Swift iOS ARKit 从文件加载 ARWorldMap 数据 NSKeyedUnarchiver NSKeyedArchiver

Swift iOS ARKit Load ARWorldMap Data from File NSKeyedUnarchiver NSKeyedArchiver

我正在尝试保存然后将 ARKit ARWorldMap 加载到本地文件。我似乎有储蓄工作正常:

func saveWorldMap() {

    ARView?.session.getCurrentWorldMap { [unowned self] worldMap, error in

        guard let map = worldMap else { return }

        do {
            let data = try NSKeyedArchiver.archivedData(withRootObject: map, requiringSecureCoding: true)
            do {
                let url: URL = URL(fileURLWithPath: self.worldMapFilePath("test"))
                try data.write(to: url)
            } catch {
                fatalError("Can't write to url")
            }
        } catch {
            fatalError("Can't encode map")
        }
    }

}


func worldMapFilePath(_ fileName: String) -> String {

    createWorldMapsFolder()
    let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)
    let documentsDirectory = paths[0] as String
    let filePath: String = "\(documentsDirectory)/WorldMaps/WorldMap_\(fileName)"
    if FileManager().fileExists(atPath: filePath) { try! FileManager().removeItem(atPath: filePath) }
    return filePath

}

func createWorldMapsFolder() {

    let documentDirectoryPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first
    if let documentDirectoryPath = documentDirectoryPath {

        let replayDirectoryPath = documentDirectoryPath.appending("/WorldMaps")
        let fileManager = FileManager.default

        if !fileManager.fileExists(atPath: replayDirectoryPath) {

            do {
                try fileManager.createDirectory(atPath: replayDirectoryPath, withIntermediateDirectories: false, attributes: nil)
            } catch {
                print("Error creating Captures folder in documents dir: \(error)")
            }
        } else {
            print("WorldMaps folder already created. No need to create.")
        }
    }

}

当我尝试加载保存的 ARWorldMap 时出现问题:

func loadWorldMap() {

    guard let data = retrieveWorldMapDataForFilename("test") else { fatalError("Can't get data") }

    do {
        let worldMap = try NSKeyedUnarchiver.unarchivedObject(ofClass: ARWorldMap.self, from: data)
        startSession(options: [.resetTracking, .removeExistingAnchors], initialWorldMap: worldMap)

    } catch {
        fatalError("Can't get worldMap")
    }        

}

func retrieveWorldMapDataForFilename(_ filename: String) -> Data? {

    let url: URL = URL(fileURLWithPath: self.worldMapFilePath(filename))
    do {
        let data = try Data(contentsOf: url)
        return data
    } catch {
        fatalError("Can't get data at url:\(url)")
    }

}

当我尝试用 loadWorldMap() 加载已保存的 ARWorldMap 时,retrieveWorldMapDataForFilename(_ filename: String) 中的底部 fatalError 被捕获并出现以下错误

Thread 1: Fatal error: Can't get data at url:file:///var/mobile/Containers/Data/Application/924B012B-B149-4BA7-BFC2-BB79849D866F/Documents/WorldMaps/WorldMap_test

我做错了什么?

查看您的代码,问题出在以下函数中:

func worldMapFilePath(_ fileName: String) -> String {}

当您保存世界地图时,此功能工作正常,但当您尝试检索它时,文件被删除。

如果记录实际错误:

fatalError("Error = \(error)")

而不是使用这个:

fatalError("Can't get data at url:\(url)")

您将收到以下错误消息:

"The file “WorldMap_test” couldn’t be opened because there is no such file.

哪个比您问题中提供的信息更丰富,例如:

Can't get data at url:file:///var/mobile/Containers/Data/Application/924B012B-B149-4BA7-BFC2-BB79849D866F/Documents/WorldMaps/WorldMap_test

因此一些简单的更改将解决您的问题。

首先,我建议您将电话从 createWorldMapsFolder() 转移到 viewDidLoad

然后像这样更改您的 func worldMapFilePath(_ fileName: String) -> String {}

  func worldMapFilePath(_ fileName: String) -> String {

        let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)
        let documentsDirectory = paths[0] as String
        let filePath: String = "\(documentsDirectory)/WorldMaps/WorldMap_\(fileName)"
        return filePath

    }

然后将您的 fileExists 调用移动到您的 saveWorldMap 函数,例如:

func saveWorldMap() {

        sceneView.session.getCurrentWorldMap { [unowned self] worldMap, error in

            guard let map = worldMap else { return }

            do {
                let data = try NSKeyedArchiver.archivedData(withRootObject: map, requiringSecureCoding: true)

                do {
                    let worldMapPath = self.worldMapFilePath("test")

                    if FileManager().fileExists(atPath: worldMapPath) { try! FileManager().removeItem(atPath: worldMapPath) }

                    let url: URL = URL(fileURLWithPath: worldMapPath)
                    try data.write(to: url)

                } catch {
                    fatalError("Can't write to url")
                }
            } catch {
                fatalError("Can't encode map")
            }
        }

    }

希望对您有所帮助...