Winsock 客户端和服务器无法连接
Winsock client and server wont connect
我用winsock2写了一个客户端和服务器。服务器似乎 运行 正常,但是当我 运行 客户端时,它立即 returns "Socket operation on nonsocket" 的 10038 错误代码。不确定为什么这样做会创建套接字并返回错误。
这是客户端的代码,连接函数调用失败:
#include <stdio.h>
#include <winsock2.h>
#include <time.h>
#pragma comment(lib,"ws2_32.lib") //Winsock Library
int main(int *argc, char **argv){
struct sockaddr_in server, client;
char server_reply[2000];
WSADATA wsa;
int result = WSAStartup(MAKEWORD(2,2),&wsa);
SOCKET sock, newSock;
if ((sock = socket(AF_INET, SOCK_STREAM, 0) == INVALID_SOCKET)){
printf("Failed to create socketwith error code : %d" , WSAGetLastError());
}
else{
printf("Socket created\n");
}
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_family = AF_INET;
server.sin_port = htons(8080);
if((newSock = connect(sock , (struct sockaddr *)&server , sizeof(server)) == INVALID_SOCKET )){
printf("connect failed with error code : %d" , WSAGetLastError());
}
else{
printf("connected");
}
closesocket(socket);
WSACleanup();
return 0;
}
我认为有效的服务器代码:
#include<io.h>
#include<stdio.h>
#include<winsock2.h>
#pragma comment(lib,"ws2_32.lib") //Winsock Library
int main(int argc , char *argv[])
{
WSADATA wsa;
SOCKET s , new_socket;
struct sockaddr_in server , client;
int c;
char message[54];
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0)
{
printf("Failed. Error Code : %d",WSAGetLastError());
return 1;
}
printf("Initialised.\n");
//Create a socket
if((s = socket(AF_INET , SOCK_STREAM , 0 )) == INVALID_SOCKET)
{
printf("Could not create socket : %d" , WSAGetLastError());
}
printf("Socket created.\n");
//Prepare the sockaddr_in structure
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons( 8080 );
//Bind
if( bind(s ,(struct sockaddr *)&server , sizeof(server)) == SOCKET_ERROR)
{
printf("Bind failed with error code : %d" , WSAGetLastError());
return 1;
}
puts("Bind done");
//Listen to incoming connections
listen(s , 3);
//Accept and incoming connection
puts("Waiting for incoming connections...");
c = sizeof(struct sockaddr_in);
while( (new_socket = accept(s , (struct sockaddr *)&client, &c)) != INVALID_SOCKET )
{
recv(s, message, 2000, 0);
printf(message);
}
if (new_socket == INVALID_SOCKET)
{
printf("accept failed with error code : %d" , WSAGetLastError());
return 1;
}
closesocket(s);
WSACleanup();
return 0;
}
您设置的括号有误:
if ((sock = socket(AF_INET, SOCK_STREAM, 0) == INVALID_SOCKET))
将 0 分配给 "sock",您需要以下内容:
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET)
在赋值之后进行比较,而不是赋值比较的结果。这是运算符优先级的问题,==
"winning" 优于 =
.
我用winsock2写了一个客户端和服务器。服务器似乎 运行 正常,但是当我 运行 客户端时,它立即 returns "Socket operation on nonsocket" 的 10038 错误代码。不确定为什么这样做会创建套接字并返回错误。
这是客户端的代码,连接函数调用失败:
#include <stdio.h>
#include <winsock2.h>
#include <time.h>
#pragma comment(lib,"ws2_32.lib") //Winsock Library
int main(int *argc, char **argv){
struct sockaddr_in server, client;
char server_reply[2000];
WSADATA wsa;
int result = WSAStartup(MAKEWORD(2,2),&wsa);
SOCKET sock, newSock;
if ((sock = socket(AF_INET, SOCK_STREAM, 0) == INVALID_SOCKET)){
printf("Failed to create socketwith error code : %d" , WSAGetLastError());
}
else{
printf("Socket created\n");
}
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_family = AF_INET;
server.sin_port = htons(8080);
if((newSock = connect(sock , (struct sockaddr *)&server , sizeof(server)) == INVALID_SOCKET )){
printf("connect failed with error code : %d" , WSAGetLastError());
}
else{
printf("connected");
}
closesocket(socket);
WSACleanup();
return 0;
}
我认为有效的服务器代码:
#include<io.h>
#include<stdio.h>
#include<winsock2.h>
#pragma comment(lib,"ws2_32.lib") //Winsock Library
int main(int argc , char *argv[])
{
WSADATA wsa;
SOCKET s , new_socket;
struct sockaddr_in server , client;
int c;
char message[54];
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0)
{
printf("Failed. Error Code : %d",WSAGetLastError());
return 1;
}
printf("Initialised.\n");
//Create a socket
if((s = socket(AF_INET , SOCK_STREAM , 0 )) == INVALID_SOCKET)
{
printf("Could not create socket : %d" , WSAGetLastError());
}
printf("Socket created.\n");
//Prepare the sockaddr_in structure
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons( 8080 );
//Bind
if( bind(s ,(struct sockaddr *)&server , sizeof(server)) == SOCKET_ERROR)
{
printf("Bind failed with error code : %d" , WSAGetLastError());
return 1;
}
puts("Bind done");
//Listen to incoming connections
listen(s , 3);
//Accept and incoming connection
puts("Waiting for incoming connections...");
c = sizeof(struct sockaddr_in);
while( (new_socket = accept(s , (struct sockaddr *)&client, &c)) != INVALID_SOCKET )
{
recv(s, message, 2000, 0);
printf(message);
}
if (new_socket == INVALID_SOCKET)
{
printf("accept failed with error code : %d" , WSAGetLastError());
return 1;
}
closesocket(s);
WSACleanup();
return 0;
}
您设置的括号有误:
if ((sock = socket(AF_INET, SOCK_STREAM, 0) == INVALID_SOCKET))
将 0 分配给 "sock",您需要以下内容:
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET)
在赋值之后进行比较,而不是赋值比较的结果。这是运算符优先级的问题,==
"winning" 优于 =
.