如何在运行时直接(无动画)设置 FAB 图标旋转和颜色以及 FAB 背景?

How to directly (without animation) set FAB icon rotation&color and FAB background, at runtime?

背景

我正在制作一个上下滑动 FAB 的 POC,类似于它在 Phone 应用程序上的工作方式,当您接到 phone 电话时:

问题

虽然我已经处理了触摸事件(允许上下移动 fab),并在您停止触摸时恢复动画,但我还需要更改 FAB 的背景颜色和图标的旋转和颜色棒极了

我发现了什么

我只找到了 FAB 背景颜色动画及其图标旋转的解决方案:

不过我没有找到如何更改图标本身的颜色。

但在我的例子中,它不能只使用动画来完成,因为 FAB 的 Y 坐标会根据触摸发生变化,所以值需要立即适应,没有动画。

这是我当前的代码:

activity_main.xml

<FrameLayout
    xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
    android:layout_height="match_parent" android:clipChildren="false" android:clipToPadding="false"
    tools:context=".MainActivity">

    <FrameLayout
        android:id="@+id/fabTouchingAreaView" android:layout_width="match_parent" android:layout_height="wrap_content"
        android:layout_gravity="bottom|center_horizontal" android:layout_margin="@dimen/fab_margin"
        android:clipChildren="false" android:clipToPadding="false" tools:background="#33ff0000">

        <com.google.android.material.floatingactionbutton.FloatingActionButton
            android:id="@+id/fab" android:layout_width="match_parent" android:layout_height="wrap_content"
            android:layout_gravity="center_horizontal|bottom" android:layout_marginBottom="20dp"
            android:layout_marginTop="50dp" android:tint="#0f0" app:backgroundTint="#fff"
            app:srcCompat="@android:drawable/stat_sys_phone_call"/>
    </FrameLayout>
</FrameLayout>

MainActivity.kt

class MainActivity : AppCompatActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)
        val yToResetTo = (fab.layoutParams as ViewGroup.MarginLayoutParams).topMargin.toFloat()
        val argbEvaluator = ArgbEvaluator()
        fabTouchingAreaView.setOnTouchListener(object : View.OnTouchListener {
            val WHITE_COLOR = 0xffffffff.toInt()
            val RED_COLOR = 0xffff0000.toInt()
            val GREEN_COLOR = 0xff00ff00.toInt()
            var startTouchY = Float.MIN_VALUE
            var startViewY = Float.MIN_VALUE
            var maxToGoTo = Float.MIN_VALUE
            var animator: ObjectAnimator? = null

            fun updateView() {
                val newY = fab.y
                val percentDown = if (newY <= yToResetTo) 0.0f else ((newY - yToResetTo) / (maxToGoTo - yToResetTo))
                val percentUp = if (newY >= yToResetTo) 0.0f else (1.0f - (newY / yToResetTo))
                // need code here to update content
            }

            override fun onTouch(view: View, motionEvent: MotionEvent): Boolean {
                when (motionEvent.action) {
                    MotionEvent.ACTION_DOWN -> {
                        if (animator != null) {
                            animator!!.cancel()
                            animator = null
                        }
                        startTouchY = motionEvent.rawY
                        startViewY = fab.y
                        maxToGoTo = fabTouchingAreaView.height.toFloat() - fab.height
                    }
                    MotionEvent.ACTION_UP -> {
                        if (animator == null) {
                            animator = ObjectAnimator.ofFloat(fab, View.Y, yToResetTo)
                            //TODO use normal animate() when minSdk is at least 19
                            animator!!.addUpdateListener { animation -> updateView() }
                            animator!!.start()
                        }
                    }
                    MotionEvent.ACTION_MOVE -> {
                        val newY = Math.min(Math.max(startViewY + (motionEvent.rawY - startTouchY), 0.0f), maxToGoTo)
                        fab.y = newY
                        updateView()
                    }
                }
                return true
            }
        })
    }
}

下面是其工作原理的演示:

一种可能的解决方法是使用多个视图而不是单个 FAB,我选择如何在它们之间设置动画,但这只是一种解决方法...

问题

  1. 如何在运行时更改 FAB 的背景颜色,类似于 Phone 应用程序,仅使用我到达的距离的百分比?

  2. 如何在运行时更改 FAB 图标的旋转和颜色,类似于 Phone 应用程序,仅使用我到达的距离的百分比?


编辑:看到已接受的答案,下一个代码将执行我在 updateView 函数中编写的代码:

                val fabBackgroundColor = when {
                    percentDown > 0f -> argbEvaluator.evaluate(percentDown, WHITE_COLOR, RED_COLOR) as Int
                    percentUp > 0f -> argbEvaluator.evaluate(percentUp, WHITE_COLOR, GREEN_COLOR) as Int
                    else -> WHITE_COLOR
                }
                val fabIconColor = when {
                    percentDown > 0f -> argbEvaluator.evaluate(percentDown, GREEN_COLOR, WHITE_COLOR) as Int
                    percentUp > 0f -> argbEvaluator.evaluate(percentUp, GREEN_COLOR, WHITE_COLOR) as Int
                    else -> GREEN_COLOR
                }
                fab.setColorFilter(fabIconColor)
                fab.backgroundTintList = ColorStateList.valueOf(fabBackgroundColor)
                fab.rotation = percentDown * 135
                Log.d("appLog", "y:" + fab.y + " percentDown:$percentDown percentUp:$percentUp " +
                        "fabBackgroundColor:${Integer.toHexString(fabBackgroundColor)} fabIconColor:${Integer.toHexString(fabIconColor)}")

How can I change the background color of the FAB, at runtime, similar to the Phone app, by using just the percentage of how far I got ?

您可以使用ArgbEvaluator计算当前位置的颜色,并将evaluate的return值设置为新背景。

How can I change the rotation of the icon of the FAB, at runtime, similar to the Phone app, by using just the percentage of how far I got ?

同上,用Interpolator计算旋转,用View.setRotation旋转