recvfrom 在进入等待状态后只收到很少的数据包
recvfrom only receive few packets after that it goes in waiting state
您好,我是 Socket 编程的新手,我尝试创建一个客户端服务器应用程序,其中我的服务器是相机,我的 C++ 应用程序中是客户端。
当我看到计算机和相机之间的数据包传输时,它显示相机在停止后发送了超过 150000 个数据包。但是当我收到我能够在 400 - 450 packets
之后的某个时间接收 recvfrom
函数进入等待状态。如果我在不停止前一个文件的情况下再次 运行 该 exe 文件,它将再次收到 400-450 packets
.
接收数据包的代码
SOCKET out1 = socket(AF_INET, SOCK_RAW, IPPROTO_UDP);
if (out1 == INVALID_SOCKET)
{
cout << out1 << endl;
}
server.sin_family = AF_INET;
server.sin_port = htons(3956);
inet_pton(AF_INET, "192.168.1.140", &server.sin_addr);
int serverLength = sizeof(server);
connect(out1, (sockaddr*)&server, serverLength);
while (1)
{
memset(buf, 0, sizeof(buf));
int bytesIn = recvfrom(out1, buf, 1444, 0, (sockaddr*)&server, &serverLength);
if (bytesIn > 0)
{
cout << "Image Received :" << bytesIn <<packet_counter << endl;
packet_counter++;
}
else
{
cout << "Not Received : " << endl;
}
}
我运行正在使用管理员权限安装 .exe。
谁能告诉我为什么 recvfrom 函数会进入等待状态。
提前致谢。
编辑:-
抱歉,我提供了完整的代码。
#include <stdio.h>
#include <Windows.h>
#include <thread>
#include <WinSock2.h>
// Library
#pragma comment(lib, "ws2_32.lib")
using namespace std;
//***** Function Decleration *****//
void _packetConfig(SOCKET);
void _sendPacket(SOCKET, const char*, int, int);
// Global Variable
sockaddr_in server;
//***** Main Function *****//
void main(char argc, char* argv[])
{
WSADATA data;
WORD version = MAKEWORD(2, 2);
if(WSAStartup(version, &data) == SOCKET_ERROR)
{
cout << "Can't Start Socket" << WSAGetLastError<<endl;
return;
}
char buf[2000];
SOCKET out1 = socket(AF_INET, SOCK_RAW, IPPROTO_UDP);
if (out1 == INVALID_SOCKET)
{
cout << out1 << endl;
}
server.sin_family = AF_INET;
server.sin_port = htons(3956);
inet_pton(AF_INET, "192.168.1.140", &server.sin_addr);
int serverLength = sizeof(server);
connect(out1, (sockaddr*)&server, serverLength);
int packet_counter = 0;
SOCKET out = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
_packetConfig(out);
cout << "Inside Main" << endl;
while (1)
{
//connect(out1, (sockaddr*)&server, serverLength);
memset(buf, 0, sizeof(buf));
int bytesIn = recvfrom(out1, buf, 1444, 0, (sockaddr*)&server, &serverLength);
if (bytesIn > 0)
{
cout << "Image Received :" << bytesIn <<packet_counter << endl;
packet_counter++;
}
else
{
cout << "Not Received : " << endl;
}
}
WSACleanup();
}
//***** Function to Send Bytes to the Camera *****//
void _sendPacket(SOCKET sock, const char* s, int len, int i)
{
int sendOk = sendto(sock, (const char*)s, len, 0, (sockaddr*)&server, sizeof(server));
if (sendOk == SOCKET_ERROR)
{
cout << "Didn't Work" << WSAGetLastError() << endl;
}
else
{
cout << "\nSend Succesfully" << " " << i << endl;
}
char buf[2000];
int serverLength = sizeof(server);
int bytesIn = recvfrom(sock, buf, 2000, 0, (sockaddr*)&server, &serverLength);
if (bytesIn > 0)
{
cout << "Message Received :" << bytesIn << endl;
}
}
//***** Function to call the _sendPacket function and send commands to the Camera *****//
void _packetConfig(SOCKET sock)
{
// 59 Commands and every command call _snedPacket function to send commands to camera it will working properly
}
在上面的代码中,我必须先发送这个 59 commands
写在 _packetConfig
函数中,然后只有相机会发送 Image packets
我正在接收所有命令的回复。
当我 运行 wireshark 也使用该代码时,我可以看到在这 59 个命令之后
相机给出 3580*51
packets.i.e 51 帧,每帧包含 3580 个数据包
感谢您 post 使用您的代码。它实际上有一些问题,所以首先我将 post 一些代码作为参考,然后提及我在之后发现的主要问题。
好的,这是一些适合我的代码:
#include <WinSock2.h> // ** before** windows.h
#include <WS2tcpip.h>
#include <iostream>
#include <stdio.h>
#include <Windows.h>
#include <assert.h>
#pragma comment (lib, "ws2_32.lib")
const int port = 3956;
// main
int main (char argc, char* argv[])
{
WSADATA wsadata;
WORD version = MAKEWORD(2, 2);
int err = WSAStartup (MAKEWORD (2, 2), &wsadata);
if (err)
{
std::cout << "WSAStartup failed, error: " << err << std::endl;
return 255;
}
char buf [1444];
bool send = argc > 1 && _stricmp (argv [1], "send") == 0;
if (send)
{
// Send
SOCKET skt_out = socket (AF_INET, SOCK_DGRAM, IPPROTO_UDP);
assert (skt_out != INVALID_SOCKET);
sockaddr_in destination_address = { };
destination_address.sin_family = AF_INET;
destination_address.sin_port = htons (port);
inet_pton (AF_INET, "192.168.1.2", &destination_address.sin_addr);
memset (buf, 'Q', sizeof (buf));
printf ("Sending: ");
for ( ; ; )
{
sendto (skt_out, buf, sizeof (buf), 0, (const sockaddr *) &destination_address, sizeof (destination_address));
printf (".");
Sleep (50);
}
closesocket (skt_out);
WSACleanup ();
return 0;
}
// Receive
SOCKET skt_in = socket (AF_INET, SOCK_DGRAM, IPPROTO_UDP);
assert (skt_in != INVALID_SOCKET);
int receive_buffer_size = 65536;
if ((setsockopt (skt_in, SOL_SOCKET, SO_RCVBUF, (const char *) &receive_buffer_size, sizeof (int)) ) < 0)
std::cout << "Could not set SO_RCVBUF, error: " << WSAGetLastError () << std::endl;
sockaddr_in receive_address = { };
receive_address.sin_family = AF_INET;
receive_address.sin_port = htons (port);
receive_address.sin_addr.s_addr = htonl (INADDR_ANY);
if (bind (skt_in, (const sockaddr *) &receive_address, sizeof (receive_address)) == -1)
{
std::cout << "bind failed , error: " << WSAGetLastError () << std::endl;
return 255;
}
int packetCounter = 0;
printf ("Receiving: ");
for ( ; ; )
{
int bytesIn = recvfrom (skt_in, buf, sizeof (buf), 0, NULL, 0);
if (bytesIn > 0)
std::cout << "Packet received:" << bytesIn << " bytes (" << ++packetCounter << ")" << std::endl;
else
std::cout << "Receive error: " << WSAGetLastError () << std::endl;
}
closesocket (skt_in);
WSACleanup ();
return 0;
}
要运行 在'send' 模式下,指定send 作为命令行的第一个参数。否则它充当接收器(又名服务器)。
那么你的代码有什么问题?嗯,排名不分先后:
- 正如我们已经说过的,您不应该使用
SOCK_RAW
- 您需要在接收套接字上调用
bind
以便它知道要侦听的端口。 recvfrom
的 sockaddr *from
参数并不代表您认为的意思(请检查 docs)。你会看到我将其作为 NULL 传递。
- 您误解了
WSAStartup
中的 return 值。再次,请检查文档。
但是说了这么多,本质上是您错过了对 bind
的调用。我重写了代码,因为你的代码比较乱
另外,重要的细节,UDP 不保证送达 - 有很多原因导致已发送的数据包未收到或什至可能收到乱序(您的相机是否对数据包进行排序某种方式?)
您需要在应用程序的逻辑中满足这一点(这是一个问题,最好使用 TCP,它可以保证数据包的传递和排序)。
您好,我是 Socket 编程的新手,我尝试创建一个客户端服务器应用程序,其中我的服务器是相机,我的 C++ 应用程序中是客户端。
当我看到计算机和相机之间的数据包传输时,它显示相机在停止后发送了超过 150000 个数据包。但是当我收到我能够在 400 - 450 packets
之后的某个时间接收 recvfrom
函数进入等待状态。如果我在不停止前一个文件的情况下再次 运行 该 exe 文件,它将再次收到 400-450 packets
.
接收数据包的代码
SOCKET out1 = socket(AF_INET, SOCK_RAW, IPPROTO_UDP);
if (out1 == INVALID_SOCKET)
{
cout << out1 << endl;
}
server.sin_family = AF_INET;
server.sin_port = htons(3956);
inet_pton(AF_INET, "192.168.1.140", &server.sin_addr);
int serverLength = sizeof(server);
connect(out1, (sockaddr*)&server, serverLength);
while (1)
{
memset(buf, 0, sizeof(buf));
int bytesIn = recvfrom(out1, buf, 1444, 0, (sockaddr*)&server, &serverLength);
if (bytesIn > 0)
{
cout << "Image Received :" << bytesIn <<packet_counter << endl;
packet_counter++;
}
else
{
cout << "Not Received : " << endl;
}
}
我运行正在使用管理员权限安装 .exe。
谁能告诉我为什么 recvfrom 函数会进入等待状态。
提前致谢。
编辑:-
抱歉,我提供了完整的代码。
#include <stdio.h>
#include <Windows.h>
#include <thread>
#include <WinSock2.h>
// Library
#pragma comment(lib, "ws2_32.lib")
using namespace std;
//***** Function Decleration *****//
void _packetConfig(SOCKET);
void _sendPacket(SOCKET, const char*, int, int);
// Global Variable
sockaddr_in server;
//***** Main Function *****//
void main(char argc, char* argv[])
{
WSADATA data;
WORD version = MAKEWORD(2, 2);
if(WSAStartup(version, &data) == SOCKET_ERROR)
{
cout << "Can't Start Socket" << WSAGetLastError<<endl;
return;
}
char buf[2000];
SOCKET out1 = socket(AF_INET, SOCK_RAW, IPPROTO_UDP);
if (out1 == INVALID_SOCKET)
{
cout << out1 << endl;
}
server.sin_family = AF_INET;
server.sin_port = htons(3956);
inet_pton(AF_INET, "192.168.1.140", &server.sin_addr);
int serverLength = sizeof(server);
connect(out1, (sockaddr*)&server, serverLength);
int packet_counter = 0;
SOCKET out = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
_packetConfig(out);
cout << "Inside Main" << endl;
while (1)
{
//connect(out1, (sockaddr*)&server, serverLength);
memset(buf, 0, sizeof(buf));
int bytesIn = recvfrom(out1, buf, 1444, 0, (sockaddr*)&server, &serverLength);
if (bytesIn > 0)
{
cout << "Image Received :" << bytesIn <<packet_counter << endl;
packet_counter++;
}
else
{
cout << "Not Received : " << endl;
}
}
WSACleanup();
}
//***** Function to Send Bytes to the Camera *****//
void _sendPacket(SOCKET sock, const char* s, int len, int i)
{
int sendOk = sendto(sock, (const char*)s, len, 0, (sockaddr*)&server, sizeof(server));
if (sendOk == SOCKET_ERROR)
{
cout << "Didn't Work" << WSAGetLastError() << endl;
}
else
{
cout << "\nSend Succesfully" << " " << i << endl;
}
char buf[2000];
int serverLength = sizeof(server);
int bytesIn = recvfrom(sock, buf, 2000, 0, (sockaddr*)&server, &serverLength);
if (bytesIn > 0)
{
cout << "Message Received :" << bytesIn << endl;
}
}
//***** Function to call the _sendPacket function and send commands to the Camera *****//
void _packetConfig(SOCKET sock)
{
// 59 Commands and every command call _snedPacket function to send commands to camera it will working properly
}
在上面的代码中,我必须先发送这个 59 commands
写在 _packetConfig
函数中,然后只有相机会发送 Image packets
我正在接收所有命令的回复。
当我 运行 wireshark 也使用该代码时,我可以看到在这 59 个命令之后
相机给出 3580*51
packets.i.e 51 帧,每帧包含 3580 个数据包
感谢您 post 使用您的代码。它实际上有一些问题,所以首先我将 post 一些代码作为参考,然后提及我在之后发现的主要问题。
好的,这是一些适合我的代码:
#include <WinSock2.h> // ** before** windows.h
#include <WS2tcpip.h>
#include <iostream>
#include <stdio.h>
#include <Windows.h>
#include <assert.h>
#pragma comment (lib, "ws2_32.lib")
const int port = 3956;
// main
int main (char argc, char* argv[])
{
WSADATA wsadata;
WORD version = MAKEWORD(2, 2);
int err = WSAStartup (MAKEWORD (2, 2), &wsadata);
if (err)
{
std::cout << "WSAStartup failed, error: " << err << std::endl;
return 255;
}
char buf [1444];
bool send = argc > 1 && _stricmp (argv [1], "send") == 0;
if (send)
{
// Send
SOCKET skt_out = socket (AF_INET, SOCK_DGRAM, IPPROTO_UDP);
assert (skt_out != INVALID_SOCKET);
sockaddr_in destination_address = { };
destination_address.sin_family = AF_INET;
destination_address.sin_port = htons (port);
inet_pton (AF_INET, "192.168.1.2", &destination_address.sin_addr);
memset (buf, 'Q', sizeof (buf));
printf ("Sending: ");
for ( ; ; )
{
sendto (skt_out, buf, sizeof (buf), 0, (const sockaddr *) &destination_address, sizeof (destination_address));
printf (".");
Sleep (50);
}
closesocket (skt_out);
WSACleanup ();
return 0;
}
// Receive
SOCKET skt_in = socket (AF_INET, SOCK_DGRAM, IPPROTO_UDP);
assert (skt_in != INVALID_SOCKET);
int receive_buffer_size = 65536;
if ((setsockopt (skt_in, SOL_SOCKET, SO_RCVBUF, (const char *) &receive_buffer_size, sizeof (int)) ) < 0)
std::cout << "Could not set SO_RCVBUF, error: " << WSAGetLastError () << std::endl;
sockaddr_in receive_address = { };
receive_address.sin_family = AF_INET;
receive_address.sin_port = htons (port);
receive_address.sin_addr.s_addr = htonl (INADDR_ANY);
if (bind (skt_in, (const sockaddr *) &receive_address, sizeof (receive_address)) == -1)
{
std::cout << "bind failed , error: " << WSAGetLastError () << std::endl;
return 255;
}
int packetCounter = 0;
printf ("Receiving: ");
for ( ; ; )
{
int bytesIn = recvfrom (skt_in, buf, sizeof (buf), 0, NULL, 0);
if (bytesIn > 0)
std::cout << "Packet received:" << bytesIn << " bytes (" << ++packetCounter << ")" << std::endl;
else
std::cout << "Receive error: " << WSAGetLastError () << std::endl;
}
closesocket (skt_in);
WSACleanup ();
return 0;
}
要运行 在'send' 模式下,指定send 作为命令行的第一个参数。否则它充当接收器(又名服务器)。
那么你的代码有什么问题?嗯,排名不分先后:
- 正如我们已经说过的,您不应该使用
SOCK_RAW
- 您需要在接收套接字上调用
bind
以便它知道要侦听的端口。recvfrom
的sockaddr *from
参数并不代表您认为的意思(请检查 docs)。你会看到我将其作为 NULL 传递。 - 您误解了
WSAStartup
中的 return 值。再次,请检查文档。
但是说了这么多,本质上是您错过了对 bind
的调用。我重写了代码,因为你的代码比较乱
另外,重要的细节,UDP 不保证送达 - 有很多原因导致已发送的数据包未收到或什至可能收到乱序(您的相机是否对数据包进行排序某种方式?)
您需要在应用程序的逻辑中满足这一点(这是一个问题,最好使用 TCP,它可以保证数据包的传递和排序)。