInterval: 0.001, target: self, selector: (#selector(activeTiming)), userInfo: nil, repeats: true)
        timerStarted = true
    }
}

@objc func activeTiming() {
    print("Active timing block")
    if(hasFinished == false) {
        gameTime = gameTime + 0.001
        print("Add time succeeded")
    } else {
        gameTimer?.invalidate()
    }
}

预期输出如下:

Timing started!
Active timing block
Add time succeeded
Add time succeeded ... etc

实际输出:

Timing started!

所以看起来 startTimer 被正确调用,但计时器没有触发 activeTiming 代码块。任何建议都会非常有帮助。预先感谢您的帮助。

发布此代码是因为我正在使用它,但我不是 Swift 方面的专家,因此您的情况可能会有所不同!

class PerformanceTest {
    var name:           String = ""
    var tolerance:      Int64 = 0
    var lastTime:       Int64 = 0
    var thisTime:       Int64 = 0
    var delta:          Int64 = 0
    var percent:        Float = 0

    func setTolerance(vName: String, vTolerance: Int64) {
        name = vName
        tolerance = vTolerance
    }

    func reset() {
        delta = 0
        percent = Float((Float(delta) / Float(tolerance))) * 100
        //high = 0
    }

    func start() {
        lastTime = Date().toMillis()
    }

    func finish() {
        thisTime = Date().toMillis()
        let vDelta = thisTime - lastTime
        if(vDelta > delta) {
            delta = vDelta
            percent = Float((Float(delta) / Float(tolerance))) * 100
            if(delta > tolerance) {
                print("Performance Indicator: \(name) Above Tolerance" + String(format: "%3.0f", percent) + "%")
            }
        }
    }

    func display() -> String {
        //high = delta
        //print("\(vString) Tolerance: \(tolerance) Max: \(high)")
        return String(format: "%3.0f", percent) + "%  |"
    }
   }

extension Date {
    func toMillis() -> Int64! {
        return Int64(self.timeIntervalSince1970 * 1000)
    }

用法:

var performanceDefenseLoop = PerformanceTest()
performanceDefenseLoop.setTolerance(vName:  "DefenseLoop", vTolerance: 150)

func timeToUpdateDefenses()
{
    performanceDefenseLoop.start()
    defesensesLoop()
    performanceDefenseLoop.finish()
    print("\(performanceDefenseLoop.Display())"
}

// 重置 performanceDefenseLoop.reset()

一定要在主线程启动定时器!

你的代码对我有用,但你不想这样为事件计时,因为 Timer 不那么准确,而且你浪费了大量的计算时间(读取电池)。

相反,我建议采用以下方法:

活动开始时,记录开始时间:

let startTime = Date()

活动结束时,计算经过的时间:

let elapsedTime = Date().timeIntervalSince(startTime)

elapsedTime 将以秒为单位(包括小数秒)。