制作黄色不闪光药水
Create yellow non-shimmering potion
在 Minecraft Forge mod 中,我想创建一个看起来是黄色但不闪烁的部分(就像 "Water Bottle" 药水的黄色版本)。
我目前正在做这样的事情(省略不相关的位):
@Mod(modid=modId, name="Lemonade Mod", version="1.0")
public class LemonadeMod {
...
private static final Potion POTION_LEMONADE = new PotionHealth(false, 0xFF_FF_FF_55);
private static final PotionType POTION_TYPE_LEMONADE = new PotionType("lemonade", new PotionEffect(POTION_LEMONADE));
...
@Mod.EventBusSubscriber
public static class RegistrationHandler {
@SubscribeEvent
public static void registerPotionTypes(RegistryEvent.Register<PotionType> event) {
event.getRegistry().register(POTION_TYPE_LEMONADE.setRegistryName("lemonade"));
}
}
}
这会产生黄色药水,但它会闪烁。有什么办法可以消除闪光效果吗?
而不是使用原版的系统来酿造药水:
Diesieben07 said:
PotionType
is a potion that can be brewed, Potion
is just the "type of effect."
根据该线程的信息,只需创建一个普通项目 class 并覆盖此方法,如下所示:
@Override
public EnumAction getItemUseAction(ItemStack stack)
{
return EnumAction.DRINK;
}
这处理微光,因为 ItemPotion
覆盖 public boolean hasEffect(ItemStack stack)
为 return 当药水有任何效果时为真(而你不希望那样)。
然后你所要做的就是在玩家喝下你的物品时通过覆盖 onItemUseFinish
给他们 PotionEffect
。您可以查看 ItemPotion
以获取如何执行此操作的示例(尽管您不需要大量代码)。
根据 Minecraft Forge forum post 的回复,此 class 定义了一个项目,当您右键单击时,它的行为类似于药水:
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nullable;
import java.util.List;
public class ItemLemonade extends Item {
/**
* This method needs to be overridden because otherwise the duration is too short,
* the potion consumption won't animate correctly, and there won't be any sound
*/
@Override
public int getMaxItemUseDuration(ItemStack stack)
{
return 32;
}
@Override
public EnumAction getItemUseAction(ItemStack stack) {
return EnumAction.DRINK;
}
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
playerIn.setActiveHand(handIn);
return new ActionResult<>(EnumActionResult.SUCCESS, playerIn.getHeldItem(handIn));
}
@SideOnly(Side.CLIENT)
@Override
public void addInformation(ItemStack stack, @Nullable World worldIn, List<String> tooltip, ITooltipFlag flagIn) {
tooltip.add("Delicious, refreshing lemonade");
}
}
在 Minecraft Forge mod 中,我想创建一个看起来是黄色但不闪烁的部分(就像 "Water Bottle" 药水的黄色版本)。
我目前正在做这样的事情(省略不相关的位):
@Mod(modid=modId, name="Lemonade Mod", version="1.0")
public class LemonadeMod {
...
private static final Potion POTION_LEMONADE = new PotionHealth(false, 0xFF_FF_FF_55);
private static final PotionType POTION_TYPE_LEMONADE = new PotionType("lemonade", new PotionEffect(POTION_LEMONADE));
...
@Mod.EventBusSubscriber
public static class RegistrationHandler {
@SubscribeEvent
public static void registerPotionTypes(RegistryEvent.Register<PotionType> event) {
event.getRegistry().register(POTION_TYPE_LEMONADE.setRegistryName("lemonade"));
}
}
}
这会产生黄色药水,但它会闪烁。有什么办法可以消除闪光效果吗?
而不是使用原版的系统来酿造药水:
Diesieben07 said:
PotionType
is a potion that can be brewed,Potion
is just the "type of effect."
根据该线程的信息,只需创建一个普通项目 class 并覆盖此方法,如下所示:
@Override
public EnumAction getItemUseAction(ItemStack stack)
{
return EnumAction.DRINK;
}
这处理微光,因为 ItemPotion
覆盖 public boolean hasEffect(ItemStack stack)
为 return 当药水有任何效果时为真(而你不希望那样)。
然后你所要做的就是在玩家喝下你的物品时通过覆盖 onItemUseFinish
给他们 PotionEffect
。您可以查看 ItemPotion
以获取如何执行此操作的示例(尽管您不需要大量代码)。
根据 Minecraft Forge forum post 的回复,此 class 定义了一个项目,当您右键单击时,它的行为类似于药水:
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nullable;
import java.util.List;
public class ItemLemonade extends Item {
/**
* This method needs to be overridden because otherwise the duration is too short,
* the potion consumption won't animate correctly, and there won't be any sound
*/
@Override
public int getMaxItemUseDuration(ItemStack stack)
{
return 32;
}
@Override
public EnumAction getItemUseAction(ItemStack stack) {
return EnumAction.DRINK;
}
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
playerIn.setActiveHand(handIn);
return new ActionResult<>(EnumActionResult.SUCCESS, playerIn.getHeldItem(handIn));
}
@SideOnly(Side.CLIENT)
@Override
public void addInformation(ItemStack stack, @Nullable World worldIn, List<String> tooltip, ITooltipFlag flagIn) {
tooltip.add("Delicious, refreshing lemonade");
}
}