变量不在函数内部访问
Variable not accessing inside of function
我为我的 twitch 机器人制作了一个功能。当他们输入命令时检查他们是否已经在列表中。如果他们不在列表中,它将把它们添加到列表中。下面的代码输出这个:[ undefined ]
[17:53] info: [#kong_plays] *<kng_bot>: 1
var wtpLength = [];
function lfg(user){
WTPLength = viewersWTP.length;
if (WTPLength !== 0) {
viewersWTP = viewersWTP - 1
while(WTPLength !== -1){
if(user === viewersWTP[WTPLength]){
console.log("Already in list")
client.action("kong_plays",user+" you cannot execute this command again until kong pulls a viewer to play with him!")
}else{
viewersWTP.push(user['display-name'])
console.log("Added into list")
client.action("kong_plays",viewersWTP)
}
}
}else{
viewersWTP.push(user['display-name'])
console.log(viewersWTP)
client.action("kong_plays","1"+viewersWTP)
}
}
类似的方法可能对您有用。您正在使用未定义的变量。看起来您似乎也没有注意正在定义的变量的情况。
var viewersWTP = []; // add this or define it elsewhere
function lfg(user){
var wtpLength = viewersWTP.length;
if (wtpLength !== 0) {
viewersWTP = viewersWTP - 1
while(wtpLength !== -1){
if(user === viewersWTP[wtpLength]){
console.log("Already in list")
client.action("kong_plays",user+" you cannot execute this command again until kong pulls a viewer to play with him!")
}else{
viewersWTP.push(user['display-name'])
console.log("Added into list")
client.action("kong_plays",viewersWTP)
}
}
}else{
viewersWTP.push(user['display-name'])
console.log(viewersWTP)
client.action("kong_plays","1"+viewersWTP)
}
}
将user['display-name']
改为user
。您通过函数
传递了该变量
我为我的 twitch 机器人制作了一个功能。当他们输入命令时检查他们是否已经在列表中。如果他们不在列表中,它将把它们添加到列表中。下面的代码输出这个:[ undefined ]
[17:53] info: [#kong_plays] *<kng_bot>: 1
var wtpLength = [];
function lfg(user){
WTPLength = viewersWTP.length;
if (WTPLength !== 0) {
viewersWTP = viewersWTP - 1
while(WTPLength !== -1){
if(user === viewersWTP[WTPLength]){
console.log("Already in list")
client.action("kong_plays",user+" you cannot execute this command again until kong pulls a viewer to play with him!")
}else{
viewersWTP.push(user['display-name'])
console.log("Added into list")
client.action("kong_plays",viewersWTP)
}
}
}else{
viewersWTP.push(user['display-name'])
console.log(viewersWTP)
client.action("kong_plays","1"+viewersWTP)
}
}
类似的方法可能对您有用。您正在使用未定义的变量。看起来您似乎也没有注意正在定义的变量的情况。
var viewersWTP = []; // add this or define it elsewhere
function lfg(user){
var wtpLength = viewersWTP.length;
if (wtpLength !== 0) {
viewersWTP = viewersWTP - 1
while(wtpLength !== -1){
if(user === viewersWTP[wtpLength]){
console.log("Already in list")
client.action("kong_plays",user+" you cannot execute this command again until kong pulls a viewer to play with him!")
}else{
viewersWTP.push(user['display-name'])
console.log("Added into list")
client.action("kong_plays",viewersWTP)
}
}
}else{
viewersWTP.push(user['display-name'])
console.log(viewersWTP)
client.action("kong_plays","1"+viewersWTP)
}
}
将user['display-name']
改为user
。您通过函数