Swift: 启用或禁用约束错误
Swift: Enable or disable constraint bug
我正在一个名为 separatorView 的视图上创建手势(在照片中它是中间的黑色视图)。
我是用约束法和优先级来做的:
-centerConstraint = 这是允许在 X 中水平居中视图的约束,优先级 = 1000
-rightConstant = 此约束将视图链接到右屏幕边缘的零点,优先级 = 999
-GaucheConstant = 此约束将视图链接到左屏幕边缘的零点,优先级 = 998
当我向左拖动此视图时,动画会继续拖动。
问题是动画结束后,想恢复view往左拖,cash application centerConstraint为nil!
我找不到使它全部通用的解决方案,我可以毫无问题地将视图向右或向左滑动
我知道问题出在我禁用了约束
这是我的代码:
@IBOutlet weak var sep: UIView!
@IBOutlet weak var constantGauche: NSLayoutConstraint!
@IBOutlet weak var constantDroite: NSLayoutConstraint!
@IBOutlet weak var centerConstraint: NSLayoutConstraint!
var startingConstant: CGFloat = 0.0
var panGesture: UIPanGestureRecognizer?
override func viewDidLoad() {
super.viewDidLoad()
panGesture = UIPanGestureRecognizer(target: self, action: #selector(detectPan(recognizer:)))
panGesture?.delaysTouchesBegan = false
panGesture?.delaysTouchesEnded = false
sep.addGestureRecognizer(panGesture!)
}
@objc func detectPan(recognizer: UIPanGestureRecognizer) {
let translation = recognizer.translation(in: self.view)
switch recognizer.state {
case .began:
self.startingConstant = self.centerConstraint.constant
case .changed:
self.centerConstraint.constant = self.startingConstant + translation.x
case .ended:
if translation.x > 0 {
centerConstraint.isActive = false
constantGauche.isActive = false
constantDroite.isActive = true
UIView.animate(withDuration: 0.5) {
self.view.layoutIfNeeded()
}
}else{
centerConstraint.isActive = false
constantGauche.isActive = true
constantDroite.isActive = false
UIView.animate(withDuration: 0.5) {
self.view.layoutIfNeeded()
}
}
default:
break
}
}
是的,当您禁用中心约束时,iOS 会将其从视图的约束中移除并释放它,因为不再有对它的强引用。 @IBOutlet
是一个 weak
引用,一旦强引用全部消失,它就会设置为 nil
。因此,下次您访问中心约束时,它会崩溃,因为它是 nil
并且 centerConstraint
是 隐式解包 和 !
.
不是禁用约束,而是修改它们的优先级:
- 将中心约束优先级更改为
999
作为起始值。如果您尝试在代码中修改所需约束的优先级,则会出现错误。
- 降低左侧和中心约束的
priority
将导致 sep
向右移动。到达那里后,您可以为中心约束计算新的 constant
,然后将它们的优先级设置回起始值。
- 降低右侧和中心约束的
priority
将导致 sep
向左移动。到达那里后,您可以为中心约束计算新的 constant
,然后将它们的优先级设置回起始值。
@objc func detectPan(recognizer: UIPanGestureRecognizer) {
let translation = recognizer.translation(in: self.view)
switch recognizer.state {
case .began:
self.startingConstant = self.centerConstraint.constant
case .changed:
self.centerConstraint.constant = self.startingConstant + translation.x
case .ended:
if translation.x > 0 {
centerConstraint.priority = UILayoutPriority(rawValue: 750)
constantGauche.priority = UILayoutPriority(rawValue: 750)
} else {
centerConstraint.priority = UILayoutPriority(rawValue: 750)
constantDroite.priority = UILayoutPriority(rawValue: 750)
}
UIView.animate(withDuration: 0.5) {
self.view.layoutIfNeeded()
}
print(sep.center.x - view.center.x)
centerConstraint.constant = sep.center.x - view.center.x
centerConstraint.priority = UILayoutPriority(rawValue: 999)
constantGauche.priority = UILayoutPriority(rawValue: 998)
constantDroite.priority = UILayoutPriority(rawValue: 998)
default:
break
}
}
以下是模拟器中的变化 运行:
我正在一个名为 separatorView 的视图上创建手势(在照片中它是中间的黑色视图)。
我是用约束法和优先级来做的:
-centerConstraint = 这是允许在 X 中水平居中视图的约束,优先级 = 1000
-rightConstant = 此约束将视图链接到右屏幕边缘的零点,优先级 = 999
-GaucheConstant = 此约束将视图链接到左屏幕边缘的零点,优先级 = 998
当我向左拖动此视图时,动画会继续拖动。
问题是动画结束后,想恢复view往左拖,cash application centerConstraint为nil!
我找不到使它全部通用的解决方案,我可以毫无问题地将视图向右或向左滑动
我知道问题出在我禁用了约束
这是我的代码:
@IBOutlet weak var sep: UIView!
@IBOutlet weak var constantGauche: NSLayoutConstraint!
@IBOutlet weak var constantDroite: NSLayoutConstraint!
@IBOutlet weak var centerConstraint: NSLayoutConstraint!
var startingConstant: CGFloat = 0.0
var panGesture: UIPanGestureRecognizer?
override func viewDidLoad() {
super.viewDidLoad()
panGesture = UIPanGestureRecognizer(target: self, action: #selector(detectPan(recognizer:)))
panGesture?.delaysTouchesBegan = false
panGesture?.delaysTouchesEnded = false
sep.addGestureRecognizer(panGesture!)
}
@objc func detectPan(recognizer: UIPanGestureRecognizer) {
let translation = recognizer.translation(in: self.view)
switch recognizer.state {
case .began:
self.startingConstant = self.centerConstraint.constant
case .changed:
self.centerConstraint.constant = self.startingConstant + translation.x
case .ended:
if translation.x > 0 {
centerConstraint.isActive = false
constantGauche.isActive = false
constantDroite.isActive = true
UIView.animate(withDuration: 0.5) {
self.view.layoutIfNeeded()
}
}else{
centerConstraint.isActive = false
constantGauche.isActive = true
constantDroite.isActive = false
UIView.animate(withDuration: 0.5) {
self.view.layoutIfNeeded()
}
}
default:
break
}
}
是的,当您禁用中心约束时,iOS 会将其从视图的约束中移除并释放它,因为不再有对它的强引用。 @IBOutlet
是一个 weak
引用,一旦强引用全部消失,它就会设置为 nil
。因此,下次您访问中心约束时,它会崩溃,因为它是 nil
并且 centerConstraint
是 隐式解包 和 !
.
不是禁用约束,而是修改它们的优先级:
- 将中心约束优先级更改为
999
作为起始值。如果您尝试在代码中修改所需约束的优先级,则会出现错误。 - 降低左侧和中心约束的
priority
将导致sep
向右移动。到达那里后,您可以为中心约束计算新的constant
,然后将它们的优先级设置回起始值。 - 降低右侧和中心约束的
priority
将导致sep
向左移动。到达那里后,您可以为中心约束计算新的constant
,然后将它们的优先级设置回起始值。
@objc func detectPan(recognizer: UIPanGestureRecognizer) {
let translation = recognizer.translation(in: self.view)
switch recognizer.state {
case .began:
self.startingConstant = self.centerConstraint.constant
case .changed:
self.centerConstraint.constant = self.startingConstant + translation.x
case .ended:
if translation.x > 0 {
centerConstraint.priority = UILayoutPriority(rawValue: 750)
constantGauche.priority = UILayoutPriority(rawValue: 750)
} else {
centerConstraint.priority = UILayoutPriority(rawValue: 750)
constantDroite.priority = UILayoutPriority(rawValue: 750)
}
UIView.animate(withDuration: 0.5) {
self.view.layoutIfNeeded()
}
print(sep.center.x - view.center.x)
centerConstraint.constant = sep.center.x - view.center.x
centerConstraint.priority = UILayoutPriority(rawValue: 999)
constantGauche.priority = UILayoutPriority(rawValue: 998)
constantDroite.priority = UILayoutPriority(rawValue: 998)
default:
break
}
}
以下是模拟器中的变化 运行: