C++ 重复符号

C++ duplicate symbols

(Mac)

我尝试过命名空间,包括 guards、pragma once 等

基本上,这是结构:

CMakeLists.txt

add_executable(Game Game/main.cpp Game/rtexture.cpp)

Game/main.cpp

#include "cleanup.h"

//...
cleanup(foobar);

Game/rtexture.cpp

#include "cleanup.h"

//...
cleanup(foobar);

cleanup.h

//various includes

template<typename T, typename... Args>
void cleanup(T *t, Args&&... args){
    //Cleanup the first item in the list
    cleanup(t);
    //Recurse to clean up the remaining arguments
    cleanup(std::forward<Args>(args)...);
}
/*
 * These specializations serve to free the passed argument and also provide the
 * base cases for the recursive call above, eg. when args is only a single item
 * one of the specializations below will be called by
 * Cleanup(std::forward<Args>(args)...), ending the recursion
 * We also make it safe to pass nullptrs to handle situations where we
 * don't want to bother finding out which values failed to load (and thus are null)
 * but rather just want to clean everything up and let cleanup sort it out
 */
template<>
void cleanup<SDL_Window>(SDL_Window *win){
    if (!win){
        return;
    }
    SDL_DestroyWindow(win);
}
template<>
void cleanup<SDL_Renderer>(SDL_Renderer *ren){
    if (!ren){ 
        return;
    }
    SDL_DestroyRenderer(ren);
}
template<>
void cleanup<SDL_Texture>(SDL_Texture *tex){
    if (!tex){
        return;
    }
    SDL_DestroyTexture(tex);
}
template<>
void cleanup<SDL_Surface>(SDL_Surface *surf){
    if (!surf){
        return;
    }
    SDL_FreeSurface(surf);
}

如果有人问,我确实从教程中获取了这个 "cleanup.h",但找不到将其包含在多个 类 中而不声明重复符号的方法。

Home at cruz45488-y19-MBA13-12 in ~/desktop/sdlworkspace/tmp
$ make
Linking CXX executable Game
duplicate symbol __ZN5RUtil7cleanupI10SDL_WindowJEEEvPT_DpOT0_ in:
    CMakeFiles/Game.dir/Game/main.cpp.o
    CMakeFiles/Game.dir/Game/rtexture.cpp.o
duplicate symbol __ZN5RUtil7cleanupI12SDL_RendererJEEEvPT_DpOT0_ in:
    CMakeFiles/Game.dir/Game/main.cpp.o
    CMakeFiles/Game.dir/Game/rtexture.cpp.o
duplicate symbol __ZN5RUtil7cleanupI11SDL_TextureJEEEvPT_DpOT0_ in:
    CMakeFiles/Game.dir/Game/main.cpp.o
    CMakeFiles/Game.dir/Game/rtexture.cpp.o
duplicate symbol __ZN5RUtil7cleanupI11SDL_SurfaceJEEEvPT_DpOT0_ in:
    CMakeFiles/Game.dir/Game/main.cpp.o
    CMakeFiles/Game.dir/Game/rtexture.cpp.o

有什么帮助吗?谢谢。

显式函数模板特化受同一个定义规则的约束,就像常规函数一样。添加 inline 以允许在 header 中定义;或者在源文件中定义它们,并在 header.

中声明

我没有看到任何包含守卫。此外,因为您将此 header 包含在多个 .cpp 文件中,所以 #ifdef 是不够的 - 您需要使用 inline 关键字,它告诉链接器,可以定义特定的函数在多个翻译单元中。

#ifndef CLEANUP_H
#define CLEANUP_H

//includes...

template<>
inline void cleanup<SDL_Window>(SDL_Window *win){
    if (!win){
        return;
    }
    SDL_DestroyWindow(win);
}
template<>
inline void cleanup<SDL_Renderer>(SDL_Renderer *ren){
    if (!ren){ 
        return;
    }
    SDL_DestroyRenderer(ren);
}
template<>
inline void cleanup<SDL_Texture>(SDL_Texture *tex){
    if (!tex){
        return;
    }
    SDL_DestroyTexture(tex);
}
template<>
inline void cleanup<SDL_Surface>(SDL_Surface *surf){
    if (!surf){
        return;
    }
    SDL_FreeSurface(surf);
}

#endif /* CLEANUP_H */