如何使用设备的加速度计检测运动的增加然后突然停止?

How do I detect an increase in movement then a sudden stop using the device's accelerometer?

我正在尝试检测两部手机相互碰撞时的动作。

我的问题是,加速度计是合适的传感器吗?

如果是这样,我将如何实施?

否则,我应该使用什么传感器以及我应该以什么方式使用它?

根据 https://developer.android.com/guide/topics/sensors/sensors_overview 上的指南,TYPE_LINEAR_ACCELERATION 似乎是正确的使用方法,但我不知道如何使用它。

这是您可以做到的。

1- 初始化传感器对象并像这样注册传感器更新事件回调

    private void initSensorObject() {
       SensorManager sensorMgr = (SensorManager) getSystemService(SENSOR_SERVICE);
        Sensor _Sensor = sensorMgr.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
        sensorMgr.registerListener(sensorEventListener, _Sensor,
                SensorManager.SENSOR_DELAY_FASTEST);
    }

2- 按照以下方式处理传感器回调,检测排除重力影响的线性加速度,然后突然停止运动(我写这个是为了两次敲击动作,比如敲击然后停止,再敲击然后再敲击停止。我将解释整个过程以便更好地理解,您可以轻松修改它以仅检测一次点击。)我在代码中添加了注释以使其不言自明。

    /*
 * Following are the parameters for Tap detection Algorithm
 */
private static float SPEED_THRESHOLD_RISE1;
private static float SPEED_THRESHOLD_DROP1;
private static float SPEED_THRESHOLD_RISE2;
private static float SPEED_THRESHOLD_DROP2;

private static int DROP_DELTA;
private static int RISE2_DELTA;
private int SENSITIVITY_INDEX = TapParam.SEN_DEFAULT;

private static final int TAP_STATE_RISE1 = 0;
private static final int TAP_STATE_DROP1 = 1;
private static final int TAP_STATE_RISE2 = 2;
private static final int TAP_STATE_DROP2 = 3;

private int tappingState = TAP_STATE_RISE1;
private boolean tapLastStateOnce = false;

private long lastSensorUpdate;
private long tap1DroppedAt = 0;
private int mathMeanIndex = 0;
private float[] lastLinearAcc = new float[3];
private float[] acceleSet = new float[TapParam.AM_SIZE];
private int acceleIndex = 0;
private float[] gravity = new float[3];
private float lastAccele = -99; // an arbitrarily very small value


    /**
 * onSensorChanged is called when the Motion Sensor value
 * is changed and then run the algorithm to detect your desired motion.
 *
 * @return void
 */
private SensorEventListener sensorEventListener = new SensorEventListener() {

    @Override
    public void onSensorChanged(SensorEvent event) {

        long curSensorTime = System.currentTimeMillis();
        if ((curSensorTime - lastSensorUpdate) < TapParam.SENSOR_RE_READ_TIME)
            return;
        lastSensorUpdate = curSensorTime;

        acceleSet[acceleIndex] = getMotionAcceleration(event, curSensorTime);
        acceleIndex = (acceleIndex + 1) % TapParam.AM_SIZE;
        if (mathMeanIndex < TapParam.AM_SIZE)
            mathMeanIndex++;
        float accele = Util.getArithmeticMean(acceleSet);

        switch (tappingState) {
            case TAP_STATE_RISE1:
                if (accele > SPEED_THRESHOLD_RISE1) {
                    tappingState = TAP_STATE_DROP1;
                    resetTapStateDropping();
                    mathMeanIndex = 0;
                }
                break;
            case TAP_STATE_DROP1:
                if (accele <= SPEED_THRESHOLD_DROP1) {
                    tappingState = TAP_STATE_RISE2;
                    resetTapStateRise2();
                    tap1DroppedAt = curSensorTime;
                    mathMeanIndex = 0;
                }
                break;
            case TAP_STATE_RISE2:
                if (curSensorTime - tap1DroppedAt >= TapParam.DELAY_BETWEEN_TAPS) {
                    if (accele > SPEED_THRESHOLD_RISE2) {
                        tappingState = TAP_STATE_DROP2;
                        resetTapStateDropping();
                        mathMeanIndex = 0;
                    }
                }
                break;
            case TAP_STATE_DROP2:
                if ((!tapLastStateOnce) && (accele <= SPEED_THRESHOLD_DROP2)) {
                    tapLastStateOnce = true;
                    resetTapStateRise2();
                    mathMeanIndex = 0;

                    onTapTapDetected();
                }
                break;

            default:
                tappingState = TAP_STATE_RISE1;
                break;
        }
    }

    /**
     * onAccuracyChanged inter shall be called when hardware IMU
     * (Inertial Measurement Unit a.k.a Motion Sensor) of the device change
     * its accuracy value.
     *
     * @return void
     */
    @Override
    public void onAccuracyChanged(Sensor sensor, int accuracy) {
        setThresholdValues();

    }
};
    /**
 * It shall return the Linear Acceleration of the device. The force of
 * gravity shall be filtered out.
 *
 * @return float - Linear acceleration
 */
private float getMotionAcceleration(SensorEvent event, long curSensorTime) {

    // In this code, alpha is calculated as t / (t + dT),
    // where t is the low-pass filter's time-constant and
    // dT is the event delivery rate.

    final float alpha = 0.8f;
    float[] linearAcc = new float[3];

    // Isolate the force of gravity with the low-pass filter.
    gravity[0] = alpha * gravity[0] + (1 - alpha) * event.values[0];
    gravity[1] = alpha * gravity[1] + (1 - alpha) * event.values[1];
    gravity[2] = alpha * gravity[2] + (1 - alpha) * event.values[2];

    // Remove the gravity contribution with the high-pass filter.
    linearAcc[0] = event.values[0] - gravity[0];
    linearAcc[1] = event.values[1] - gravity[1];
    linearAcc[2] = event.values[2] - gravity[2];

    float accele = (Math.abs(lastLinearAcc[0] - linearAcc[0])
            + Math.abs(lastLinearAcc[1] - linearAcc[1]) + Math
            .abs(lastLinearAcc[2] - linearAcc[2])) / 3;
    lastLinearAcc = linearAcc;

    return accele;
}

   /**
 * resetTapStateRise2 shall reset the tapping state if
 * second Tap is not detected within TAP_RISE2_TIME time.
 *
 * @return void
 */
private void resetTapStateRise2() {
    handleResetTapState.removeCallbacks(runResetTapState);
    handleResetTapState.postDelayed(runResetTapState, RISE2_DELTA);
}
    private Handler handleResetTapState = new Handler();
private Runnable runResetTapState = new Runnable() {

    @Override
    public void run() {
        tappingState = TAP_STATE_RISE1;
        tapLastStateOnce = false;
    }
};

    /**
 * resetTapStateDropping shall reset the tapping state if
 * Tap Drop is not detected within TAP_DROP_TIME time.
 *
 * @return void
 */
private void resetTapStateDropping() {
    handleResetTapState.removeCallbacks(runResetTapState);
    handleResetTapState.postDelayed(runResetTapState, DROP_DELTA);
}
    private Handler handleResetTapState = new Handler();
private Runnable runResetTapState = new Runnable() {

    @Override
    public void run() {
        tappingState = TAP_STATE_RISE1;
        tapLastStateOnce = false;
    }
};

3- 这是一个可帮助您入门的工作参数文件。 thresholds 数组定义了 10 个灵敏度级别,即您想要轻敲 phone 以检测为有效动作的力度或柔和程度

TapParam.java

final class TapParam {

static final int SEN_DEFAULT = 4;
static final int SEN_MIN = 0;
static final int SEN_MAX = 9;
static final int DELAY_BETWEEN_TAPS = 75;
static final int SENSOR_RE_READ_TIME = 1;
static final int AM_SIZE = 5;

// Columns: A   B   Y   D   T1  T2  T3
private static final double[][] thresholds = new double[][]{
        {0.8483763, 0.33935052, 0.5655842, 0.33935052, 175, 300, 175},
        {0.95167595, 0.38067037, 0.6344506, 0.38067037, 175, 300, 175},
        {1.0836192, 0.4334477, 0.7224128, 0.4334477, 175, 300, 175},
        {1.8552876, 0.742115, 1.2368584, 0.742115, 175, 300, 175},
        {2.4327612, 0.9731045, 1.6218408, 0.9731045, 175, 300, 175},
        {3.5321822, 1.4128729, 2.354788, 1.4128729, 175, 300, 175},
        {6.4446864, 2.5778747, 4.296458, 2.5778747, 175, 300, 175},
        {8.2, 3.5, 5.4, 2.6, 175, 300, 175},
        {9.8, 4.0, 6.0, 2.9, 175, 300, 175},
        {12, 6.0, 8.0, 3.1, 175, 300, 175}
};

private static int indexLimiting(int index) {
    return (index > SEN_MAX) ? SEN_MAX : (index < SEN_MIN) ? SEN_MIN : index;
}

static float getRISE1(int index) {
    index = indexLimiting(index);
    return (float) thresholds[index][0];
}

static float getDROP1(int index) {
    index = indexLimiting(index);
    return (float) thresholds[index][1];
}

static float getRISE2(int index) {
    index = indexLimiting(index);
    return (float) thresholds[index][2];
}

static float getDROP2(int index) {
    index = indexLimiting(index);
    return (float) thresholds[index][3];
}

static float getDROP_DELTA1(int index) {
    index = indexLimiting(index);
    return (float) thresholds[index][4];
}

static float getRISE_DELTA2(int index) {
    index = indexLimiting(index);
    return (float) thresholds[index][5];
}
}

更新:

/**
 * setThresholdValues method shall calculate the Threshold values according
 * to the accuracy value of the Motion Sensor.
 */
private void setThresholdValues() {

    if (_Sensor == null)
        return;

    SPEED_THRESHOLD_RISE1 = TapParam.getRISE1(SENSITIVITY_INDEX);
    SPEED_THRESHOLD_DROP1 = TapParam.getDROP1(SENSITIVITY_INDEX);
    SPEED_THRESHOLD_RISE2 = TapParam.getRISE2(SENSITIVITY_INDEX);
    SPEED_THRESHOLD_DROP2 = TapParam.getDROP2(SENSITIVITY_INDEX);
}

/**
 * Method shall return the average (Arithmetic Mean) of the set of values
 * passed as parameter.
 *
 * @param float[] set - the set of values
 * @return float - arithmetic mean
 */
static float getArithmeticMean(float[] set) {
    double sum = 0;
    for (float aSet : set) {
        sum += aSet;
    }
    return (float) sum / set.length;
}

更新 2:

在您的 activity

onCreate() 中调用 setTapTapSensitivity()
    private void setTapTapSensitivity() {
    setTapTapSensitivity(3); //You can try 0 to 9 for 10 levels of sensitivity defined in TapParam.java. I have tried 3 and it works for a moderate tap
}

private void setTapTapSensitivity(int sensitivityIndex) {
    RISE2_DELTA = (int) TapParam.getRISE_DELTA2(sensitivityIndex);
    DROP_DELTA = (int) TapParam.getDROP_DELTA1(sensitivityIndex);
    SENSITIVITY_INDEX = sensitivityIndex;
}