Canvas.drawText() 不会在 Android 上呈现大表情符号

Canvas.drawText() doesn't render large emojis on Android

Canvas.drawText() 不在 Android.

上呈现超过特定字体大小的表情符号

正确渲染低于 256 像素的地方:

256 像素以上的渲染不正确:

(关于GoogleChrome有一个,和Android一样,Chrome也使用了Skia图形库,因此这似乎是 Skia 中的错误。)

显然表情符号无法在我的设备上呈现超过 256 像素的字体大小。但我不确定这是否是所有地方的限制。

有没有办法知道表情符号消失的字体大小?或者有解决方法吗?

我想出了一个 最大字体大小 仍然可以呈现表情符号的测试(经验估计)。

此函数的工作方式是创建一个 1x1 位图,并尝试在其中心绘制 Earth Globe 表情符号 ()。然后它检查单个像素,它是否仍然是透明的或彩色的。

我选择了地球地球仪表情符号,因为我认为我们可以相当确定没有艺术家会画出中间有一个洞的地球。 (或者我们有大麻烦了。)

测试以二进制搜索方式完成,因此运行时间应该是对数的。

(有趣的事实:我的两部测试手机上的最大字体大小竟然是 256。)

public static float getMaxEmojiFontSize() {
    return getMaxEmojiFontSize(new Paint(), 8, 999999, 1);
}

/**
 * Emojis cannot be renderered above a certain font size due to a bug.
 * This function tries to estimate what the maximum font size is where emojis can still
 * be rendered.
 * @param   p           A Paint object to do the testing with.
 *                      A simple `new Paint()` should do.
 * @param   minTestSize From what size should we test if the emojis can be rendered.
 *                      We're assuming that at this size, emojis can be rendered.
 *                      A good value for this is 8.
 * @param   maxTestSize Until what size should we test if the emojis can be rendered.
 *                      This can be the max font size you're planning to use.
 * @param   maxError    How close should we be to the actual number with our estimation.
 *                      For example, if this is 10, and the result from this function is
 *                      240, then the maximum font size that still renders is guaranteed
 *                      to be under 250. (If maxTestSize is above 250.)
 */
public static float getMaxEmojiFontSize(Paint p, float minTestSize, float maxTestSize, float maxError) {
    Bitmap b = Bitmap.createBitmap(1, 1, Bitmap.Config.ARGB_8888);
    float sizeLowerLimit = minTestSize; // Start testing from this size
    float sizeUpperLimit = maxTestSize;
    Canvas c = new Canvas(b);
    float size;
    for (size = sizeLowerLimit; size < maxTestSize; size *= 2) {
        if (!canRenderEmoji(b, c, p, size)) {
            sizeUpperLimit = size;
            break;
        }
        sizeLowerLimit = size;
    }
    // We now have a lower and upper limit for the maximum emoji size.
    // Let's proceed with a binary search.
    while (sizeUpperLimit - sizeLowerLimit > maxError) {
        float middleSize = (sizeUpperLimit + sizeLowerLimit) / 2f;
        if (!canRenderEmoji(b, c, p, middleSize)) {
            sizeUpperLimit = middleSize;
        } else {
            sizeLowerLimit = middleSize;
        }
    }
    return sizeLowerLimit;
}

private static boolean canRenderEmoji(Bitmap b, Canvas can, Paint p, float size) {
    final String EMOJI = "\uD83C\uDF0D"; // the Earth Globe (Europe, Africa) emoji - should never be transparent in the center.
    can.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR); // clear the canvas with transparent
    p.setTextSize(size);
    { // draw the emoji in the center
        float ascent = Math.abs(p.ascent());
        float descent = Math.abs(p.descent());
        float halfHeight = (ascent + descent) / 2.0f;
        p.setTextAlign(Paint.Align.CENTER);
        can.drawText(EMOJI, 0.5f, 0.5f + halfHeight - descent, p);
    }
    return b.getPixel(0, 0) != 0;
}