Facebook SDK for Unity - 导入非空项目后出错

Facebook SDK for Unity - error after import to nonempty project

从昨天开始,我一直在尝试解决 Facebook SDK for Unity 的问题。 我在完全空的 Unity 项目上试了一下,一切正常。我可以毫无问题地在 Android 设备上构建它和 运行。

所以,我以为我可以用同样的方式将包导入到我的游戏中,但我大错特错了。 导入后立即出现这 2 个错误:

ArgumentNullException: 参数不能为空。 参数名称:路径

System.String.StartsWith (System.String value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/String.cs:1549)
GooglePlayServices.PlayServicesResolver.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at C:/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:27)

ArgumentNullException: 参数不能为空。 参数名称:路径

System.IO.Directory.CreateDirectory (System.String path) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:75)
GooglePlayServices.PlayServicesResolver.ResolveUnsafe (System.Action`1 resolutionComplete, Boolean forceResolution)
GooglePlayServices.PlayServicesResolver+<Resolve>c__AnonStorey11.<>m__19 ()
GooglePlayServices.PlayServicesResolver.ExecuteNextResolveJob ()
GooglePlayServices.PlayServicesResolver.Resolve (System.Action resolutionComplete, Boolean forceResolution, System.Action`1 resolutionCompleteWithResult)
GooglePlayServices.PlayServicesResolver.AutoResolve ()
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:183)

尽管有这些错误,当我尝试 运行 项目时,我得到了新的错误:

Gradle 无法获取依赖项。

Failed to run 'C:\GameDev\AbstractRhythm\Temp\PlayServicesResolverGradle\gradlew.bat -b "C:\GameDev\AbstractRhythm\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" --no-daemon "-PANDROID_HOME=C:\Users\adrso\AppData\Local\Android\Sdk" "-PTARGET_DIR=C:\GameDev\AbstractRhythm\Assets\Plugins\Android" "-PMAVEN_REPOS=" "-PPACKAGES_TO_COPY=com.android.support:support-v4:25.3.1;com.android.support:appcompat-v7:25.3.1;com.android.support:cardview-v7:25.3.1;com.android.support:customtabs:25.3.1"'
stdout:

ERROR: JAVA_HOME is set to an invalid directory: C:\Program Files (x86)\Java\jdk1.7.0_55

Please set the JAVA_HOME variable in your environment to match the
location of your Java installation.

stderr:

exit code: 1

UnityEngine.Debug:LogError(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.<GradleResolution>c__AnonStorey14:<>m__20(Result)
GooglePlayServices.<GradleResolution>c__AnonStorey15:<>m__29()
GooglePlayServices.PlayServicesResolver:PumpUpdateQueue()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

NullReferenceException: 对象引用未设置到对象的实例

GooglePlayServices.AndroidSdkManager+<Create>c__AnonStoreyA.<>m__C (GooglePlayServices.AndroidSdkPackageCollection packages)
GooglePlayServices.SdkManager+<QueryPackages>c__AnonStorey9.<>m__B (GooglePlayServices.Result result)
GooglePlayServices.SdkManagerUtil+<QueryPackages>c__AnonStorey4.<>m__4 (GooglePlayServices.Result result)
GooglePlayServices.CommandLineDialog+ProgressReporter.Update (GooglePlayServices.CommandLineDialog window)
GooglePlayServices.CommandLineDialog.Update ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:291)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:284)
UnityEditor.HostView.SendUpdate () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:363)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:183)

我使用:Facebook SDK for Unity 版本 7.13.0,Unity 版本 2018.1.0f2,Android API 28,Android SDK Build-Tools 28,Android SDK 平台-工具 25.0.3,AndroidSDK 工具 25.2.4,Google 播放服务 49

你知道发生了什么事吗?

解决这个问题只需要几个步骤:

  1. 比较 Assets/Plugins/Android/AndroidManifest.xml 未运行的项目与只有 Facebook SDK 的空项目。
  2. 使用资产 -> Play 服务解析器 -> Android 解析器 -> 强制解析。
  3. 检查 Windows 中的 "Environment variables",原来我有通往新的 JDK 以及旧的路径 - 删除旧条目。
  4. 确保您的设备上没有任何应用使用相同的 Facebook 应用 ID,一次只能有一个。

我希望有人会因此而节省时间 :)